Drawing wrote:Critical can you try to import my azera's file into your 3dsm with warlord online-fat importer?
you can't do that without modifying the script since the .model files of azera and warlord online
have some differences
Maybe I'll create some maxscript from scratch for Azera (next year).
Archer_BD_U_201_CH-model.JPG
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Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it
zaramot wrote:Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it
zaramot wrote:Shakotay2, on what state your progress with Azera? I made script for this MMO few months ago, I can post it here if you don't mind. Since, if you willing finish and release it you should do it
Hi zaramot,
I'm at the very beginning. If you've already finished your script there's no need for me to continue (since I'm a very lazy person... )
Thank you - what I meant was that I'm not solving problems "in depth" whilst you, chrrox, MrAdults
and other experts try to do a more or less complete format analysis.
Is there a way to convert the .dlb files to text? Just to find out what textures are used.
Because the textures for the various model parts are not always where you would expect e.g Sorceress Hair 07 is found in the Archer folder under HR_N_01