Important information: this site is currently scheduled to go offline indefinitely by end of the year.

ARchive_neXt

The Original Forum. Game archives, full of resources. How to open them? Get help here.
michalss
Moderator
Posts: 954
Joined: Sun Mar 27, 2011 8:42 pm
Has thanked: 10 times
Been thanked: 161 times

Re: ARchive_neXt

Post by michalss »

RunaWhite wrote:The tool is currently offline due to the issues MDA already explained. It will be back online once he manages to fix those.

And guys, I'm not sure offering money for extracting copyrighted stuff is right.
Took care of it...
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
mikemanj2
n00b
Posts: 12
Joined: Wed Nov 18, 2015 3:39 am

Re: ARchive_neXt

Post by mikemanj2 »

So? Anyone know what the pillar is called?
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ARchive_neXt

Post by MichaelDarkAngel »

ARchive_neXt is back! This time, I hope for good. I believe the issue was with the WinRar installer package. I have switched to using a Windows installer package and it passes Metascan with flying colors.

New version is 2.12.21.0 which now supports AC:Rogue (still working on AC:Syndicate)

If you have been using my 3DSMax importer for arx files, you will also need to grab the newer version of it as well.

--MDA
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
Kjasi
n00b
Posts: 11
Joined: Sat Aug 11, 2012 1:50 am
Location: Earth, Sol System
Has thanked: 5 times
Been thanked: 6 times

Re: ARchive_neXt

Post by Kjasi »

MichaelDarkAngel wrote:ARchive_neXt is back! This time, I hope for good. I believe the issue was with the WinRar installer package. I have switched to using a Windows installer package and it passes Metascan with flying colors.

New version is 2.12.21.0 which now supports AC:Rogue (still working on AC:Syndicate)

If you have been using my 3DSMax importer for arx files, you will also need to grab the newer version of it as well.

--MDA
Yay! Good to know that it wasn't caused by your code directly.
-end of line
lolwatt
veteran
Posts: 143
Joined: Mon Sep 22, 2014 1:23 am
Has thanked: 72 times
Been thanked: 14 times

Re: ARchive_neXt

Post by lolwatt »

Good to have it back! :)

I keep getting this with Assassin's Creed II.
It won't let me see anything at all.

Image

Anyone else with the same issue?
michalss
Moderator
Posts: 954
Joined: Sun Mar 27, 2011 8:42 pm
Has thanked: 10 times
Been thanked: 161 times

Re: ARchive_neXt

Post by michalss »

it means exactly what error says, missing library lzo.dll... It need to sit next to exe file
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
lolwatt
veteran
Posts: 143
Joined: Mon Sep 22, 2014 1:23 am
Has thanked: 72 times
Been thanked: 14 times

Re: ARchive_neXt

Post by lolwatt »

michalss wrote:it means exactly what error says, missing library lzo.dll... It need to sit next to exe file
Haha. Uhh, that makes sense!
I did my homework now and searched, didn't know it was an issue on my side.

Thank you!
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ARchive_neXt

Post by MichaelDarkAngel »

Sorry about that. lzo.dll is required by ArchiveX.dll, but it doesn't get picked up by the installer program because it's separate from the ARchive_neXt solution. I didn't realize it wasn't there because I already have it installed.

It will be fixed tonight.

Thanks for pointing it out.

--MDA
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
Mr.Mouse
Site Admin
Posts: 4073
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 450 times
Been thanked: 682 times
Contact:

Re: ARchive_neXt

Post by Mr.Mouse »

Which lzo.dll file is that ?
Mr.Mouse
Site Admin
Posts: 4073
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 450 times
Been thanked: 682 times
Contact:

Re: ARchive_neXt

Post by Mr.Mouse »

Also,when I put a certain lzo.dll file in the main folder of the tool I get this in PoP Forgotten Sands:
errordat.png
You do not have the required permissions to view the files attached to this post.
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ARchive_neXt

Post by MichaelDarkAngel »

Missing lzo.dll issue fixed. Now at version 1.12.22.0.

@Mr. Mouse --

I haven't figured out how to handle the StreamedSound*.forge files yet. Of course, I really haven't put much effort into it either.

--MDA
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
Paliha
beginner
Posts: 38
Joined: Thu Nov 12, 2015 1:10 pm
Has thanked: 2 times
Been thanked: 1 time

Re: ARchive_neXt

Post by Paliha »

MichaelDarkAngel wrote:Missing lzo.dll issue fixed. Now at version 1.12.22.0.

@Mr. Mouse --

I haven't figured out how to handle the StreamedSound*.forge files yet. Of course, I really haven't put much effort into it either.

--MDA
======
next FreeImage.dll....)))
//for texture map
======
next erorr in application:
Microsoft.DirectX.Direct3D.Mesh.FromFile (bla-bla....)
======
File *.x ( in \TEMP) - not a complete model (1/2 or 1/4)
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: ARchive_neXt

Post by MichaelDarkAngel »

Paliha wrote:======
next FreeImage.dll....)))
//for texture map
======
next erorr in application:
Microsoft.DirectX.Direct3D.Mesh.FromFile (bla-bla....)
======
File *.x ( in \TEMP) - not a complete model (1/2 or 1/4)
First error caused by another missing dll. Second error caused by the first error. This issue has been fixed. New version 1.12.22.1 now available.

The last part could be caused by the error also, if by not complete you mean the textures are missing.

--MDA
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience
RunaWhite
veteran
Posts: 158
Joined: Sat Jan 07, 2012 2:30 pm
Has thanked: 56 times
Been thanked: 33 times

Re: ARchive_neXt

Post by RunaWhite »

Thank you for your hard work, again! :)
Paliha
beginner
Posts: 38
Joined: Thu Nov 12, 2015 1:10 pm
Has thanked: 2 times
Been thanked: 1 time

Re: ARchive_neXt

Post by Paliha »

MichaelDarkAngel wrote:
First error caused by another missing dll. Second error caused by the first error. This issue has been fixed. New version 1.12.22.1 now available.

The last part could be caused by the error also, if by not complete you mean the textures are missing.

--MDA

Code: Select all

System.NullReferenceException: Object reference not set to an instance of an object.
   в ARchive_neXt.arxForm.arxDrawMesh()
   в ARchive_neXt.arxForm.OnPaint(PaintEventArgs e)
   в System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   в System.Windows.Forms.Control.WmPaint(Message& m)
   в System.Windows.Forms.Control.WndProc(Message& m)
   в System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   в System.Windows.Forms.ContainerControl.WndProc(Message& m)
   в System.Windows.Forms.Form.WndProc(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Perhaps there is no initialization of context (buffer)
//win10 x64
Post Reply