Once again thank you for your hard work! Good to hear Rogue support is finished, also that you're working on Syndicate. Take your time for it though... as much as I'd love Syndicate support, there's no reason to rush it and I know how difficult it is to work on this stuff, especially when new games change things all the time.MichaelDarkAngel wrote:Once again Google has falsely labeled ARchive_neXt as malware. Downloads are currently suspended, and you may experience the "Red Screen of Internet Death"TM when visiting my site until Google processes my review request.
In other news:
AC:Rogue -- I believe I have support finished for this game, just need to test a few things.
AC:Syndicate -- This game has become my worst nightmare. "Why?", you might ask. Well, with this game, Ubisoft has elected to split the texture maps into two separate files (one is the top mipmap, the other is the remaining mipmaps). Not only is the top mipmap now a separate file, but it is also contained within a separate datafile. This would all be well and good if we were already using the alternate load method I have been working on, but we're not. Of course, this means we may be forced into using that alternate load method which I haven't finished yet.
--MDA
Btw guys, something that I wanted to let you know is that I could successfully rip normal maps from Unity. You need the Intel Frame Analyzer, but I think you should look for an old version because the new one crashes with the latest Nvidia drivers. Basically it allows you to load the game through it, then you press some keys to rip the scene and you can load everything in the Frame Analyzer window. Sadly it doesn't seem to work with meshes (I was hoping to get the original hair since it appears in the scenes), but if you want to get the standard normal maps from the game, this is the best way.