Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Unity Studio
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Unity Studio
@hackspeedok If you really want help, give me some details: name of the app/game, which model are you trying to export...
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Unity Studio
For people that are using Blender should use this program "http://usa.autodesk.com/adsk/servlet/pc ... d=22694909"
You just drag and drop the FBX you exported with Unity studio, select a output folder and select .Obj or any other supported file.
You just drag and drop the FBX you exported with Unity studio, select a output folder and select .Obj or any other supported file.
-
- mega-veteran
- Posts: 215
- Joined: Sat Sep 24, 2011 7:06 pm
- Has thanked: 78 times
- Been thanked: 32 times
Re: Unity Studio
I managed to use 3ds to export to a fbx that blender could open. Blender opened the fbx in the same pose and I couldn't use the shortcuts mentioned to remove the pose, but exporting the model to a format I wanted to use made the model return to it's A-Pose. Thanks for the help!
-
- advanced
- Posts: 47
- Joined: Sat Aug 09, 2014 10:44 pm
Re: Unity Studio
I want import text assets or textures to Unity Bundle (like *.unity3d). I work on many Unity games but can't modding *.unity3d filesChipicao wrote:@hackspeedok If you really want help, give me some details: name of the app/game, which model are you trying to export...
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Unity Studio
Unity Studio is meant for exporting, not importing.
Try Unity Engine Patch And Unpacker or Unity Assets Explorer
Try Unity Engine Patch And Unpacker or Unity Assets Explorer
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: Unity Studio
Another Unity 5 game.
ワールド エンド エクリプス - The World End Eclipse
http://theworldendeclipse.jp/
just paste the file names in this url and you will get the file
you see the pattern
ワールド エンド エクリプス - The World End Eclipse
http://theworldendeclipse.jp/
Code: Select all
http://wee-dl.sega-online.jp/asset/15110501/Com/assets_list.bytes
Code: Select all
http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_tx037.assetbundle
Code: Select all
http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_tt000.assetbundle
Code: Select all
http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_bn001.assetbundle
Code: Select all
http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_ + FileName + .assetbundle
-
- advanced
- Posts: 47
- Joined: Sat Aug 09, 2014 10:44 pm
Re: Unity Studio
Only UnityStudio work fine with bundle assets Hope soon UnityStudio will support importingChipicao wrote:Unity Studio is meant for exporting, not importing.
Try Unity Engine Patch And Unpacker or Unity Assets Explorer
Re: Unity Studio
When you convert the file to FBX, the texture is not applied correctly .
I'd appreciate it if you could teach me that.
http://storage.game.starlight-stage.jp/ ... nity3d.lz4
I'd appreciate it if you could teach me that.
http://storage.game.starlight-stage.jp/ ... nity3d.lz4
-
- veteran
- Posts: 143
- Joined: Mon Sep 22, 2014 1:23 am
- Has thanked: 72 times
- Been thanked: 14 times
Re: Unity Studio
Hey!
When exporting the 3D data from Bakery Story 2, it reports an error, but seems to export without any issues. Just saying!
By the way, is there anyway to kinda filter what is useful 3D and useless 3D data?
Perhaps adding 3D data to the Asset List? If I choose to export all, there is a LOT of useless points coming together.
Maybe there is something already there or planned, but yeah.
I'm having a lot of fun with this tool.
So, thank you.
When exporting the 3D data from Bakery Story 2, it reports an error, but seems to export without any issues. Just saying!
By the way, is there anyway to kinda filter what is useful 3D and useless 3D data?
Perhaps adding 3D data to the Asset List? If I choose to export all, there is a LOT of useless points coming together.
Maybe there is something already there or planned, but yeah.
I'm having a lot of fun with this tool.
So, thank you.
Re: Unity Studio
Hey!
So the game where I extracted some things form had a update today.
Only one problem, barley anything works now.
It wont open the bundle files anymore, it will try to but than it just says 0 files extarcted.
Also there are a few .asset files but the textures will just show black.
Also I get an error when trying to load folder.
http://pastebin.com/ekby5ggi
I got some sample files uploaded but I don't know if I am allowed to just post the link here.
Thanks in advance!
So the game where I extracted some things form had a update today.
Only one problem, barley anything works now.
It wont open the bundle files anymore, it will try to but than it just says 0 files extarcted.
Also there are a few .asset files but the textures will just show black.
Also I get an error when trying to load folder.
http://pastebin.com/ekby5ggi
I got some sample files uploaded but I don't know if I am allowed to just post the link here.
Thanks in advance!
Re: Unity Studio
Is it possible to save the FBX files into individual files and not one huge fbx? Or is there a good way of seperating them.
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Unity Studio
There seems to be an anomaly in the vertex buffer.qxoda4 wrote:When you convert the file to FBX, the texture is not applied correctly .
I'd appreciate it if you could teach me that.
http://storage.game.starlight-stage.jp/ ... nity3d.lz4
I think I know what's going on, but I need to run more tests. Could you paste some more links?
Same issue as above, I will have a look.lolwatt wrote:When exporting the 3D data from Bakery Story 2, it reports an error, but seems to export without any issues. Just saying!
I have something similar planned where the tree hierarchy will display an icon for each node type (Mesh, Camera, Light) and you will be able to select/deselect by type.lolwatt wrote:By the way, is there anyway to kinda filter what is useful 3D and useless 3D data?
Perhaps adding 3D data to the Asset List? If I choose to export all, there is a LOT of useless points coming together.
Maybe there is something already there or planned, but yeah.
There are two issues herecoolkid wrote:Hey!
So the game where I extracted some things form had a update today.
Only one problem, barley anything works now.
It wont open the bundle files anymore, it will try to but than it just says 0 files extarcted.
Also there are a few .asset files but the textures will just show black.
Also I get an error when trying to load folder.
http://pastebin.com/ekby5ggi
1. This is an unreleased version of Unity 5.3.0 and it looks like the have a new bundle type called "UnityFS". I will have to investigate and see how it can be extract it.
2. Those textures really are black. They seem to be 120x128 placeholders for the real textures, which could be downloaded after the game is installed
No. There's no sure way way to tell which mesh objects are part of the same model/scene in order to separate them.filharvey wrote:Is it possible to save the FBX files into individual files and not one huge fbx? Or is there a good way of seperating them.
I could make it so that each mesh is exported in a single FBX file ,but that would screw up models made up of several meshes.
It's best to just look for yourself in the hierarchy tree and export models one by one or in groups.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Unity Studio
Hey Chipicao!
Thanks for checking it out!
I noticed that there where some new files, there is also a file present called".Manifest" also I found some .low and . high files.
Let me know if you need those in order for your investigation.
Thanks!
Thanks for checking it out!
I noticed that there where some new files, there is also a file present called".Manifest" also I found some .low and . high files.
Let me know if you need those in order for your investigation.
Thanks!
- Chipicao
- ultra-veteran
- Posts: 476
- Joined: Thu Feb 03, 2011 11:18 am
- Has thanked: 42 times
- Been thanked: 305 times
- Contact:
Re: Unity Studio
Thanks, this one seems to work with the current version.chrrox wrote:Another Unity 5 game.
ワールド エンド エクリプス - The World End Eclipse
http://theworldendeclipse.jp/
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.