Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Unity Studio

The Original Forum. Game archives, full of resources. How to open them? Get help here.
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Unity Studio

Post by Chipicao »

@hackspeedok If you really want help, give me some details: name of the app/game, which model are you trying to export...
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
coolkid
n00b
Posts: 18
Joined: Sat Jul 11, 2015 1:56 pm
Has thanked: 5 times

Re: Unity Studio

Post by coolkid »

For people that are using Blender should use this program "http://usa.autodesk.com/adsk/servlet/pc ... d=22694909"
You just drag and drop the FBX you exported with Unity studio, select a output folder and select .Obj or any other supported file.
TRDaz
mega-veteran
mega-veteran
Posts: 215
Joined: Sat Sep 24, 2011 7:06 pm
Has thanked: 78 times
Been thanked: 32 times

Re: Unity Studio

Post by TRDaz »

I managed to use 3ds to export to a fbx that blender could open. Blender opened the fbx in the same pose and I couldn't use the shortcuts mentioned to remove the pose, but exporting the model to a format I wanted to use made the model return to it's A-Pose. Thanks for the help!
CZW
veteran
Posts: 151
Joined: Thu May 05, 2005 3:15 pm
Has thanked: 117 times
Been thanked: 15 times

Re: Unity Studio

Post by CZW »

to read FBX file i use SAP Visual Enterprise Author .. it can read many formats
hackspeedok
advanced
Posts: 47
Joined: Sat Aug 09, 2014 10:44 pm

Re: Unity Studio

Post by hackspeedok »

Chipicao wrote:@hackspeedok If you really want help, give me some details: name of the app/game, which model are you trying to export...
I want import text assets or textures to Unity Bundle (like *.unity3d). I work on many Unity games but can't modding *.unity3d files
User avatar
Chipicao
ultra-veteran
ultra-veteran
Posts: 476
Joined: Thu Feb 03, 2011 11:18 am
Has thanked: 42 times
Been thanked: 305 times
Contact:

Re: Unity Studio

Post by Chipicao »

Unity Studio is meant for exporting, not importing.

Try Unity Engine Patch And Unpacker or Unity Assets Explorer
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
chrrox
Moderator
Posts: 2602
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1422 times

Re: Unity Studio

Post by chrrox »

Another Unity 5 game.
ワールド エンド エクリプス - The World End Eclipse
http://theworldendeclipse.jp/
Image

Code: Select all

http://wee-dl.sega-online.jp/asset/15110501/Com/assets_list.bytes
just paste the file names in this url and you will get the file

Code: Select all

http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_tx037.assetbundle

Code: Select all

http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_tt000.assetbundle

Code: Select all

http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_bn001.assetbundle
you see the pattern

Code: Select all

http://wee-dl.sega-online.jp/asset/Assets/Ios/ios_ + FileName + .assetbundle
hackspeedok
advanced
Posts: 47
Joined: Sat Aug 09, 2014 10:44 pm

Re: Unity Studio

Post by hackspeedok »

    Chipicao wrote:Unity Studio is meant for exporting, not importing.

    Try Unity Engine Patch And Unpacker or Unity Assets Explorer
    Only UnityStudio work fine with bundle assets :( Hope soon UnityStudio will support importing
    qxoda4
    ultra-n00b
    Posts: 4
    Joined: Wed Oct 31, 2012 12:13 pm

    Re: Unity Studio

    Post by qxoda4 »

    When you convert the file to FBX, the texture is not applied correctly . :(
    I'd appreciate it if you could teach me that. :keke:

    http://storage.game.starlight-stage.jp/ ... nity3d.lz4
    lolwatt
    veteran
    Posts: 143
    Joined: Mon Sep 22, 2014 1:23 am
    Has thanked: 72 times
    Been thanked: 14 times

    Re: Unity Studio

    Post by lolwatt »

    Hey!

    When exporting the 3D data from Bakery Story 2, it reports an error, but seems to export without any issues. Just saying!

    By the way, is there anyway to kinda filter what is useful 3D and useless 3D data?
    Perhaps adding 3D data to the Asset List? If I choose to export all, there is a LOT of useless points coming together.
    Maybe there is something already there or planned, but yeah. :P
    I'm having a lot of fun with this tool.

    So, thank you.
    coolkid
    n00b
    Posts: 18
    Joined: Sat Jul 11, 2015 1:56 pm
    Has thanked: 5 times

    Re: Unity Studio

    Post by coolkid »

    Hey!
    So the game where I extracted some things form had a update today.
    Only one problem, barley anything works now.
    It wont open the bundle files anymore, it will try to but than it just says 0 files extarcted.
    Also there are a few .asset files but the textures will just show black.
    Also I get an error when trying to load folder.
    http://pastebin.com/ekby5ggi
    I got some sample files uploaded but I don't know if I am allowed to just post the link here.

    Thanks in advance!
    filharvey
    ultra-n00b
    Posts: 1
    Joined: Thu Nov 19, 2015 10:48 pm

    Re: Unity Studio

    Post by filharvey »

    Is it possible to save the FBX files into individual files and not one huge fbx? Or is there a good way of seperating them.
    User avatar
    Chipicao
    ultra-veteran
    ultra-veteran
    Posts: 476
    Joined: Thu Feb 03, 2011 11:18 am
    Has thanked: 42 times
    Been thanked: 305 times
    Contact:

    Re: Unity Studio

    Post by Chipicao »

    qxoda4 wrote:When you convert the file to FBX, the texture is not applied correctly . :(
    I'd appreciate it if you could teach me that. :keke:

    http://storage.game.starlight-stage.jp/ ... nity3d.lz4
    There seems to be an anomaly in the vertex buffer.
    I think I know what's going on, but I need to run more tests. Could you paste some more links?
    lolwatt wrote:When exporting the 3D data from Bakery Story 2, it reports an error, but seems to export without any issues. Just saying!
    Same issue as above, I will have a look.
    lolwatt wrote:By the way, is there anyway to kinda filter what is useful 3D and useless 3D data?
    Perhaps adding 3D data to the Asset List? If I choose to export all, there is a LOT of useless points coming together.
    Maybe there is something already there or planned, but yeah. :P
    I have something similar planned where the tree hierarchy will display an icon for each node type (Mesh, Camera, Light) and you will be able to select/deselect by type.
    coolkid wrote:Hey!
    So the game where I extracted some things form had a update today.
    Only one problem, barley anything works now.
    It wont open the bundle files anymore, it will try to but than it just says 0 files extarcted.
    Also there are a few .asset files but the textures will just show black.
    Also I get an error when trying to load folder.
    http://pastebin.com/ekby5ggi
    There are two issues here
    1. This is an unreleased version of Unity 5.3.0 and it looks like the have a new bundle type called "UnityFS". I will have to investigate and see how it can be extract it.
    2. Those textures really are black. They seem to be 120x128 placeholders for the real textures, which could be downloaded after the game is installed
    filharvey wrote:Is it possible to save the FBX files into individual files and not one huge fbx? Or is there a good way of seperating them.
    No. There's no sure way way to tell which mesh objects are part of the same model/scene in order to separate them.
    I could make it so that each mesh is exported in a single FBX file ,but that would screw up models made up of several meshes.
    It's best to just look for yourself in the hierarchy tree and export models one by one or in groups.
    Please post any requests or issues with my tools in the appropriate topics.
    I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
    coolkid
    n00b
    Posts: 18
    Joined: Sat Jul 11, 2015 1:56 pm
    Has thanked: 5 times

    Re: Unity Studio

    Post by coolkid »

    Hey Chipicao!
    Thanks for checking it out!
    I noticed that there where some new files, there is also a file present called".Manifest" also I found some .low and . high files.
    Let me know if you need those in order for your investigation.
    Thanks!
    User avatar
    Chipicao
    ultra-veteran
    ultra-veteran
    Posts: 476
    Joined: Thu Feb 03, 2011 11:18 am
    Has thanked: 42 times
    Been thanked: 305 times
    Contact:

    Re: Unity Studio

    Post by Chipicao »

    chrrox wrote:Another Unity 5 game.
    ワールド エンド エクリプス - The World End Eclipse
    http://theworldendeclipse.jp/
    Thanks, this one seems to work with the current version.
    Please post any requests or issues with my tools in the appropriate topics.
    I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
    Post Reply