Good. Was it extracted before?Vosvoy wrote:script works with BF3OpenBeta. Thanks mate.
Also note that i forgot about this line in the script:
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if not "sound/" in entry.elems["name"].content: continue
Good. Was it extracted before?Vosvoy wrote:script works with BF3OpenBeta. Thanks mate.
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if not "sound/" in entry.elems["name"].content: continue
Yes, the old script worked with the BF3OpenBeta. The one provided by OrangeC didn't work I think because it was specially made for BF4 and BFH.daemon1 wrote:Good. Was it extracted before?
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Unpatched cat not found.
Patched cat not found.
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yeah, i was going to put that all together and publish. Too many scripts, too many options.wantafanta wrote:thanks to the creator of the new bf3 dumper! this needs to be shared in its own thread or something because i spent a very long time looking for this (started looking right after the bfeditor forums went down, never grabbed it while i had the chance) and im sure it'd save others alot of time searching.
hmm do you have the BC2 scripts? i cant seem to be able to get the MG3 normal maps no matter what i do... i dont even know where the files are at inside the game directory i assume the async/weapons/ folder but there is more than one MG3 and they dont have textures stored there(im using the BC2Mod tools v3 so i dont know if its actually working or if i have some other issue but this has been a huge issue i havent been able to solvedaemon1 wrote:yeah, i was going to put that all together and publish. Too many scripts, too many options.wantafanta wrote:thanks to the creator of the new bf3 dumper! this needs to be shared in its own thread or something because i spent a very long time looking for this (started looking right after the bfeditor forums went down, never grabbed it while i had the chance) and im sure it'd save others alot of time searching.
I don't know what is BC2, but on my experience textures sometimes can have rather unexpected names or locations.wantafanta wrote:hmm do you have the BC2 scripts?
Hey, for what it's worth, if you're still looking, I have the BC1 script, which should work for BC2. I can't really provide you with a lot of instructions because I used it a long time ago, but you'll have to use the .bat files and probably slightly edit them (directories, which header to add and maybe some other stuff). From what I remember, you'll have to run it at least twice to get both mono and stereo files. Also, note that files like the gunshots actually have 3 audio files inside them - the start, the loop, the end (that's how gunshots worked in BC) so you will have to extract those at least three times, each time adding a header in a different place. The tools I attached have a few different addheaders you might try but I'm not too sure which ones of them will work so there'll be a lot of trial and error.wantafanta wrote:hmm do you have the BC2 scripts? i cant seem to be able to get the MG3 normal maps no matter what i do... i dont even know where the files are at inside the game directory i assume the async/weapons/ folder but there is more than one MG3 and they dont have textures stored there(im using the BC2Mod tools v3 so i dont know if its actually working or if i have some other issue but this has been a huge issue i havent been able to solvedaemon1 wrote:yeah, i was going to put that all together and publish. Too many scripts, too many options.wantafanta wrote:thanks to the creator of the new bf3 dumper! this needs to be shared in its own thread or something because i spent a very long time looking for this (started looking right after the bfeditor forums went down, never grabbed it while i had the chance) and im sure it'd save others alot of time searching.