trexjones you use very long path and name.
Move file up to the root of the disk.
as example:
D:\AIUnp\BSP_LV426_PT02\RENDERABLE\_models
or more short.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Alien Isolation (.PAK .BIN)
Re: Alien Isolation (.PAK .BIN)
I was export the 3d models. thank you!
but I'm raelly sorry, still I don't know how to unpack animation files and textures.
everytime I fail like this.
please help me please! x0
but I'm raelly sorry, still I don't know how to unpack animation files and textures.
everytime I fail like this.
please help me please! x0
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- veteran
- Posts: 113
- Joined: Mon Oct 13, 2014 6:54 am
- Has thanked: 52 times
- Been thanked: 19 times
Re: Alien Isolation (.PAK .BIN)
Okay, so, gathering up the textures and everything was a bit of a nightmare, and I am by no means an expert at rigging or anything else, but using the tools available, I've managed to grab what I can from the game so people can put these together. Hope they help.
Samuels: https://mega.co.nz/#!P8E2hIQD!KzIX4KDBV ... syMsNU0AYE
Axel: https://mega.co.nz/#!uwMwWSTC!kxDC-VPOs ... UD6uN96QIE
Ricardo: https://mega.co.nz/#!zldW3DIa!v2YDBIKR_ ... Ky-IKgoVw0
If you use them for anything, please let me know. I'd love to use them myself in XPS.
Samuels: https://mega.co.nz/#!P8E2hIQD!KzIX4KDBV ... syMsNU0AYE
Axel: https://mega.co.nz/#!uwMwWSTC!kxDC-VPOs ... UD6uN96QIE
Ricardo: https://mega.co.nz/#!zldW3DIa!v2YDBIKR_ ... Ky-IKgoVw0
If you use them for anything, please let me know. I'd love to use them myself in XPS.
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- veteran
- Posts: 113
- Joined: Mon Oct 13, 2014 6:54 am
- Has thanked: 52 times
- Been thanked: 19 times
Re: Alien Isolation (.PAK .BIN)
More models. Same deal as always.
DALLAS: https://mega.co.nz/#!zgdF2RAB!Ca8CG2jr_ ... X8-72z8tFQ
WORKING JOE: https://mega.co.nz/#!D9UGyADD!N_qddWbc- ... wep7ODB7ZQ
DALLAS: https://mega.co.nz/#!zgdF2RAB!Ca8CG2jr_ ... X8-72z8tFQ
WORKING JOE: https://mega.co.nz/#!D9UGyADD!N_qddWbc- ... wep7ODB7ZQ
Re: Alien Isolation (.PAK .BIN)
These all seem to of been taken down.trexjones wrote:Okay, so, gathering up the textures and everything was a bit of a nightmare, and I am by no means an expert at rigging or anything else, but using the tools available, I've managed to grab what I can from the game so people can put these together. Hope they help.
Samuels: https://mega.co.nz/#!P8E2hIQD!KzIX4KDBV ... syMsNU0AYE
Axel: https://mega.co.nz/#!uwMwWSTC!kxDC-VPOs ... UD6uN96QIE
Ricardo: https://mega.co.nz/#!zldW3DIa!v2YDBIKR_ ... Ky-IKgoVw0
If you use them for anything, please let me know. I'd love to use them myself in XPS.
Re: Alien Isolation (.PAK .BIN)
This thread is awesome!
The Isolation modding community is really dispersed, so in an effort to bring it together, we've created a Steam group.
The group is an ideal place to post mods you've made, mod tools you've found/made or ask for help.
To join, just visit: http://steamcommunity.com/groups/alien_ ... on_modders
Thanks!
The Isolation modding community is really dispersed, so in an effort to bring it together, we've created a Steam group.
The group is an ideal place to post mods you've made, mod tools you've found/made or ask for help.
To join, just visit: http://steamcommunity.com/groups/alien_ ... on_modders
Thanks!
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- ultra-n00b
- Posts: 3
- Joined: Sun Jun 21, 2015 10:02 pm
Re: Alien Isolation (.PAK .BIN)
Is it possible to reupload the models because all are down and maybe please give taylor a shot ? thanks
Re: Alien Isolation (.PAK .BIN)
How did you convert the .DDS textures to use with Blender?
I've imported models successfully and they are looking cool, but I'd love to texture them and am having difficulty importing the textures in the format of .DDS that they are in after converting the .PAK file.
Could someone help? Thanks!
I've imported models successfully and they are looking cool, but I'd love to texture them and am having difficulty importing the textures in the format of .DDS that they are in after converting the .PAK file.
Could someone help? Thanks!
Re: Alien Isolation (.PAK .BIN)
Use this utility http://rghost.ru/8Q64kNcnFMattFiler wrote:How did you convert the .DDS textures to use with Blender?
I've imported models successfully and they are looking cool, but I'd love to texture them and am having difficulty importing the textures in the format of .DDS that they are in after converting the .PAK file.
Could someone help? Thanks!
Put this exe and two bats to folder with this dds textures and execute ctex_all.bat
Re: Alien Isolation (.PAK .BIN)
Hey
Is it possible to extract models of enviroment? walls doors etc?
I want to make short movie and i was thinking about modeling corridors from scratch - but with this it would be really helpfull ?
Is it possible to extract models of enviroment? walls doors etc?
I want to make short movie and i was thinking about modeling corridors from scratch - but with this it would be really helpfull ?
Re: Alien Isolation (.PAK .BIN)
It was possible, where game was created. Level elements possible extract by ninja ripper - they have not wrong UV, like characters, trouble is recover texturingin5ect wrote:Hey
Is it possible to extract models of enviroment? walls doors etc?
I want to make short movie and i was thinking about modeling corridors from scratch - but with this it would be really helpfull ?
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- ultra-n00b
- Posts: 1
- Joined: Tue Sep 08, 2015 12:31 am
Re: Alien Isolation (.PAK .BIN)
Whenever I extract with the PAK extractor it says it stop working but it creates the maps