I got error when import skeleton.
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Alien Isolation (.PAK .BIN)
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Re: Alien Isolation (.PAK .BIN)
yes, that's one of the many errors I got when using valve's latest version of the SMD tools. Why I attached the older version to this thread. (here: viewtopic.php?p=103157#p103157 ) You should use that older version. be sure to remove the newer plugin version first, and start new scene to make sure it uses the older version.
I reported the problems to the plugin creators, but they seem not too interested in fixing their plugin.
Re: Alien Isolation (.PAK .BIN)
Same result.volfin wrote:yes, that's one of the many errors I got when using valve's latest version of the SMD tools. Why I attached the older version to this thread. (here: viewtopic.php?p=103157#p103157 ) You should use that older version. be sure to remove the newer plugin version first, and start new scene to make sure it uses the older version.
I reported the problems to the plugin creators, but they seem not too interested in fixing their plugin.
Used Blender 2.72 win 7 64
UPD: Trouble solved. In windows 7 language regional settings changed comma to point in decimal divider.
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Re: Alien Isolation (.PAK .BIN)
Really? Software shouldn't be using regional settings for internal functions. That should only be for user display. Shame on blender (or Valve) for doing that. But glad you found the solution.magister wrote:UPD: Trouble solved. In windows 7 language regional settings changed comma to point in decimal divider.
Re: Alien Isolation (.PAK .BIN)
Ellen Ripley extracted and ported.
http://tf3dm.com/3d-model/ellen-ripley-90347.html xps .mesh format
http://tf3dm.com/3d-model/puo-65784.html .obj .dae formats
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Re: Alien Isolation (.PAK .BIN)
http://rel.cra0kalo.com/depot/AlienIsol ... ol_2.1.zip
Works for ps3 version of the game (someone requested) u need to specify --endianBIG though
so like
--meta --endianBIG -p O:\RamBox\alien\UI.PAK O:\_extractedPAK
and it will work in big endian mode
Works for ps3 version of the game (someone requested) u need to specify --endianBIG though
so like
--meta --endianBIG -p O:\RamBox\alien\UI.PAK O:\_extractedPAK
and it will work in big endian mode
Re: Alien Isolation (.PAK .BIN)
Thanks my friend, I appreciate your hard work now I can continue my projectcra0 wrote:http://rel.cra0kalo.com/depot/AlienIsol ... ol_2.1.zip
Works for ps3 version of the game (someone requested) u need to specify --endianBIG though
so like
--meta --endianBIG -p O:\RamBox\alien\UI.PAK O:\_extractedPAK
and it will work in big endian mode
Re: Alien Isolation (.PAK .BIN)
Hi - thanks for all your work cra0 + volfin.cra0 wrote:Coming later (im busy for now)
@cra0: Any chance for some sort of beta download of the Object Assembler you were showing? Basically I'm just looking for a nice way to get Props/Environment over into 3ds Max including the textures.
I'll try out the Blender to 3ds Max workflow.. but your tool would certainly make that process way way easier.
Cheers!,
racket.
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Re: Alien Isolation (.PAK .BIN)
I have some problem with extraction normal maps.
I extract textures with AITexPAKExtract_0.3/4 and converted it with two tools - texconv and texgenpack.
https://directxtex.codeplex.com/releases/view/612866
https://github.com/hglm/texgenpack
most textures converted correct but normal map - don't.
texgenpack - Error -- unsupported format in .dds file (fourCC = ATI2, DX10 format = 0)
texconv - reading filename FAILED (80004005)
may be problem with fileheader?
I extract textures with AITexPAKExtract_0.3/4 and converted it with two tools - texconv and texgenpack.
https://directxtex.codeplex.com/releases/view/612866
https://github.com/hglm/texgenpack
most textures converted correct but normal map - don't.
texgenpack - Error -- unsupported format in .dds file (fourCC = ATI2, DX10 format = 0)
texconv - reading filename FAILED (80004005)
may be problem with fileheader?