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Dead or Alive series formats and tools
Re: Dead or Alive series formats and tools
are there any existing xbox 360 mods for DOA5LR if so where can i find them?
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Re: Dead or Alive series formats and tools
That's what I was saying, that there are not any major resources for 360 mods, at least with this community. You'd have to try 360iso or something. Unless someone PM's you with some crazy resource, I wouldn't hold your breath.NebulaUK wrote:are there any existing xbox 360 mods for DOA5LR if so where can i find them?
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I'm working on getting some DLC stuff prepped for testing. For some reason the startup_setting.exe does not seem to run, so I can't mess with any of the config settings. Anyone have any issues or insight into that?
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I also got the coordinate snapper working, I just need to clean up the code and do an actual test. Should be able to have it up over the weekend.
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Re: Dead or Alive series formats and tools
You can find it on pro's usb drive lol, kidding kidding.NebulaUK wrote:are there any existing xbox 360 mods for DOA5LR if so where can i find them?
Pro,
for the config google "dead or alive last round fix bat"
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Re: Dead or Alive series formats and tools
Thanks, that did the trick! Now if only I didn't have to unlock stuff again for the bajillionth time XDLilstormcloud wrote: Pro,
for the config google "dead or alive last round fix bat"
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Re: Dead or Alive series formats and tools
I caught that quite late, but this means that entire texture limit for a single TMC is 5MB? That's quite poor lol.sf234 wrote:Updated Texture Tool, save now works for --h/--p files. Tmc files with textures now opens correctly, as for save, there seems to be some kind of limit either on subsection (TTDM) size or on whole size of character's tmc file. Model with ~5Mb of textures in tmc works fine, with ~6Mb game crashes. There is an idea to convert such models (for using only tmcl textures).
http://rghost.net/private/7gLDNKRql/6dc ... 03ef1ea696
This throws high res retextures out of the window basically.
Also i have another question about DLC tool.
I've been tinkering about face/hair options. Indexes from 0-9 work fine, but after that the DLC tool only accepts inputs like 23, 34, 45 and so on.
I don't quite get the logic behind this index and i'm just trying blindly, also using indexes above 100 will load actual head meshes for hair.
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Re: Dead or Alive series formats and tools
Ok, as promised: MeshWarp. It's still a bit hands on and requires ripping the verts from 360 & PC containers manually for each group, but it does work stand alone. I've tested it with a model having multiple mesh objects adjusted even of different buffer length. I included a read me this time. Use the int value of the vertex buffer & divide by 4, for the buffer length values.
It looks like buffer lengths have been changed differently based on the vertex group. I still haven't worked on a 32 yet, but 28,40,44's all have different buffer lengths.
360(int)/360(hex) -> PC(int)/PC(hex)
28/1C -> 36/24
40/28 -> 60/3C
44/2C -> 64/40
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Edit: Resolved DLC Tool / BLP Issues, was missing PC updates.
It looks like buffer lengths have been changed differently based on the vertex group. I still haven't worked on a 32 yet, but 28,40,44's all have different buffer lengths.
360(int)/360(hex) -> PC(int)/PC(hex)
28/1C -> 36/24
40/28 -> 60/3C
44/2C -> 64/40
***
Edit: Resolved DLC Tool / BLP Issues, was missing PC updates.
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Last edited by Protocol X27 on Sun Apr 26, 2015 6:36 am, edited 1 time in total.
Re: Dead or Alive series formats and tools
Thanks, sounds useful.
How do I run it exactly? I tried with python but it doesn't work, same with noesis.
As for chara_common, I have no problem opening it with archivarius 1.8.
How do I run it exactly? I tried with python but it doesn't work, same with noesis.
As for chara_common, I have no problem opening it with archivarius 1.8.
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Re: Dead or Alive series formats and tools
open it in IDLE python GUIVashey wrote:Thanks, sounds useful.
How do I run it exactly? I tried with python but it doesn't work, same with noesis.
As for chara_common, I have no problem opening it with archivarius 1.8.
Pro,
Think you're referring to the second to last post. viewtopic.php?p=104985#p104985
It says it requires cracked .ini
Re: Dead or Alive series formats and tools
can this convert pc to 360 as well.Protocol X27 wrote:Ok, as promised: MeshWarp. It's still a bit hands on and requires ripping the verts from 360 & PC containers manually for each group, but it does work stand alone. I've tested it with a model having multiple mesh objects adjusted even of different buffer length. I included a read me this time. Use the int value of the vertex buffer & divide by 4, for the buffer length values.
It looks like buffer lengths have been changed differently based on the vertex group. I still haven't worked on a 32 yet, but 28,40,44's all have different buffer lengths.
360(int)/360(hex) -> PC(int)/PC(hex)
28/1C -> 36/24
40/28 -> 60/3C
44/2C -> 64/40
***
While working on some stuff a few questions popped up about the utils. Hopefully someone can point me in the direction.
Archivarius PC
1) chara_common did not want to open... anything... Am I missing an update?
2) Tropical DLC blp did not extract one of the TMC's correctly. Nyotengu White Swimsuit
BLP Converter
1) Does not read Tropical DLC blp, is there any update needed for it to read PC files?
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Re: Dead or Alive series formats and tools
Yep, LSC explained how to use the actual file. If you mean how to get the data though, that's a bit more involved with finding vertices in hex and saving them into text files. Feel free to ask specifics if your still learning that.Vashey wrote:Thanks, sounds useful.
How do I run it exactly? I tried with python but it doesn't work, same with noesis.
Thanks, looked like I missed that one too. I thought I had one more recent than that, but looks like its working. Does the swapping work with the core stuff, or is it still an issue with the game.exe that causes the game to crash?Lilstormcloud wrote:Thanks, sounds useful.
Pro,
Think you're referring to the second to last post. viewtopic.php?p=104985#p104985
It says it requires cracked .ini
No, isn't much advantage right now without having without the ability to edit PC vertices. If that means happens, it might be easy to adjust it to do so later.NebulaUK wrote: can this convert pc to 360 as well.
Re: Dead or Alive series formats and tools
Would anyone be so kind and tell me where to find "blp converter" (for Xbox 360 not PC) ?
I can't find it.. and searching the forum doesn't help..
I can't find it.. and searching the forum doesn't help..
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Re: Dead or Alive series formats and tools
Does anyone know what page I can find the new importers for 3ds max? because I would love to port some outfits but cannot
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Re: Dead or Alive series formats and tools
viewtopic.php?f=16&t=6392&start=1215zareef wrote:Would anyone be so kind and tell me where to find "blp converter" (for Xbox 360 not PC) ?
I can't find it.. and searching the forum doesn't help..
One of the last posts.
I don't think there are any new importers yet. marios unpacker/repacker is within the last 10 pages, I think.MisterNatal wrote:Does anyone know what page I can find the new importers for 3ds max? because I would love to port some outfits but cannot
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Re: Dead or Alive series formats and tools
Has anyone updated the x360 archivarius dat?
For some reason,it decrypted only Lisa,Christie and Tina to me :/
For some reason,it decrypted only Lisa,Christie and Tina to me :/