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Dead or Alive series formats and tools

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Rosalin
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Re: Dead or Alive series formats and tools

Post by Rosalin »

@Baal
Or maybe he is just directly throwing his pics on 2chan.
And.. he might be watching this pages.
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Re: Dead or Alive series formats and tools

Post by sf234 »

Updated doa5Uarchivarius.dat: viewtopic.php?p=104652#p104652
Last edited by sf234 on Wed Mar 25, 2015 5:41 pm, edited 1 time in total.
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Re: Dead or Alive series formats and tools

Post by sf234 »

And DLC Tool with Raidou.
Rosalin wrote:I think I saw penguin's work on 2chan.
Sometimes someone posts mod pics in may.2chan's DOA threads. Also, there is this thread: http://jun.2chan.net/b/res/20175987.htm
Other than that, I can't find any discussion in usual places (2ch, jbbs, 2chan), except dead DOAX2 analysis thread.
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Re: Dead or Alive series formats and tools

Post by Rosalin »

Well.. there's a way to change DXT1 normal to DXN by fixing some flags.

I should have known this earlier. :think:
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Re: Dead or Alive series formats and tools

Post by Lilstormcloud »

Heard that the PC version is going to be "inferior" to PS4 version in terms of graphics.
Also the new stages have been cut out.

http://www.eventhubs.com/news/2015/mar/ ... ngine-etc/

"Somewhere between ps3 and ps4" in terms of graphics. (there was a difference to start with?????????? :? )

and no online till 3 months later, what fighting game doesn't have online these days?? as if I'm going to ask my buddies to come play doa in front of my pc with all my mods enabled LOL
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Re: Dead or Alive series formats and tools

Post by Baal »

Nah the graphics are going to be a lot better.
There will be AA, and 4K support so we can expect something great in that point.

Unfortunately, the optimisation look quite bad by looking at the configuration required.
The main deception are the following :
-No new stages
-No soft engine
-No online at launch (after 1 month delay ? the hell ?)
-No particules effect

That's why you hear "between PS3 and PS4", but at least the graphics are going to be a lot better. Maybe we can also hope for better stages textures.
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Re: Dead or Alive series formats and tools

Post by Rosalin »

I think it's more like PS3 version.
Things those can be supported by better hardware are only changed, something like screen resolution, AA, shadow resolution... only except hairs.

now there're still things unknown. SSS on the skin and Senran Kagura costume destruction gimmicks on PC version are not informed yet.
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Re: Dead or Alive series formats and tools

Post by ShiroiKaze »

Rosalin wrote:I think it's more like PS3 version.
Things those can be supported by better hardware are only changed, something like screen resolution, AA, shadow resolution... only except hairs.

now there're still things unknown. SSS on the skin and Senran Kagura costume destruction gimmicks on PC version are not informed yet.
They're saying on twitter that it's based on the arcade build- https://twitter.com/TeamNINJAStudio/sta ... 2941991936

That version runs on the Sega Ring Edge 2... which is an old Nividia GPU, 2 gigs of ram, and an old intel i3 running on Windows 7. Explains why the game is using direct x 9.
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Re: Dead or Alive series formats and tools

Post by Rosalin »

@ShiroiKaze
Yep, I heard of it.
Anyway, it's weird that we can't get any single screenshot of it yet.
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Re: Dead or Alive series formats and tools

Post by Rosalin »

https://www.youtube.com/watch?v=oo8RGAQOpFo
I can guess they are 'destroying' costume parts by applying hidden alpha channel to the clothing.
with some effect when hit.

And I can also guess that gimmick will not be added to PC version. :(
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Re: Dead or Alive series formats and tools

Post by Darko »

Rosalin wrote:https://www.youtube.com/watch?v=oo8RGAQOpFo
I can guess they are 'destroying' costume parts by applying hidden alpha channel to the clothing.
with some effect when hit.

And I can also guess that gimmick will not be added to PC version. :(
mmm... Soul Calibur IV and V.
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Re: Dead or Alive series formats and tools

Post by Lilstormcloud »

Tecmo dlc usually pretty self contained, doubt the "clothes break" is a core game feature so may work on PC if converted somehow.

Kinda wish soul calibur IV was sorta like soul calibur V and V was more like IV :cry: they could both also be more like soul calibur III.
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Re: Dead or Alive series formats and tools

Post by Rosalin »

@lsc

But you know, it doesn't work on 360/PS3 version.
So I don't expect them on PC.
At best we might be able to get those alpha maps for torn clothing expressions.

But at least, we can get some of new hairs for some characters and I would love it.
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Re: Dead or Alive series formats and tools

Post by Lilstormcloud »

anything we can get into the PC version that tecmo didn't want us to have is going to be alright by me :D
Lets make the PC version the best version of doa mwhahaha
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Re: Dead or Alive series formats and tools

Post by porimac »

deleted
Last edited by porimac on Wed Mar 25, 2015 6:01 pm, edited 1 time in total.
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