Hello
Is someone able to extract .xac file ?
I know that someone posted a script here : viewtopic.php?f=16&t=7613
But it seems that it's not working with those files. I don't have EmotionFX and i would open that file with another software (Blender, 3ds max or something else)
Some sample of the file's game (xac format) :
http://mdoclan.free.fr/xac/archer_f_costume02.xac
http://mdoclan.free.fr/xac/boss_Genmagnus_set.xac
http://mdoclan.free.fr/xac/c_kla_7area_house.xac
http://mdoclan.free.fr/xac/plant_obj.xac
http://mdoclan.free.fr/xac/accessary_merchant_set.xac
Thank you,
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[Request] Tree of savior (.XAC) Export
- lumekano
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Re: [Request] Tree of savior (.XAC) Export
use the fatduck script, and Should work Mesh and animation, its same format like DK online file.Shakto wrote:Hello
Is someone able to extract .xac file ?
I know that someone posted a script here : viewtopic.php?f=16&t=7613
But it seems that it's not working with those files. I don't have EmotionFX and i would open that file with another software (Blender, 3ds max or something else)
Some sample of the file's game (xac format) :
http://mdoclan.free.fr/xac/archer_f_costume02.xac
http://mdoclan.free.fr/xac/boss_Genmagnus_set.xac
http://mdoclan.free.fr/xac/c_kla_7area_house.xac
http://mdoclan.free.fr/xac/plant_obj.xac
http://mdoclan.free.fr/xac/accessary_merchant_set.xac
Thank you,
here link:
viewtopic.php?f=33&t=7901
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- lumekano
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Re: [Request] Tree of savior (.XAC) Export
well, i just apologize what i did for @Fatduck ...
this only i have.
here FatImporter.
http://www.mediafire.com/download/lpoi3 ... date_b.rar
soon by delete this file or maybe not.....
this only i have.
here FatImporter.
http://www.mediafire.com/download/lpoi3 ... date_b.rar
soon by delete this file or maybe not.....
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Re: [Request] Tree of savior (.XAC) Export
Thank you for your help !
Do you know if it's normal if i have that ? :
Do you know if it's normal if i have that ? :
- lumekano
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Re: [Request] Tree of savior (.XAC) Export
ops!! Wrong file srry.Shakto wrote:Thank you for your help !
Do you know if it's normal if i have that ? :
here should work^^.
Delete Thx to u Szkaradek123 viewtopic.php?f=16&p=103066#p103066
waring : I will Delete This File Soon, fatduck: ( You CAN NOT RE-DISTRIBUTE the program! )
this problem this to bad
Last edited by lumekano on Mon Jan 19, 2015 12:50 pm, edited 4 times in total.
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Re: [Request] Tree of savior (.XAC) Export
I have the same thing, maybe i should add the "texture ?" manually ? It's .dds file ? xsm ?
- lumekano
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Re: [Request] Tree of savior (.XAC) Export
First Unpack Texture File From *.IPF and u have to add manually texture in 3ds Max *.dds FileShakto wrote:I have the same thing, maybe i should add the "texture ?" manually ? It's .dds file ? xsm ?
And About *.xsm File, this Mean Animation.
Note: i Dunno what is name file of Texture, Maybe (Chr_tex.IPF ). cuz i delete this game soon. Srry
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Re: [Request] Tree of savior (.XAC) Export
Oh yeah i already extracted all the ipf file with the bsm script that i found here :p
I'll try to look how to apply dds texture, the button "apply to the selection" stay gray :/ (if you have an idea about this ?)
Thank you too for info about the .xsm
I'll try to look how to apply dds texture, the button "apply to the selection" stay gray :/ (if you have an idea about this ?)
Thank you too for info about the .xsm
- lumekano
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Re: [Request] Tree of savior (.XAC) Export
I Just Drag & Drop any texture name Like this
http://s1313.photobucket.com/user/LumeK ... 5.jpg.html
My Opinion: just go to youtube and search ( how to add texture 3ds max )
http://s1313.photobucket.com/user/LumeK ... 5.jpg.html
My Opinion: just go to youtube and search ( how to add texture 3ds max )
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Re: [Request] Tree of savior (.XAC) Export
Hi
Here is another importer for models and animations from this game.
It requires Blender 249 and Python26.
Game don't use for npc and pc full head and hair meshes but textured plane like avatar.
For right position of this heads and hairs first import body.
After that import "hair" and "head" file and push play animation button.
Go to Blender Outliner and find 'hair-mesh' or 'head-mesh' and change visibility.
For some pc heads must manual change uv map in Blender UV Editor
Sample
http://www.mediafire.com/download/jqjlu ... iltine.zip
Here is another importer for models and animations from this game.
It requires Blender 249 and Python26.
Game don't use for npc and pc full head and hair meshes but textured plane like avatar.
For right position of this heads and hairs first import body.
After that import "hair" and "head" file and push play animation button.
Go to Blender Outliner and find 'hair-mesh' or 'head-mesh' and change visibility.
For some pc heads must manual change uv map in Blender UV Editor
Sample
http://www.mediafire.com/download/jqjlu ... iltine.zip
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Re: [Request] Tree of savior (.XAC) Export
I'm bumping this up as trying to view the files and I've searched and googled and used every single importer I can find, but none of them work. Szkaradek123's script also just gives me error if I try to run it.
Does anyone have a working importer to view .xac files in blender?
Does anyone have a working importer to view .xac files in blender?
- shakotay2
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Re: [Request] Tree of savior (.XAC) Export
yup - the one abovekrausk wrote:Does anyone have a working importer to view .xac files in blender?
any chance you tell us more about the error?Szkaradek123's script also just gives me error if I try to run it.
if it's
"ImportError: No module named newGameLib" then copy the
newGameLib folder into your blender folder (where blender.exe resides).
(If it's another problem then upload the xac in question.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"