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[Request] Tree of savior (.XAC) Export

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Shakto
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[Request] Tree of savior (.XAC) Export

Post by Shakto »

Hello

Is someone able to extract .xac file ?
I know that someone posted a script here : viewtopic.php?f=16&t=7613
But it seems that it's not working with those files. I don't have EmotionFX and i would open that file with another software (Blender, 3ds max or something else)

Some sample of the file's game (xac format) :
http://mdoclan.free.fr/xac/archer_f_costume02.xac
http://mdoclan.free.fr/xac/boss_Genmagnus_set.xac
http://mdoclan.free.fr/xac/c_kla_7area_house.xac
http://mdoclan.free.fr/xac/plant_obj.xac
http://mdoclan.free.fr/xac/accessary_merchant_set.xac

Thank you,
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lumekano
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Re: [Request] Tree of savior (.XAC) Export

Post by lumekano »

Shakto wrote:Hello

Is someone able to extract .xac file ?
I know that someone posted a script here : viewtopic.php?f=16&t=7613
But it seems that it's not working with those files. I don't have EmotionFX and i would open that file with another software (Blender, 3ds max or something else)

Some sample of the file's game (xac format) :
http://mdoclan.free.fr/xac/archer_f_costume02.xac
http://mdoclan.free.fr/xac/boss_Genmagnus_set.xac
http://mdoclan.free.fr/xac/c_kla_7area_house.xac
http://mdoclan.free.fr/xac/plant_obj.xac
http://mdoclan.free.fr/xac/accessary_merchant_set.xac

Thank you,
use the fatduck script, and Should work Mesh and animation, its same format like DK online file.

here link:

viewtopic.php?f=33&t=7901
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Shakto
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Re: [Request] Tree of savior (.XAC) Export

Post by Shakto »

Sadly download link is not working anymore
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lumekano
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Re: [Request] Tree of savior (.XAC) Export

Post by lumekano »

well, i just apologize what i did for @Fatduck ...

this only i have.

here FatImporter.

http://www.mediafire.com/download/lpoi3 ... date_b.rar

soon by delete this file or maybe not.....
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Shakto
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Re: [Request] Tree of savior (.XAC) Export

Post by Shakto »

Thank you for your help !

Do you know if it's normal if i have that ? :

Image
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lumekano
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Re: [Request] Tree of savior (.XAC) Export

Post by lumekano »

Shakto wrote:Thank you for your help !

Do you know if it's normal if i have that ? :

Image
ops!! Wrong file srry.

here should work^^.

Delete Thx to u Szkaradek123 viewtopic.php?f=16&p=103066#p103066

waring : I will Delete This File Soon, fatduck: ( You CAN NOT RE-DISTRIBUTE the program! )
this problem this to bad
Last edited by lumekano on Mon Jan 19, 2015 12:50 pm, edited 4 times in total.
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Shakto
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Re: [Request] Tree of savior (.XAC) Export

Post by Shakto »

I have the same thing, maybe i should add the "texture ?" manually ? It's .dds file ? xsm ?
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lumekano
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Re: [Request] Tree of savior (.XAC) Export

Post by lumekano »

Shakto wrote:I have the same thing, maybe i should add the "texture ?" manually ? It's .dds file ? xsm ?
First Unpack Texture File From *.IPF and u have to add manually texture in 3ds Max *.dds File

And About *.xsm File, this Mean Animation.

Note: i Dunno what is name file of Texture, Maybe (Chr_tex.IPF ). cuz i delete this game soon. Srry
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Shakto
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Re: [Request] Tree of savior (.XAC) Export

Post by Shakto »

Oh yeah i already extracted all the ipf file with the bsm script that i found here :p

I'll try to look how to apply dds texture, the button "apply to the selection" stay gray :/ (if you have an idea about this ?)

Thank you too for info about the .xsm :)
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lumekano
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Re: [Request] Tree of savior (.XAC) Export

Post by lumekano »

I Just Drag & Drop any texture name Like this

http://s1313.photobucket.com/user/LumeK ... 5.jpg.html



My Opinion: just go to youtube and search ( how to add texture 3ds max )
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lolwatt
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Re: [Request] Tree of savior (.XAC) Export

Post by lolwatt »

Does anyone have a download link for this game? Thanks!
Shakto
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Re: [Request] Tree of savior (.XAC) Export

Post by Shakto »

lolwatt => viewtopic.php?f=10&t=12507&p=102935&hil ... or#p102935

Thank you lumekano, working now ;)
Szkaradek123
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Re: [Request] Tree of savior (.XAC) Export

Post by Szkaradek123 »

Hi
Here is another importer for models and animations from this game.
It requires Blender 249 and Python26.
Game don't use for npc and pc full head and hair meshes but textured plane like avatar.
For right position of this heads and hairs first import body.
After that import "hair" and "head" file and push play animation button.
Go to Blender Outliner and find 'hair-mesh' or 'head-mesh' and change visibility.

For some pc heads must manual change uv map in Blender UV Editor

Sample
http://www.mediafire.com/download/jqjlu ... iltine.zip
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krausk
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Re: [Request] Tree of savior (.XAC) Export

Post by krausk »

I'm bumping this up as trying to view the files and I've searched and googled and used every single importer I can find, but none of them work. Szkaradek123's script also just gives me error if I try to run it.

Does anyone have a working importer to view .xac files in blender?
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shakotay2
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Re: [Request] Tree of savior (.XAC) Export

Post by shakotay2 »

krausk wrote:Does anyone have a working importer to view .xac files in blender?
yup - the one above :D
Szkaradek123's script also just gives me error if I try to run it.
any chance you tell us more about the error? :)
if it's
"ImportError: No module named newGameLib" then copy the
newGameLib folder into your blender folder (where blender.exe resides).

(If it's another problem then upload the xac in question.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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