Help extract the files from the archive of the ARC, the head 16 bytes SFH, corrupted files are extracted.
http://rghost.ru/59485530
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Resident Evil HD REMASTER [PS3]
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Re: Resident Evil HD REMASTER [PS3]
http://www.tzarsectus.com/tools/ARCtool.rarKaltan wrote:Help extract the files from the archive of the ARC, the head 16 bytes SFH, corrupted files are extracted.
http://rghost.ru/59485530
can extract, but no reimport/repack yet...
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Re: Resident Evil HD REMASTER [PS3]
My tool doesn't correctly extract REmaster PS3 files. I thought I got it working, but most files end up corrupt. The ARC format is the same as in previous MT Framework games, but they've added this SFH header. The header lists the full size of the ARC file at 0x08, but there seems to be padding/data between certain files within the ARC container. I haven't been able to figure out the pattern of how it works.
Last edited by Sectus on Mon Dec 08, 2014 4:51 pm, edited 1 time in total.
Re: Resident Evil HD REMASTER [PS3]
Retrieves, but at the end of halyards damaged and texture TEX. Incomprehensible SFH 16-byte header + 16 bytes at the end.nameless32 wrote:http://www.tzarsectus.com/tools/ARCtool.rarKaltan wrote:Help extract the files from the archive of the ARC, the head 16 bytes SFH, corrupted files are extracted.
http://rghost.ru/59485530
can extract, but no reimport/repack yet...
Re: Resident Evil HD REMASTER [PS3]
If you look in the hex editor, then the offset and size of the compressed file is correct, then at + 16 bytes for each file.Sectus wrote:My tool doesn't correctly extract REmaster PS3 files. I thought I got it working, but most files end up corrupt. The ARC format is the same as in previous MT Framework games, but they've added this SFH header. The header lists the full size of the ARC file at 0x08, but there seems to be padding/data between certain files within the ARC container. I haven't been able to figure out the pattern of how it works.
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Re: Resident Evil HD REMASTER [PS3]
It's not that simple. For instance, pl00_hairall_NM.tex in pl00.arc is offset by an additional 80 bytes.Kaltan wrote:If you look in the hex editor, then the offset and size of the compressed file is correct, then at + 16 bytes for each file.
Re: Resident Evil HD REMASTER [PS3]
Whether it is possible to come up with the realties in Resident Evil Code: Veronica and RE5 also SFH.Sectus wrote:It's not that simple. For instance, pl00_hairall_NM.tex in pl00.arc is offset by an additional 80 bytes.Kaltan wrote:If you look in the hex editor, then the offset and size of the compressed file is correct, then at + 16 bytes for each file.
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Re: Resident Evil HD REMASTER [PS3]
I updated ARCtool with a small change. SFH support still doesn't work, but I fixed a bug related to it (wouldn't correctly skip SFH header sometimes) and added error handling for when it fails zlib decompression.
Code Veronica and RE5 also use SFH headers on PS3?Kaltan wrote:Whether it is possible to come up with the realties in Resident Evil Code: Veronica and RE5 also SFH.
Re: Resident Evil HD REMASTER [PS3]
Yes, games that go into PSN, PKG archives head SFHSectus wrote:I updated ARCtool with a small change. SFH support still doesn't work, but I fixed a bug related to it (wouldn't correctly skip SFH header sometimes) and added error handling for when it fails zlib decompression.
Code Veronica and RE5 also use SFH headers on PS3?Kaltan wrote:Whether it is possible to come up with the realties in Resident Evil Code: Veronica and RE5 also SFH.
Re: Resident Evil HD REMASTER [PS3]
Your program works fine with ARCtool Code Veronica, Resident Evil HD REMASTER with Bat RE revelatens XBOX 360, but not on PS3
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Re: Resident Evil HD REMASTER [PS3]
So I guess a disc version of REmaster does not use SFH headers and thus would work just fine with my tool?
Re: Resident Evil HD REMASTER [PS3]
Uses))) It is as if PSN. That's what I wanted)))Sectus wrote:So I guess a disc version of REmaster does not use SFH headers and thus would work just fine with my tool?
Re: Resident Evil HD REMASTER [PS3]
Chestnut, and his hands did not try to unpack, or you know how to Use only a software, and then sell the translation?))))))Kaltan wrote:Uses))) It is as if PSN. That's what I wanted)))Sectus wrote:So I guess a disc version of REmaster does not use SFH headers and thus would work just fine with my tool?
Re: Resident Evil HD REMASTER [PS3]
??? That thou beguiled.vadim wrote:Chestnut, and his hands did not try to unpack, or you know how to Use only a software, and then sell the translation?))))))Kaltan wrote:Uses))) It is as if PSN. That's what I wanted)))Sectus wrote:So I guess a disc version of REmaster does not use SFH headers and thus would work just fine with my tool?
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Re: Resident Evil HD REMASTER [PS3]
Can you share source code of the tool?Sectus wrote:So I guess a disc version of REmaster does not use SFH headers and thus would work just fine with my tool?