https://mega.co.nz/#!YdtSRQJb!sBl2v6EK- ... 3qsmr0iSx8
Was wondering if anyone can generate a MSadpcm script to add a header for these files?
Thanks.
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The Evil Within MSADPCM
- Vosvoy
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Re: The Evil Within MSADPCM
Is it really possible to decompress a MS ADPCM file like that? I mean IMA ADPCM files are pretty simple but I've never dig through MS ADPCM files so I'm pretty confused. Did you find a way to convert those files one by one previously?
Vosvoy
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Re: The Evil Within MSADPCM
I don't have this game so I can't verify this, but the header information should be stored somewhere else in my opinion.
Also I couldn't get these files to play as any kind of ADPCM supported by FFmpeg.
Also I couldn't get these files to play as any kind of ADPCM supported by FFmpeg.
- Vosvoy
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Re: The Evil Within MSADPCM
Okay. Back to Xbox360 version for me then. I suggest you guys do the same 'cause you can have filenames as PC version (thanks to Aluigi) and .xma files are not lossy after conversion.barti wrote:I don't have this game so I can't verify this, but the header information should be stored somewhere else in my opinion.
Also I couldn't get these files to play as any kind of ADPCM supported by FFmpeg.
Plus, no weird compression in the .xma files of the console version. I tested it with regular tools (xma_parse11 + ToWav) and it worked like a charm (+5Gb of music and sound w/o the voice lines).
Vosvoy