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by DKDave
Fri Jul 02, 2021 3:32 pm
Forum: Game Archive
Topic: Help with Otogi: Myth of Demons assets extraction
Replies: 4
Views: 741

Re: Help with Otogi: Myth of Demons assets extraction

These are the first posts you've made, unless you've been changing your name. Also, offering money isn't allowed either.

Maybe keep an eye on this thread - zaykho is working on it:

viewtopic.php?f=16&t=9519&start=45
by DKDave
Fri Jun 25, 2021 12:34 pm
Forum: Audio file formats
Topic: Bomberman Series Sound Effects
Replies: 26
Views: 5086

Re: Bomberman Series Sound Effects

I've enabled PMs on here for now, so you can use that if you like.
by DKDave
Wed Jun 23, 2021 10:25 pm
Forum: Audio file formats
Topic: Convert .wem to original .wav
Replies: 1
Views: 960

Re: Convert .wem to original .wav

If you rename the file to *.wem and drop it into Foobar with the vgmstream plugin, you can play/convert it from there with no problems.
by DKDave
Wed Jun 23, 2021 8:53 pm
Forum: 3D/2D models
Topic: MESH format ".bm" Rakion, file addded
Replies: 12
Views: 2431

Re: MESH format ".bm" Rakion, file addded

I did a crappy Noesis script - I'll post it when it works properly. It would be good to get a few examples of models with their textures to do some proper testing.

Image
by DKDave
Tue Jun 22, 2021 12:24 pm
Forum: Audio file formats
Topic: Forza Horizon 1-2 sounds
Replies: 4
Views: 1045

Re: Forza Horizon 1-2 sounds

No, you just need to drop the FSB files in Foobar, not the extracted files.

Your samples all work fine.
by DKDave
Sat Jun 19, 2021 11:34 pm
Forum: Audio file formats
Topic: Forza Horizon 1-2 sounds
Replies: 4
Views: 1045

Re: Forza Horizon 1-2 sounds

You can play them in Foobar with the vgmstream plugin, and also optionally convert them to .wav if you want.
by DKDave
Wed Jun 16, 2021 1:10 pm
Forum: 3D/2D models
Topic: Midnight Club LA (PS3)
Replies: 17
Views: 3843

Re: Midnight Club LA (PS3)

No, I haven't done any more with it yet.
by DKDave
Fri Jun 04, 2021 5:18 pm
Forum: Audio file formats
Topic: Bomberman Series Sound Effects
Replies: 26
Views: 5086

Re: Bomberman Series Sound Effects

I've seen a few different .dig files over the years, but it looks familiar. Which game is it from?
by DKDave
Fri Jun 04, 2021 4:37 pm
Forum: Game Archive
Topic: Golden Valley File Extract
Replies: 3
Views: 842

Re: Golden Valley File Extract

That was me they're referring to! The solution was that the files work fine in Asset Studio :-)
by DKDave
Thu Jun 03, 2021 5:19 pm
Forum: Audio file formats
Topic: Bomberman Series Sound Effects
Replies: 26
Views: 5086

Re: Bomberman Series Sound Effects

You use something like VGMToolbox, but any file cutter will do.
by DKDave
Wed Jun 02, 2021 8:23 pm
Forum: Audio file formats
Topic: Bomberman Series Sound Effects
Replies: 26
Views: 5086

Re: Bomberman Series Sound Effects

You can either use a file cutter to get a small sample, if it's a large file, or you can upload it to some online hosting place like Mega, etc.
by DKDave
Wed Jun 02, 2021 11:24 am
Forum: Audio file formats
Topic: Bomberman Series Sound Effects
Replies: 26
Views: 5086

Re: Bomberman Series Sound Effects

They must be in a different format to the other sound files then. Might be useful if you could post a sample of the sound archive.
by DKDave
Wed Jun 02, 2021 2:00 am
Forum: Audio file formats
Topic: Bomberman Series Sound Effects
Replies: 26
Views: 5086

Re: Bomberman Series Sound Effects

I did a script not long ago for those Super Bomberman R files (although any FSB extractor should also work):

FSB5.zip
by DKDave
Wed Jun 02, 2021 1:31 am
Forum: 3D/2D models
Topic: Sunset Overdrive (.model) Models
Replies: 12
Views: 2991

Re: Sunset Overdrive (.model) Models

The table at 0x8c0 gives you the offsets for the vertices and faces for each sub-mesh. Each entry is 0x40 bytes, geometry info is at offset 0x10 in each entry: Start Vertex (UInt) Start Face (UInt) Face Count (UInt) Vertex Count (UShort) Seems to work ok for that file, but that's the only file I hav...