Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Midnight Club LA (PS3)

Post questions about game models here, or help out others!
User avatar
dudex
ultra-n00b
Posts: 1
Joined: Wed Jun 16, 2021 4:47 am

Re: Midnight Club LA (PS3)

Post by dudex »

DKDave wrote: Wed Apr 28, 2021 8:52 pm It's a complicated format. Here's my crappy script so far. All it does is get the basic geometry data for each file - multiple files make up the whole car. UVs are often messed up too. There are various LOD levels which aren't obvious from the random filenames, so I have no idea how to tell what files go together. If I get more info I can update - some nice cars in there, so I'd like to get them properly.

fmt_mcla_xbox360.zip
DK, are there any updates to the plugin?
User avatar
DKDave
ultra-veteran
ultra-veteran
Posts: 357
Joined: Mon May 06, 2019 6:07 pm
Location: On board the USS Callister
Has thanked: 9 times
Been thanked: 167 times

Re: Midnight Club LA (PS3)

Post by DKDave »

No, I haven't done any more with it yet.
I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
eyewee
n00b
Posts: 14
Joined: Fri May 11, 2018 7:46 pm

Re: Midnight Club LA (PS3)

Post by eyewee »

Hey guys, what's up with all this? No signs of any progress since the last post..
Post Reply