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by DKDave
Sat Jul 06, 2019 11:33 am
Forum: Game Archive
Topic: *.MWD of Medievil (for PSX)
Replies: 14
Views: 4177

Re: *.MWD of Medievil (for PSX)

All I did was look through the MEDRES file and I noticed that files seemed to start on a 0x800 byte boundary. Many archives formats use this method and address the files using their block offsets. So I could see, for example, that the first file was at 0x800 (block 1), the second at 0x1D000 (block 0...
by DKDave
Fri Jul 05, 2019 5:58 pm
Forum: Game Archive
Topic: *.MWD of Medievil (for PSX)
Replies: 14
Views: 4177

Re: *.MWD of Medievil (for PSX)

Just from a quick look at the MEDIEVIL.EXE - there are a bunch of tables beginning at approximately 0xC6B60 - each file entry is 32 bytes. In the first table, the column that shows values such as 0x01, 0x3A, 0xBD, 0x138 - if you multiply those values by 0x800, you get the start offsets of the files ...
by DKDave
Tue Jul 02, 2019 12:07 am
Forum: Game Archive
Topic: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)
Replies: 3
Views: 1582

Re: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)

Ok, here's my script to extract those .ps3 archives (not the "start"/"end" ones). Once extracted, the .wav files are sound info - these contain information on sample rate, channels, etc. The .str files are the actual headerless audio data in PSX format. Are there more files to go...
by DKDave
Mon Jul 01, 2019 11:19 pm
Forum: Game Archive
Topic: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)
Replies: 3
Views: 1582

Re: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)

It's a bit of a weird format, but the audio all seems to be standard PSX, 44100 Hz, stereo, interleave 0x8000. The files with "_start" and its corresponding "_end" file need to be joined together before they can be played properly - this will give a single headerless music file. ...
by DKDave
Fri Jun 28, 2019 6:43 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 30
Views: 8074

Re: PS4 KH SCD by any other name?

Yes, if you're allowed to. I haven't been able to get the disc yet either.
by DKDave
Thu Jun 20, 2019 5:05 pm
Forum: Audio file formats
Topic: Dino Crisis 2
Replies: 4
Views: 1867

Re: Dino Crisis 2

The music in Dino Crisis 2 isn't MIDI - they're just normal .mp3 files, at least in the PC version.

These music files and ambient audio are stored in the ME_, MF_ and MS_ DAT archives, which don't seem to contain any other data.
by DKDave
Wed Jun 19, 2019 5:08 pm
Forum: Audio file formats
Topic: Help me extract files with string in *.cut
Replies: 3
Views: 1022

Re: Help me extract files with string in *.cut

Try this BMS script, it should do the job: # .cut file extractor # By Dave, 2019 set OFFSET 0 set COUNT 1 get FSIZE asize DO GOTO OFFSET GET MISC1 long GET SIZE long REVERSELONG SIZE SET FILENAME COUNT STRING FILENAME + ".WMSF" LOG FILENAME OFFSET SIZE MATH OFFSET + SIZE MATH COUNT + 1 WHI...
by DKDave
Mon Jun 17, 2019 4:44 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 30
Views: 8074

Re: PS4 KH SCD by any other name?

Yes, the PKG file would be good - although it's probably about 40 GB, I would imagine!
by DKDave
Sat Jun 15, 2019 5:44 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 2613

Re: how to extract this file? [Urban Chaos PS2 .ent]

Glad you got sorted! I don't know anything further about how to get the sounds - it's a project to work on when I get the time. If you want to learn more about creating these, you could start with the Quickbms website: https://aluigi.altervista.org/quickbms.htm - a lot of good information and exampl...
by DKDave
Sat Jun 15, 2019 1:09 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 2613

Re: how to extract this file? [Urban Chaos PS2 .ent]

I have the European disc, so my GAME.DIR file proably wouldn't work for you - and I'd probably need your whole disc to see how the files are stored.

If you get the European version, my scripts will work.
by DKDave
Sat Jun 15, 2019 12:49 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 2613

Re: how to extract this file? [Urban Chaos PS2 .ent]

I can see the problem now. You do have a different version to me. You maybe have the USA release? Your GAME.DIR file is different to mine - the filenames are in a slightly different order and the file offsets and sizes are different values. The audio is all in the .SAF files as far as I can tell, so...
by DKDave
Sat Jun 15, 2019 12:05 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 2613

Re: how to extract this file? [Urban Chaos PS2 .ent]

What errors are you getting?

Can you upload the GAME.DIR file so I can see if it's the same as mine?

Thanks.
by DKDave
Sat Jun 15, 2019 11:48 am
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 2613

Re: how to extract this file? [Urban Chaos PS2 .ent]

I tried that script and it didn't seem to work properly for me with the European version. Maybe different releases have different files?

I've attached my BMS scripts - one for the main GAME.DIR archives and one for the ENT/GEO files.

Let me know if they work ok for you.
by DKDave
Fri Jun 14, 2019 7:50 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 2613

Re: how to extract this file? [Urban Chaos PS2 .ent]

First, how did you extract these files? I only ask because the file sizes shown on your list look incorrect. For example, 1-01.ENT should be 7,206,912 bytes. The files have a simple file table structure, and all the data is zlib compressed. I couldn't find a BMS script online, but it should be easy ...
by DKDave
Fri Jun 14, 2019 4:47 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 30
Views: 8074

Re: PS4 KH SCD by any other name?

I don't think it's the same thing, unfortunately. I think I really need to get my hands on the disc to have a proper look. I might then have a better idea of getting all of the audio.