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The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)

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GenericRipper
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The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)

Post by GenericRipper »

Hi guys, I've just run into some trouble trying to unpack archives with streamed sounds from a game that might be unofficially called "House Of The Dead 5": whenever I use the BMS I mentioned QuickBMS.exe extracts some files then stops with an incomplete file error & total size of unpacked content is way smaller than size of a given archive (with *.ps3 extension).
So far I attempted to extract 4 such files but there're many more.

You can find example files here, good luck with them and thanks in advance!
Regards, GenericRipper.

PS. I almost forgot to mention that I use this.
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Re: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)

Post by DKDave »

It's a bit of a weird format, but the audio all seems to be standard PSX, 44100 Hz, stereo, interleave 0x8000.

The files with "_start" and its corresponding "_end" file need to be joined together before they can be played properly - this will give a single headerless music file.

The other files ("l2" and "l3") contains lots of individual sounds/scenes. Even though it's standard PSX audio, PSX doesn't seem to recognise it. The format seems modified from what that BMS script can recognise.

I'll have a go at modifying it. It shouldn't be too difficult to get it to work (if someone hasn't already done so).
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Re: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)

Post by DKDave »

Ok, here's my script to extract those .ps3 archives (not the "start"/"end" ones). Once extracted, the .wav files are sound info - these contain information on sample rate, channels, etc. The .str files are the actual headerless audio data in PSX format.

Are there more files to go with the "start"/"end" ones as they seem incomplete? For example, is there a part 2, part 3 ... etc?


# House Of The Dead: Overkill (Extended Cut) (PS3)
# BMS script By Dave, 2019

Endian big

Get JUNK Long
Get ALIGN Long
Get JUNK Long
Get FILES Long
Get FILE_INFO Long
Math FILE_INFO * ALIGN
Goto 0x28
Get NAMES_TABLE Long
Math NAMES_TABLE * ALIGN

FOR A = 1 to FILES

Goto FILE_INFO
Get FILE_START Long
Math FILE_START * ALIGN
Get JUNK Long
Get FILE_SIZE Long
Get NAME_OFFSET Long
Get JUNK Long
Math NAME_OFFSET + NAMES_TABLE
Goto NAME_OFFSET
Get FILENAME String
Log FILENAME FILE_START FILE_SIZE
Math FILE_INFO + 0x14

NEXT A
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Re: The House Of The Dead: Overkill: Extended Cut (PS3) *.ps3 (blitz_games.bms not working)

Post by GenericRipper »

Thanks a lot DKDave, your script works perfectly on all *.ps3 files!
BTW the files with "_start" and its corresponding "_end" file are only my custom cuts, I made those because some *.ps3 files were too big to upload them (for example soundstreaming_l6.ps3 is 110 МB while soundstreaming_l1.ps3 is 125 МB).

All the best!
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