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by DKDave
Thu Jul 25, 2019 12:00 am
Forum: Audio file formats
Topic: Vag With MFAudio
Replies: 5
Views: 3985

Re: Vag With MFAudio

You could also use the convert to WAV feature in Foobar/vgmstream, not just for VAG, but for many other formats. I've always found that to work perfectly, with no need to mess about with setting output parameters.
by DKDave
Wed Jul 24, 2019 6:42 pm
Forum: Game Archive
Topic: GameOver Games Resource File (.go)
Replies: 7
Views: 1852

Re: GameOver Games Resource File (.go)

Thanks. That one worked.

Yes, the files are compressed using ZLIB compression. It should be easy enough to come up with a BMS script, if there isn't one already in existence.
by DKDave
Tue Jul 23, 2019 11:45 pm
Forum: Game Archive
Topic: GameOver Games Resource File (.go)
Replies: 7
Views: 1852

Re: GameOver Games Resource File (.go)

Ok, thanks. I just get error "403 - Forbidden" every time. Hopefully someone else can see it, or if you could upload it elsewhere? Thanks.
by DKDave
Tue Jul 23, 2019 5:16 pm
Forum: Game Archive
Topic: GameOver Games Resource File (.go)
Replies: 7
Views: 1852

Re: GameOver Games Resource File (.go)

Your link doesn't work. Can you check it? Thanks.
by DKDave
Sun Jul 21, 2019 10:50 pm
Forum: Audio file formats
Topic: Kamen Rider games audio files
Replies: 10
Views: 3436

Re: Kamen Rider games audio files

Sorry, yes. Extract them with VGMToolbox first using the CRI ADX Extractor option. The extracted .adx files will play in Foobar with vgmstream.
by DKDave
Sun Jul 21, 2019 7:51 pm
Forum: Audio file formats
Topic: Kamen Rider games audio files
Replies: 10
Views: 3436

Re: Kamen Rider games audio files

Hi, I don't have the games so I don't know where the voice files are, unfortunately.

That last attachment is an archive of 34 CRI .adx files - if you have VGMToolbox, that will extract them, and they will also play with Foobar/Vgmstream.
by DKDave
Sat Jul 20, 2019 5:06 pm
Forum: Game Archive
Topic: Can any help me to decrypt .CKD files from Just Dance 2019?
Replies: 1
Views: 706

Re: Can any help me to decrypt .CKD files from Just Dance 2019?

It plays perfectly with Foobar using the vgmstream plugin. You can convert it to WAV from there if you need to.
by DKDave
Sat Jul 20, 2019 2:43 pm
Forum: Audio file formats
Topic: Kamen Rider games audio files
Replies: 10
Views: 3436

Re: Kamen Rider City Wars .audio file

Any audio player should play it - such as Foobar, Winamp, among others.
by DKDave
Sat Jul 20, 2019 12:51 pm
Forum: Audio file formats
Topic: Kamen Rider games audio files
Replies: 10
Views: 3436

Re: Kamen Rider City Wars .audio file

They're Ogg Vorbis files. I just renamed them to *.ogg and they seemed to play ok.
by DKDave
Fri Jul 19, 2019 7:47 pm
Forum: Audio file formats
Topic: Extracting copspeech From NFS: Undercover
Replies: 4
Views: 2282

Re: Extracting copspeech From NFS: Undercover

This QuickBMS script should extract the files from the archive. You can then use a program called "EALayer3" to decode the audio files. # Need For Speed: Undercover - .BIG file extract Endian big Idstring "BIG4" Goto 0x08 Get ENTRIES Long Goto 0x10 For A = 1 to ENTRIES Get OFFSET...
by DKDave
Sun Jul 14, 2019 11:20 pm
Forum: Compressed files and methods
Topic: Can someone tell me if extracting/reading this bin file is possible?
Replies: 4
Views: 1828

Re: Can someone tell me if extracting/reading this bin file is possible?

Regular notepad is only useful for plain text.

Any standard hex editor would do - the one I'm using at the minute is XVI32. That will allow you to see the structure of the data to find any tables, pointers to various bits of data, text strings, etc.
by DKDave
Fri Jul 12, 2019 6:08 pm
Forum: Compressed files and methods
Topic: Can someone tell me if extracting/reading this bin file is possible?
Replies: 4
Views: 1828

Re: Can someone tell me if extracting/reading this bin file is possible?

It's only a small file, seems uncompressed, and doesn't contain much info. There are no data files, so there's nothing really to extract. It seems more of a header file that references data in other files. There are references to audio, so it may be something to do with playing a particular sound. I...
by DKDave
Wed Jul 10, 2019 12:12 am
Forum: Game Archive
Topic: Shrek (Xbox) *.lmp Archive
Replies: 3
Views: 976

Re: Shrek (Xbox) *.lmp Archive

Having looked at it, I think you've got everything right. I think I should have said the compression type is "DEFLATE" instead of "DEFLATE64". If you change that, it should work. I've tested it and my script is as follows, which is very similar to yours, and seems to extract and ...
by DKDave
Mon Jul 08, 2019 8:06 pm
Forum: Game Archive
Topic: Shrek (Xbox) *.lmp Archive
Replies: 3
Views: 976

Re: Shrek (Xbox) *.lmp Archive

Yes, you're right - the files are a slight modification of the BG: Dark Alliance format. The DDS files are compressed. In your list of the file table info, a couple of amendments: The int32 "file size" you have listed is the uncompressed size. The int32 following that is the compressed siz...
by DKDave
Sun Jul 07, 2019 11:37 pm
Forum: Game Archive
Topic: *.MWD of Medievil (for PSX)
Replies: 14
Views: 4177

Re: *.MWD of Medievil (for PSX)

I was looking at the .EXE from the PS1 USA version. The European release may have different files.

Hopefully you've got what you need :-)