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Search found 357 matches
- Thu Jul 25, 2019 12:00 am
- Forum: Audio file formats
- Topic: Vag With MFAudio
- Replies: 5
- Views: 3985
Re: Vag With MFAudio
You could also use the convert to WAV feature in Foobar/vgmstream, not just for VAG, but for many other formats. I've always found that to work perfectly, with no need to mess about with setting output parameters.
- Wed Jul 24, 2019 6:42 pm
- Forum: Game Archive
- Topic: GameOver Games Resource File (.go)
- Replies: 7
- Views: 1852
Re: GameOver Games Resource File (.go)
Thanks. That one worked.
Yes, the files are compressed using ZLIB compression. It should be easy enough to come up with a BMS script, if there isn't one already in existence.
Yes, the files are compressed using ZLIB compression. It should be easy enough to come up with a BMS script, if there isn't one already in existence.
- Tue Jul 23, 2019 11:45 pm
- Forum: Game Archive
- Topic: GameOver Games Resource File (.go)
- Replies: 7
- Views: 1852
Re: GameOver Games Resource File (.go)
Ok, thanks. I just get error "403 - Forbidden" every time. Hopefully someone else can see it, or if you could upload it elsewhere? Thanks.
- Tue Jul 23, 2019 5:16 pm
- Forum: Game Archive
- Topic: GameOver Games Resource File (.go)
- Replies: 7
- Views: 1852
Re: GameOver Games Resource File (.go)
Your link doesn't work. Can you check it? Thanks.
- Sun Jul 21, 2019 10:50 pm
- Forum: Audio file formats
- Topic: Kamen Rider games audio files
- Replies: 10
- Views: 3436
Re: Kamen Rider games audio files
Sorry, yes. Extract them with VGMToolbox first using the CRI ADX Extractor option. The extracted .adx files will play in Foobar with vgmstream.
- Sun Jul 21, 2019 7:51 pm
- Forum: Audio file formats
- Topic: Kamen Rider games audio files
- Replies: 10
- Views: 3436
Re: Kamen Rider games audio files
Hi, I don't have the games so I don't know where the voice files are, unfortunately.
That last attachment is an archive of 34 CRI .adx files - if you have VGMToolbox, that will extract them, and they will also play with Foobar/Vgmstream.
That last attachment is an archive of 34 CRI .adx files - if you have VGMToolbox, that will extract them, and they will also play with Foobar/Vgmstream.
- Sat Jul 20, 2019 5:06 pm
- Forum: Game Archive
- Topic: Can any help me to decrypt .CKD files from Just Dance 2019?
- Replies: 1
- Views: 706
Re: Can any help me to decrypt .CKD files from Just Dance 2019?
It plays perfectly with Foobar using the vgmstream plugin. You can convert it to WAV from there if you need to.
- Sat Jul 20, 2019 2:43 pm
- Forum: Audio file formats
- Topic: Kamen Rider games audio files
- Replies: 10
- Views: 3436
Re: Kamen Rider City Wars .audio file
Any audio player should play it - such as Foobar, Winamp, among others.
- Sat Jul 20, 2019 12:51 pm
- Forum: Audio file formats
- Topic: Kamen Rider games audio files
- Replies: 10
- Views: 3436
Re: Kamen Rider City Wars .audio file
They're Ogg Vorbis files. I just renamed them to *.ogg and they seemed to play ok.
- Fri Jul 19, 2019 7:47 pm
- Forum: Audio file formats
- Topic: Extracting copspeech From NFS: Undercover
- Replies: 4
- Views: 2282
Re: Extracting copspeech From NFS: Undercover
This QuickBMS script should extract the files from the archive. You can then use a program called "EALayer3" to decode the audio files. # Need For Speed: Undercover - .BIG file extract Endian big Idstring "BIG4" Goto 0x08 Get ENTRIES Long Goto 0x10 For A = 1 to ENTRIES Get OFFSET...
- Sun Jul 14, 2019 11:20 pm
- Forum: Compressed files and methods
- Topic: Can someone tell me if extracting/reading this bin file is possible?
- Replies: 4
- Views: 1828
Re: Can someone tell me if extracting/reading this bin file is possible?
Regular notepad is only useful for plain text.
Any standard hex editor would do - the one I'm using at the minute is XVI32. That will allow you to see the structure of the data to find any tables, pointers to various bits of data, text strings, etc.
Any standard hex editor would do - the one I'm using at the minute is XVI32. That will allow you to see the structure of the data to find any tables, pointers to various bits of data, text strings, etc.
- Fri Jul 12, 2019 6:08 pm
- Forum: Compressed files and methods
- Topic: Can someone tell me if extracting/reading this bin file is possible?
- Replies: 4
- Views: 1828
Re: Can someone tell me if extracting/reading this bin file is possible?
It's only a small file, seems uncompressed, and doesn't contain much info. There are no data files, so there's nothing really to extract. It seems more of a header file that references data in other files. There are references to audio, so it may be something to do with playing a particular sound. I...
- Wed Jul 10, 2019 12:12 am
- Forum: Game Archive
- Topic: Shrek (Xbox) *.lmp Archive
- Replies: 3
- Views: 976
Re: Shrek (Xbox) *.lmp Archive
Having looked at it, I think you've got everything right. I think I should have said the compression type is "DEFLATE" instead of "DEFLATE64". If you change that, it should work. I've tested it and my script is as follows, which is very similar to yours, and seems to extract and ...
- Mon Jul 08, 2019 8:06 pm
- Forum: Game Archive
- Topic: Shrek (Xbox) *.lmp Archive
- Replies: 3
- Views: 976
Re: Shrek (Xbox) *.lmp Archive
Yes, you're right - the files are a slight modification of the BG: Dark Alliance format. The DDS files are compressed. In your list of the file table info, a couple of amendments: The int32 "file size" you have listed is the uncompressed size. The int32 following that is the compressed siz...
- Sun Jul 07, 2019 11:37 pm
- Forum: Game Archive
- Topic: *.MWD of Medievil (for PSX)
- Replies: 14
- Views: 4177
Re: *.MWD of Medievil (for PSX)
I was looking at the .EXE from the PS1 USA version. The European release may have different files.
Hopefully you've got what you need
Hopefully you've got what you need