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GameOver Games Resource File (.go)
- Nicknine
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GameOver Games Resource File (.go)
Games developed by GameOver Games store their assets in GO files, I've mostly figured out the format but the files appear to be compressed. I would like to have this looked at. Here are samples from Arkanoid: The Virtual Isles: https://www77.zippyshare.com/v/O3Sdv034/file.html
- DKDave
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Re: GameOver Games Resource File (.go)
Your link doesn't work. Can you check it? Thanks.
I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
- DKDave
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Re: GameOver Games Resource File (.go)
Ok, thanks. I just get error "403 - Forbidden" every time. Hopefully someone else can see it, or if you could upload it elsewhere? Thanks.
I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
- DKDave
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Re: GameOver Games Resource File (.go)
Thanks. That one worked.
Yes, the files are compressed using ZLIB compression. It should be easy enough to come up with a BMS script, if there isn't one already in existence.
Yes, the files are compressed using ZLIB compression. It should be easy enough to come up with a BMS script, if there isn't one already in existence.
I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
- Nicknine
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Re: GameOver Games Resource File (.go)
Thanks, here's a script:
Code: Select all
idstring "GaveOverGames' Resource File"
goto 0x26
get FILES long
goto 0x100
comtype zlib
for i = 0 < FILES
get NAME_OFF long
get ZERO long
get NEXT_OFF long
get SIZE long
get ZSIZE long
goto NAME_OFF
get NAME string
savepos OFFSET
clog NAME OFFSET ZSIZE SIZE
goto NEXT_OFF
next i
- Nicknine
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Re: GameOver Games Resource File (.go)
I have found an older version of this format and it appears to be using a different compression: https://www95.zippyshare.com/v/0IWuM8Yc/file.html
Could someone identify the compression used here, please?
EDIT: Seems to be some LZW variation?
Could someone identify the compression used here, please?
EDIT: Seems to be some LZW variation?