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Search found 357 matches
- Mon Sep 05, 2022 7:59 pm
- Forum: Audio file formats
- Topic: Sonic & Sega All-Stars Racing Wii .Was Audio File
- Replies: 4
- Views: 614
Re: Sonic & Sega All-Stars Racing Wii .Was Audio File
It will play directly in Foobar/vgmstream as it is. It's not a standard DSP file, but a stereo variation.
- Thu Aug 25, 2022 6:03 pm
- Forum: Audio file formats
- Topic: .SoundBank extraction help
- Replies: 2
- Views: 484
Re: .SoundBank extraction help
If you delete everything from the start of the file up to "BKHD" and rename it to .bnk it should load into Foobar as a Wwise audio bank, but the sounds are all completely messed up and cut off. The wave files have completely the wrong sizes in them as well. How did you extract them, etc. ?
- Wed Aug 24, 2022 6:22 pm
- Forum: Audio file formats
- Topic: RE6 [PC] .WAV problems
- Replies: 3
- Views: 466
Re: RE6 [PC] .WAV problems
What did you use to extract them? It looks like the sample rate is incorrect. It should be 32,000 by the sound of it.
- Wed Aug 03, 2022 7:40 pm
- Forum: Game Archive
- Topic: Metal gear solid Twin snakes .dat files and audio
- Replies: 10
- Views: 6595
Re: Metal gear solid Twin snakes .dat files and audio
Just to add a little bit more from what I found out when I looked into the MGS games a while ago when trying to do my own extractor. As you've already got, a block type of 1 is audio. If the block size is 0x20, then it's an audio header, otherwise it's audio data. Your unknown2 value in the audio he...
- Tue Jul 05, 2022 11:35 pm
- Forum: Game Archive
- Topic: Dinosaur King FIL / DIR / BIN extraction (SSZL archive)
- Replies: 6
- Views: 915
Re: Dinosaur King FIL / DIR / BIN extraction (SSZL archive)
Here's the structure of the files: DIR file - this is a list of the main folders No header, so divide file size by 40 to get number of entries. Each entry is as follows: uint32 Start file index in FIL file for this folder uint32 Number of files in this folder char (32) Full folder path (null-padded ...
- Tue Jul 05, 2022 3:37 pm
- Forum: Game Archive
- Topic: Dinosaur King FIL / DIR / BIN extraction (SSZL archive)
- Replies: 6
- Views: 915
Re: Arcade Game BIN extraction (SSZL archive)
I posted this script on Discord, so I'll add it here too in case anyone else wants to experiment with the files. Use the script on the .dir file and it will automatically pick up the relevant .fil and .bin files. The files are split into compressed and uncompressed folders, if anybody wants to look ...
- Tue Jun 21, 2022 6:49 pm
- Forum: 3D/2D models
- Topic: Knockout City Model Extraction?? (Velan Viper Engine)
- Replies: 5
- Views: 887
Re: Velan Viper Engine Asset Extraction?
The files aren't encrypted.
I don't know the header structure for the "VIPR" files, but 3 of those contain textures.
The other file beginning with "BKHD" is a Wwise audio bank - you can rename it to *.bnk and it'll play in Foobar with vgmstream plugin.
I don't know the header structure for the "VIPR" files, but 3 of those contain textures.
The other file beginning with "BKHD" is a Wwise audio bank - you can rename it to *.bnk and it'll play in Foobar with vgmstream plugin.
- Fri Jun 17, 2022 7:56 pm
- Forum: Audio file formats
- Topic: Can anyone decrypt this forza horizon 3 zip?
- Replies: 7
- Views: 1141
Re: Can anyone decrypt this forza horizon 3 zip?
I'm almost certain I got some sounds when I tried before, but I've redownloaded them and while they do play, they're silent because the audio data is basically blank. Not sure what happened there...
- Thu Jun 16, 2022 12:26 pm
- Forum: Audio file formats
- Topic: NBA 2K6 Interleave [PS2 ADPCM]
- Replies: 3
- Views: 493
Re: NBA 2K6 Interleave [PS2 ADPCM]
Did you try the interleave of 0x2000 I suggested on your previous post on Zenhax?
- Wed Apr 20, 2022 10:32 pm
- Forum: Audio file formats
- Topic: Can anyone decrypt this forza horizon 3 zip?
- Replies: 7
- Views: 1141
Re: Can anyone decrypt this forza horizon 3 zip?
They play fine in Foobar with vgmstream.
- Wed Apr 06, 2022 5:38 pm
- Forum: Audio file formats
- Topic: Fairy Tail - SRST audio files
- Replies: 10
- Views: 2531
Re: Fairy Tail - SRST audio files
It's a script for QuickBMS: http://aluigi.altervista.org/quickbms.htm
- Tue Apr 05, 2022 3:43 pm
- Forum: 3D/2D models
- Topic: [Noesis Help] Splitting one massive mesh into submeshes (Bully: Anniversary Edition)
- Replies: 6
- Views: 955
Re: [Noesis Help] Splitting one massive mesh into submeshes (Bully: Anniversary Edition)
I just saw the edit after I'd posted mine lol. That's why I didn't go full on with doing everything
- Tue Apr 05, 2022 1:03 pm
- Forum: 3D/2D models
- Topic: [Noesis Help] Splitting one massive mesh into submeshes (Bully: Anniversary Edition)
- Replies: 6
- Views: 955
Re: [Noesis Help] Splitting one massive mesh into submeshes (Bully: Anniversary Edition)
This is the basics of how I would approach it - my simple script attached. It's just for example purposes, so I made a lot of assumptions just for time. It doesn't read the material data/texture info, but it shows how I would read the mesh/submesh data and apply the materials to it so that each subm...
- Tue Mar 08, 2022 4:25 pm
- Forum: 3D/2D models
- Topic: Nickelodeon Kart Racers 2: Grand Prix for PC
- Replies: 13
- Views: 2654
Re: Nickelodeon Kart Racers 2: Grand Prix for PC
Bone don't look correct, but not the worst format ever:
- Tue Jan 04, 2022 5:03 pm
- Forum: Game Archive
- Topic: Legacy of discord game .fod
- Replies: 19
- Views: 6772
Re: Legacy of discord game .fod
Thanks to Bigchillhhost's info, I've added the bones to my script. Should do the weights correctly. Still a few things to do, but that bit should work correctly now.