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by DKDave
Mon Sep 05, 2022 7:59 pm
Forum: Audio file formats
Topic: Sonic & Sega All-Stars Racing Wii .Was Audio File
Replies: 4
Views: 614

Re: Sonic & Sega All-Stars Racing Wii .Was Audio File

It will play directly in Foobar/vgmstream as it is. It's not a standard DSP file, but a stereo variation.
by DKDave
Thu Aug 25, 2022 6:03 pm
Forum: Audio file formats
Topic: .SoundBank extraction help
Replies: 2
Views: 484

Re: .SoundBank extraction help

If you delete everything from the start of the file up to "BKHD" and rename it to .bnk it should load into Foobar as a Wwise audio bank, but the sounds are all completely messed up and cut off. The wave files have completely the wrong sizes in them as well. How did you extract them, etc. ?
by DKDave
Wed Aug 24, 2022 6:22 pm
Forum: Audio file formats
Topic: RE6 [PC] .WAV problems
Replies: 3
Views: 466

Re: RE6 [PC] .WAV problems

What did you use to extract them? It looks like the sample rate is incorrect. It should be 32,000 by the sound of it.
by DKDave
Wed Aug 03, 2022 7:40 pm
Forum: Game Archive
Topic: Metal gear solid Twin snakes .dat files and audio
Replies: 10
Views: 6595

Re: Metal gear solid Twin snakes .dat files and audio

Just to add a little bit more from what I found out when I looked into the MGS games a while ago when trying to do my own extractor. As you've already got, a block type of 1 is audio. If the block size is 0x20, then it's an audio header, otherwise it's audio data. Your unknown2 value in the audio he...
by DKDave
Tue Jul 05, 2022 11:35 pm
Forum: Game Archive
Topic: Dinosaur King FIL / DIR / BIN extraction (SSZL archive)
Replies: 6
Views: 915

Re: Dinosaur King FIL / DIR / BIN extraction (SSZL archive)

Here's the structure of the files: DIR file - this is a list of the main folders No header, so divide file size by 40 to get number of entries. Each entry is as follows: uint32 Start file index in FIL file for this folder uint32 Number of files in this folder char (32) Full folder path (null-padded ...
by DKDave
Tue Jul 05, 2022 3:37 pm
Forum: Game Archive
Topic: Dinosaur King FIL / DIR / BIN extraction (SSZL archive)
Replies: 6
Views: 915

Re: Arcade Game BIN extraction (SSZL archive)

I posted this script on Discord, so I'll add it here too in case anyone else wants to experiment with the files. Use the script on the .dir file and it will automatically pick up the relevant .fil and .bin files. The files are split into compressed and uncompressed folders, if anybody wants to look ...
by DKDave
Tue Jun 21, 2022 6:49 pm
Forum: 3D/2D models
Topic: Knockout City Model Extraction?? (Velan Viper Engine)
Replies: 5
Views: 887

Re: Velan Viper Engine Asset Extraction?

The files aren't encrypted.

I don't know the header structure for the "VIPR" files, but 3 of those contain textures.

The other file beginning with "BKHD" is a Wwise audio bank - you can rename it to *.bnk and it'll play in Foobar with vgmstream plugin.
by DKDave
Fri Jun 17, 2022 7:56 pm
Forum: Audio file formats
Topic: Can anyone decrypt this forza horizon 3 zip?
Replies: 7
Views: 1141

Re: Can anyone decrypt this forza horizon 3 zip?

I'm almost certain I got some sounds when I tried before, but I've redownloaded them and while they do play, they're silent because the audio data is basically blank. Not sure what happened there...
by DKDave
Thu Jun 16, 2022 12:26 pm
Forum: Audio file formats
Topic: NBA 2K6 Interleave [PS2 ADPCM]
Replies: 3
Views: 493

Re: NBA 2K6 Interleave [PS2 ADPCM]

Did you try the interleave of 0x2000 I suggested on your previous post on Zenhax?
by DKDave
Wed Apr 20, 2022 10:32 pm
Forum: Audio file formats
Topic: Can anyone decrypt this forza horizon 3 zip?
Replies: 7
Views: 1141

Re: Can anyone decrypt this forza horizon 3 zip?

They play fine in Foobar with vgmstream.
by DKDave
Wed Apr 06, 2022 5:38 pm
Forum: Audio file formats
Topic: Fairy Tail - SRST audio files
Replies: 10
Views: 2531

Re: Fairy Tail - SRST audio files

It's a script for QuickBMS: http://aluigi.altervista.org/quickbms.htm
by DKDave
Tue Apr 05, 2022 3:43 pm
Forum: 3D/2D models
Topic: [Noesis Help] Splitting one massive mesh into submeshes (Bully: Anniversary Edition)
Replies: 6
Views: 955

Re: [Noesis Help] Splitting one massive mesh into submeshes (Bully: Anniversary Edition)

Joschka wrote: Tue Apr 05, 2022 1:14 pm I'm going to post the script I did too, sent it to Edness already. It should do what was expected, I simply moved a few lines of the original script to makeit work.
fmt_BullyAE.zip
I just saw the edit after I'd posted mine lol. That's why I didn't go full on with doing everything :-)
by DKDave
Tue Apr 05, 2022 1:03 pm
Forum: 3D/2D models
Topic: [Noesis Help] Splitting one massive mesh into submeshes (Bully: Anniversary Edition)
Replies: 6
Views: 955

Re: [Noesis Help] Splitting one massive mesh into submeshes (Bully: Anniversary Edition)

This is the basics of how I would approach it - my simple script attached. It's just for example purposes, so I made a lot of assumptions just for time. It doesn't read the material data/texture info, but it shows how I would read the mesh/submesh data and apply the materials to it so that each subm...
by DKDave
Tue Mar 08, 2022 4:25 pm
Forum: 3D/2D models
Topic: Nickelodeon Kart Racers 2: Grand Prix for PC
Replies: 13
Views: 2654

Re: Nickelodeon Kart Racers 2: Grand Prix for PC

Bone don't look correct, but not the worst format ever:

Image
by DKDave
Tue Jan 04, 2022 5:03 pm
Forum: Game Archive
Topic: Legacy of discord game .fod
Replies: 19
Views: 6772

Re: Legacy of discord game .fod

Thanks to Bigchillhhost's info, I've added the bones to my script. Should do the weights correctly. Still a few things to do, but that bit should work correctly now.
legacy_of_discord_skn.zip