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Search found 94 matches
- Tue Aug 08, 2023 10:47 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
Re: MMO Black Desert Online
I noticed that in the old version, I could extract FBX files containing texture path information, but it seems like the new version doesn't include texture path information anymore. Is there something missing? You can change line 137~139 into following code: textureDirectory = "Z:\\data\\BDO\\...
- Sun Aug 06, 2023 5:51 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
Re: MMO Black Desert Online
https://richwhitehouse.com/index.php?co ... project=91richardphone wrote: ↑Sun Aug 06, 2023 11:55 am where is the tool to unpack game animation / assets ? the thread is so inconsistent that i got so confused :/ . thank you
- Sat Aug 05, 2023 6:01 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
- Fri Aug 04, 2023 7:59 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
Re: MMO Black Desert Online
Hello, I'd like to ask why the "v5_1" version could export the pac file correctly originally, but after using the latest version, it can no longer export it? what's "no longer export it", and what issues you encounter? I'm sorry, what I want to ask is: Using version "v5_1&q...
- Wed Aug 02, 2023 6:24 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
Re: MMO Black Desert Online
I rewrite the script, making it more clear for you guys who want to improve it. Fixed a small bug: wrong animation frame time due to //33 Hello, I'd like to ask why the "v5_1" version could export the pac file correctly originally, but after using the latest version, it can no longer expo...
- Fri Jul 28, 2023 4:42 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
Re: MMO Black Desert Online
I think I have fixed this in latest script, please try again:)
You probably used incorrect skeleton(.pab) file. In most cases, pab file should contain all bones used in pac file.
- Mon Jul 24, 2023 4:14 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
- Tue Jul 11, 2023 7:48 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
Re: MMO Black Desert Online
I rewrite the script, making it more clear for you guys who want to improve it.
Fixed a small bug: wrong animation frame time due to //33
Fixed a small bug: wrong animation frame time due to //33
- Tue Mar 07, 2023 7:05 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
Re: MMO Black Desert Online
Any idea what this error is about? I can't preview any of the NPC female models in noesis. Is the plugin outdated? Could you please upload .pab file ,I'll check it later :) btw, what version of game do you use? Sure, what .pab file do you need exactly? the one belongs to that pac. Should be under p...
- Mon Feb 20, 2023 11:49 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
- Mon Feb 20, 2023 11:46 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80634
- Wed Nov 02, 2022 11:52 am
- Forum: 3D/2D models
- Topic: Uasset file can not be extracted with UModel
- Replies: 5
- Views: 668
Re: Uasset file can not be extracted with UModel
Please upload uasset and ublk samples
- Sun Sep 18, 2022 4:38 pm
- Forum: 3D/2D models
- Topic: Ironsight Animation (*.bea)
- Replies: 8
- Views: 965
Re: Ironsight Animation (*.bea)
I found a problem. The bones of the first -person arm bone and the first -person weapon animation are always different, which makes me unable to preview all the first -person arm animation. Currently the script is unfinished, we need more information to generate the bonemap between skeleton and ani...
- Sat Sep 10, 2022 6:13 am
- Forum: 3D/2D models
- Topic: Ironsight Animation (*.bea)
- Replies: 8
- Views: 965
Re: Ironsight Animation (*.bea)
Yet as you can see from the right-most screenshot something weird is happing here. Multiplying the following key with its previous key recursively however results in worse outcomes. Here's my code: #Ironsight Animation - ".bea" plugin #By PeterZ #Special thanks: Bigchillghost and shakotay...
- Sun Sep 04, 2022 7:40 pm
- Forum: 3D/2D models
- Topic: Ironsight Animation (*.bea)
- Replies: 8
- Views: 965
Re: Ironsight Animation (*.bea)
As you can tell by those quaternion values the absolute value of the 'w' factor is almost always the largest one and most values of the translations are too small so chance are that "delta" storage has been used. Just finish writing a Noesis script like BlackDesert. But it doesn't look co...