fixed.This animation uses some bones that should be in "pdw" skeleton.
Now v5 version will ignore animation that which doesn't exist bone in current skeleton.
upload with 010 editor template for pab and paa file.
update 5.1:implement some logic of skipping special bone for pab
First of all thank you guys for all the work you've done, the scripts have been working perfectly. I was wondering tho if it was possible to extract the root bone animation data from the paa files and the actual root bone from the skeleton it self since it seems to be assigning it to the pelvis bone directly rn and it messes up the animation when i try to add the root motion myself. The 249 blender script from the other thread seems to get the root bone right but the bone names are a mess and it still doesnt get the root data from the paa
PeterZ wrote: ↑Mon Sep 27, 2021 6:00 pm
V4: Handedness is swapped in Noesis. You guys now can export models and anims as is shown in the game directly from Noesis.
Meria wrote: ↑Sun Feb 12, 2023 9:16 am
Any idea what this error is about? I can't preview any of the NPC female models in noesis. Is the plugin outdated?
Could you please upload .pab file ,I'll check it later
btw, what version of game do you use?
Meria wrote: ↑Sun Feb 12, 2023 9:16 am
Any idea what this error is about? I can't preview any of the NPC female models in noesis. Is the plugin outdated?
Could you please upload .pab file ,I'll check it later
btw, what version of game do you use?
Hi, anyone got a updated script for .pam files? the old blender import cant load the newer models it seems. works fine on older stuff tho. Getting error version 1542 in console. Trying to open the .pam file for the merchant ring furniture.
Meria wrote: ↑Sun Feb 12, 2023 9:16 am
Any idea what this error is about? I can't preview any of the NPC female models in noesis. Is the plugin outdated?
Could you please upload .pab file ,I'll check it later
btw, what version of game do you use?
Sure, what .pab file do you need exactly?
the one belongs to that pac. Should be under parent's folder
jake1417 wrote: ↑Wed Jul 19, 2023 8:21 pm
I extracted the pac paa files step by step using Noesis! thank you!
Is there any way to extract the static mesh in pah format?
I think you mean "pam" instead of "pah"
I will look it later:)
Meria wrote: ↑Mon Jul 24, 2023 8:58 pm
Sorry for the delay! I hope this is what you need.
I think I have fixed this in latest script, please try again:)
You probably used incorrect skeleton(.pab) file. In most cases, pab file should contain all bones used in pac file.