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Search found 38 matches
- Sat Mar 19, 2016 5:07 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150268
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
@Gh0stBlade ============= ADD: The problem is solved. There is no problem of indexes. Remove duplicate bad decision. It is necessary to collect the indices of the faces, respectively with the blocks of vertices. Offset Count Group C0 12 06 00 00 00 00 00 7A FD 00 00 00 00 00 00 20 CC 21 00 00 00 00...
- Thu Mar 17, 2016 9:28 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150268
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
@Gh0stBlade When writing a parser of a scene from Tomb Raider - Underworld, faced with the indices of faces which point beyond the data block. FaceIndex.Min() < FaceIndex.First() For example the binary code of the mesh for the block edges: 12 A0 10 A0 0C A0 11 A0 12 A0 0C A0 89 93 13 A0 8A 93 14 A0 ...
- Fri Feb 26, 2016 9:50 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360455
Re: ARchive_neXt
@Greenplumbbob
This is false, initialization of a class Viewer3D may occur more than once, and maybe somehow connected with the localization of the operating system. While the author does not switch to OpenGL there will be no progress.
This is false, initialization of a class Viewer3D may occur more than once, and maybe somehow connected with the localization of the operating system. While the author does not switch to OpenGL there will be no progress.
- Thu Feb 11, 2016 5:50 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150268
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
to Gh0stBlade Lara for example is in the mud, and sometimes came out of the water. Both of these files have one type = 1. File selection goes according to the game script . These files also has type 1,(128,138,ff) but their purpose I don't know yet. For the model they are not needed. I tried your pl...
- Thu Feb 11, 2016 4:00 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150268
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
A profound mistake...For example - Underworld. I can say with certainty for models. This mesh: FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 10 00 00 00 E2 1F 00 00 E3 1F 00 00 E4 1F 00 00 E5 1F 00 00 E6 1F 00 00 E7 1F 00 00 E8 1F 00 00 E9 1F 00 00 EA 1F 00 00 EB 1F 00 00 EC 1F 00 00 E...
- Tue Feb 02, 2016 11:46 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150268
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
DRMEdit не забудь только переименовать в DRMViewer :P Agree. But it's the idea of the author. Save DRM is present and the header is not difficult. But I haven't done. Еще бы логгер хеш-функи замутить и было бы ок. Что сейчас юзают, не знаю, но то что раньше юзали, хешем назвать трудно, так, самопал...
- Tue Feb 02, 2016 12:37 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 150268
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
прикольно... bigfile.096.tiger
//fedia? fedia- gde ti? gde ti?
//fedia? fedia- gde ti? gde ti?
- Sun Jan 24, 2016 2:45 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360455
Re: ARchive_neXt
I tried it on another laptop under Win7x64, the result is the same. No handler for Mesh Viewer. Strange, but under the debugger, Microsoft.DirectX.Direct3D.dll loads of the two distributions: 1.c:\ARchive_neXt\Microsoft.DirectX.Direct3D.dll 2.c:\WINDOWS\Microsoft.NET\DirectX for Managed Code\ Delete...
- Thu Jan 21, 2016 7:03 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360455
Re: ARchive_neXt
I wrote that exports to obj, converted fine, but without graphics.The mtl file is empty.And the problem with mesh_viewer not solved.
- Sat Jan 16, 2016 6:40 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360455
Re: ARchive_neXt
namespace Microsoft.DirectX.Direct3D.............. ............public unsafe static Mesh FromFile(string filename, MeshFlags options, Device device, out GraphicsStream adjacency, out ExtendedMaterial[] materials, out EffectInstance[] effects) //Variable num2==null ............ ............int num2 =...
- Sat Jan 16, 2016 4:33 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360455
Re: ARchive_neXt
Awesome! The error got fixed, but for some reason the LOD0 version of the CN_U_Elise_Party_Body does only import one 'dot' and that's all. And when I export the LOD1 you can clearly see it is a lower detailed version of LOD0. So for some weird reason it had only one vertex (the LOD0). The rest is w...
- Fri Dec 25, 2015 3:01 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360455
Re: ARchive_neXt
@Paliha Do you have the DirectX June 2010 Redistributable Runtime installed? --MDA If it's important, then twice. Although Win10 is all set by default.))) I downloaded the app in dnSpy-1.5.0.0. Maybe the screenshots will help. This is the first error: In Microsoft.DirectX.Direct3D.Mesh.FromFile(Str...
- Thu Dec 24, 2015 6:18 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360455
Re: ARchive_neXt
Does that happen with every model you try to load? ====== Yes, in all games the review of the model fails. System.NullReferenceException - this is not a bug of the OS, this is a programming error. Either a pointer to the identifier of the UserControll where something is duplicated or missing initia...
- Thu Dec 24, 2015 4:52 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360455
Re: ARchive_neXt
[quote="MichaelDarkAngel"]
What model(s) are causing this error?
[quote="m25s52"]
Assassin's Creed 4 Black Flag - error
Assassin's Creed III - error
Assassin’s Creed Unity - error
Assassin's Creed Rogue - error
---------
Assassin s Creed Syndicate - the text box is not active.
What model(s) are causing this error?
[quote="m25s52"]
Assassin's Creed 4 Black Flag - error
Assassin's Creed III - error
Assassin’s Creed Unity - error
Assassin's Creed Rogue - error
---------
Assassin s Creed Syndicate - the text box is not active.
- Wed Dec 23, 2015 3:51 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 360455
Re: ARchive_neXt
First error caused by another missing dll. Second error caused by the first error. This issue has been fixed. New version 1.12.22.1 now available. The last part could be caused by the error also, if by not complete you mean the textures are missing. --MDA System.NullReferenceException: Object refer...