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by Paliha
Sat Mar 19, 2016 5:07 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150268

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

@Gh0stBlade ============= ADD: The problem is solved. There is no problem of indexes. Remove duplicate bad decision. It is necessary to collect the indices of the faces, respectively with the blocks of vertices. Offset Count Group C0 12 06 00 00 00 00 00 7A FD 00 00 00 00 00 00 20 CC 21 00 00 00 00...
by Paliha
Thu Mar 17, 2016 9:28 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150268

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

@Gh0stBlade When writing a parser of a scene from Tomb Raider - Underworld, faced with the indices of faces which point beyond the data block. FaceIndex.Min() < FaceIndex.First() For example the binary code of the mesh for the block edges: 12 A0 10 A0 0C A0 11 A0 12 A0 0C A0 89 93 13 A0 8A 93 14 A0 ...
by Paliha
Fri Feb 26, 2016 9:50 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360455

Re: ARchive_neXt

@Greenplumbbob

This is false, initialization of a class Viewer3D may occur more than once, and maybe somehow connected with the localization of the operating system. While the author does not switch to OpenGL there will be no progress.
by Paliha
Thu Feb 11, 2016 5:50 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150268

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

to Gh0stBlade Lara for example is in the mud, and sometimes came out of the water. Both of these files have one type = 1. File selection goes according to the game script . These files also has type 1,(128,138,ff) but their purpose I don't know yet. For the model they are not needed. I tried your pl...
by Paliha
Thu Feb 11, 2016 4:00 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150268

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

A profound mistake...For example - Underworld. I can say with certainty for models. This mesh: FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 10 00 00 00 E2 1F 00 00 E3 1F 00 00 E4 1F 00 00 E5 1F 00 00 E6 1F 00 00 E7 1F 00 00 E8 1F 00 00 E9 1F 00 00 EA 1F 00 00 EB 1F 00 00 EC 1F 00 00 E...
by Paliha
Tue Feb 02, 2016 11:46 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150268

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

DRMEdit не забудь только переименовать в DRMViewer :P Agree. But it's the idea of the author. Save DRM is present and the header is not difficult. But I haven't done. Еще бы логгер хеш-функи замутить и было бы ок. Что сейчас юзают, не знаю, но то что раньше юзали, хешем назвать трудно, так, самопал...
by Paliha
Tue Feb 02, 2016 12:37 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 309
Views: 150268

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

прикольно... bigfile.096.tiger
//fedia? fedia- gde ti? gde ti?
by Paliha
Sun Jan 24, 2016 2:45 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360455

Re: ARchive_neXt

I tried it on another laptop under Win7x64, the result is the same. No handler for Mesh Viewer. Strange, but under the debugger, Microsoft.DirectX.Direct3D.dll loads of the two distributions: 1.c:\ARchive_neXt\Microsoft.DirectX.Direct3D.dll 2.c:\WINDOWS\Microsoft.NET\DirectX for Managed Code\ Delete...
by Paliha
Thu Jan 21, 2016 7:03 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360455

Re: ARchive_neXt

I wrote that exports to obj, converted fine, but without graphics.The mtl file is empty.And the problem with mesh_viewer not solved.
by Paliha
Sat Jan 16, 2016 6:40 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360455

Re: ARchive_neXt

namespace Microsoft.DirectX.Direct3D.............. ............public unsafe static Mesh FromFile(string filename, MeshFlags options, Device device, out GraphicsStream adjacency, out ExtendedMaterial[] materials, out EffectInstance[] effects) //Variable num2==null ............ ............int num2 =...
by Paliha
Sat Jan 16, 2016 4:33 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360455

Re: ARchive_neXt

Awesome! The error got fixed, but for some reason the LOD0 version of the CN_U_Elise_Party_Body does only import one 'dot' and that's all. And when I export the LOD1 you can clearly see it is a lower detailed version of LOD0. So for some weird reason it had only one vertex (the LOD0). The rest is w...
by Paliha
Fri Dec 25, 2015 3:01 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360455

Re: ARchive_neXt

@Paliha Do you have the DirectX June 2010 Redistributable Runtime installed? --MDA If it's important, then twice. Although Win10 is all set by default.))) I downloaded the app in dnSpy-1.5.0.0. Maybe the screenshots will help. This is the first error: In Microsoft.DirectX.Direct3D.Mesh.FromFile(Str...
by Paliha
Thu Dec 24, 2015 6:18 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360455

Re: ARchive_neXt

Does that happen with every model you try to load? ====== Yes, in all games the review of the model fails. System.NullReferenceException - this is not a bug of the OS, this is a programming error. Either a pointer to the identifier of the UserControll where something is duplicated or missing initia...
by Paliha
Thu Dec 24, 2015 4:52 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360455

Re: ARchive_neXt

[quote="MichaelDarkAngel"]

What model(s) are causing this error?

[quote="m25s52"]
Assassin's Creed 4 Black Flag - error
Assassin's Creed III - error
Assassin’s Creed Unity - error
Assassin's Creed Rogue - error
---------
Assassin s Creed Syndicate - the text box is not active.
by Paliha
Wed Dec 23, 2015 3:51 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360455

Re: ARchive_neXt

First error caused by another missing dll. Second error caused by the first error. This issue has been fixed. New version 1.12.22.1 now available. The last part could be caused by the error also, if by not complete you mean the textures are missing. --MDA System.NullReferenceException: Object refer...