Important information: this site is currently scheduled to go offline indefinitely by end of the year.

[PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
michalss
Moderator
Posts: 954
Joined: Sun Mar 27, 2011 8:42 pm
Has thanked: 10 times
Been thanked: 161 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by michalss »

Paliha wrote:
Ekey wrote: Maybe in animation files? btw you have simple block with skeleton from older version?
Paliha wrote:прикольно... bigfile.096.tiger
//fedia? fedia- gde ti? gde ti?
What? More details.
Да всё нормально, у меня не все архивы игры в одном месте лежали.
Ну а так конечно куча впросов.Нах столькоо хлама вытаскивать?
У харда есть же предел.
Замутил бы вьюверы для разных данных. Кому что надо то и вытащит.
Ща заканчиваю кодить DRMEdit для 4 игр, на базе сорцов Gibbed.
Если заинтересуют сорцы, стучи в личку.
// насколько понял, по русски ты понимаешь хорошо.

English pls! this is English speaking forum..
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1823
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 92 times
Been thanked: 1058 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Ekey »

Paliha wrote:Замутил бы вьюверы для разных данных. Кому что надо то и вытащит.
Ща заканчиваю кодить DRMEdit для 4 игр, на базе сорцов Gibbed.
DRMEdit не забудь только переименовать в DRMViewer :P
Paliha wrote:Если заинтересуют сорцы, стучи в личку.
На гит залей да и все. Сверх секретного вроде ничего нету. Еще бы логгер хеш-функи замутить и было бы ок.

DRM Dumper v0.0.2c r6 - (Executable size is: 686 080 bytes) - Download
* [Test] Added some DTP detection types for skeleton and scaleform gfx
Gh0stBlade
Moderator
Posts: 719
Joined: Mon Jul 05, 2010 8:55 pm
Has thanked: 20 times
Been thanked: 496 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade »

Thanks EKey!

Ok so should be possible to pull out models with original bones etc. New script is in the first post.

How to load a mesh with bones:
1. Extract the .DRM using the latest DRM dumper.
2. In the extracted folder for the DRM. There should be a folder called "DTPData". Open it and locate a file with the extension ".skl" which is the skeleton.
3. Copy this file to the same directory as the ".tr2mesh" you are loading into Noesis. Rename it to "skeleton.skl".

If done correctly, the bones should load fine into Noesis.

Xbox 360 version should be supported but it's untested.

I'm guessing this will work for Lara Croft and the Temple of Osiris too!
Click the thanks button if I helped!
User avatar
HeliosAI
mega-veteran
mega-veteran
Posts: 166
Joined: Wed Nov 17, 2010 2:57 pm
Has thanked: 151 times
Been thanked: 62 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by HeliosAI »

Omg amazing work all of you! I can't wait to try this out later!
TheMask85
veteran
Posts: 80
Joined: Sun May 19, 2013 12:55 am
Has thanked: 84 times
Been thanked: 2 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by TheMask85 »

just tried the new script. i can't say much about the bones yet but unfortunately the vertex normals are still funky.
i simply exported as an fbx and loaded it up in my 3d program. same goes for obj and psk. :(

Image
Gh0stBlade
Moderator
Posts: 719
Joined: Mon Jul 05, 2010 8:55 pm
Has thanked: 20 times
Been thanked: 496 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade »

TheMask85 wrote:just tried the new script. i can't say much about the bones yet but unfortunately the vertex normals are still funky.
i simply exported as an fbx and loaded it up in my 3d program. same goes for obj and psk. :(

Image
I checked the normals for several models and they're fine. What model file is this?
Click the thanks button if I helped!
TheMask85
veteran
Posts: 80
Joined: Sun May 19, 2013 12:55 am
Has thanked: 84 times
Been thanked: 2 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by TheMask85 »

it's every mesh model file. unfortunately there's no exception. export as fbx, obj, psk, smd ... nothing works. funny thing is, i have no such problems with -let's say- Fallout 4 files exported through Noesis to similar common 3d file formats.
that specific model is that one though.
https://onedrive.live.com/redir?resid=C ... =file%2c7z
Paliha
beginner
Posts: 38
Joined: Thu Nov 12, 2015 1:10 pm
Has thanked: 2 times
Been thanked: 1 time

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Paliha »

Ekey wrote: DRMEdit не забудь только переименовать в DRMViewer :P
Agree. But it's the idea of the author. Save DRM is present and the header is not difficult. But I haven't done.
Ekey wrote: Еще бы логгер хеш-функи замутить и было бы ок.
Что сейчас юзают, не знаю, но то что раньше юзали, хешем назвать трудно, так, самопальная контрольная сумма. Логер при парсинге bigfile.000.tiger? Или мы либы для игры хукаем?
===============
On scrennshots:
Judging by the rendering problem with polygons.Possible indices of negative polygons. With the first negative index, we need to intercept the array with points.
count_points + (-index_poligon)+1
Taner038
mega-veteran
mega-veteran
Posts: 179
Joined: Fri Aug 22, 2014 6:14 pm
Has thanked: 16 times
Been thanked: 6 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Taner038 »

I am waiting for localization.

Any progress mates?
Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1823
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 92 times
Been thanked: 1058 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Ekey »

Paliha wrote: Что сейчас юзают, не знаю, но то что раньше юзали, хешем назвать трудно, так, самопальная контрольная сумма.
CRC32 не самопальная контрольная сумма. Он всегда был на всех движках начиная с игр серии Legacy of Kain :)
Paliha wrote: Логер при парсинге bigfile.000.tiger? Или мы либы для игры хукаем?
I mean hook hash algo for filenames. Today spent ~3h to resolve this error for my logger Image
Blechpappen
ultra-n00b
Posts: 9
Joined: Fri Aug 14, 2015 8:50 pm

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Blechpappen »

Was anyone able to extract the mul files? Or am I way behind and you can already get sound out of it?
Gh0stBlade
Moderator
Posts: 719
Joined: Mon Jul 05, 2010 8:55 pm
Has thanked: 20 times
Been thanked: 496 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade »

Blechpappen wrote:Was anyone able to extract the mul files? Or am I way behind and you can already get sound out of it?
I can extract them just fine. :)
Click the thanks button if I helped!
Blechpappen
ultra-n00b
Posts: 9
Joined: Fri Aug 14, 2015 8:50 pm

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Blechpappen »

Gh0stBlade wrote:
Blechpappen wrote:Was anyone able to extract the mul files? Or am I way behind and you can already get sound out of it?
I can extract them just fine. :)
What tool do you use to do that? I tried several and my result always ended with 2 seconds cut off at the end, i used fsbii
OrangeC
double-veteran
double-veteran
Posts: 868
Joined: Sun Apr 20, 2008 2:58 am
Has thanked: 5 times
Been thanked: 41 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by OrangeC »

I think he meant demultilex them into their original FSB4 containers. Im trying to find a Demuxer tool, but haven't yet.
Taner038
mega-veteran
mega-veteran
Posts: 179
Joined: Fri Aug 22, 2014 6:14 pm
Has thanked: 16 times
Been thanked: 6 times

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Taner038 »

Up mates. I'm waiting for localization tools.
Post Reply