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Search found 161 matches
- Fri Sep 21, 2018 3:25 pm
- Forum: 3D/2D models
- Topic: Star Wars: Clone Wars Adventures (*.dme)
- Replies: 54
- Views: 15690
Re: Star Wars: Clone Wars Adventures (*.dme)
got it. manual debug right now. the whole thing should be done using the adr files and all files dumped in a single folder to be able to load all files directly. i only got the bone relationships sorta figured. there're possibly a bone_id -1 (FFFF) and a parent_id -1 (FFFF) too, potentially unparent...
- Fri Sep 21, 2018 1:31 pm
- Forum: 3D/2D models
- Topic: Star Wars: Clone Wars Adventures (*.dme)
- Replies: 54
- Views: 15690
Re: Star Wars: Clone Wars Adventures (*.dme)
ugh. ehh... how do i get noesis to see the skelly file? i tried the local and absolute path, but it doesn't work, damnit. if (rapi.checkFileExists(str("D:\starwars\models\cwa_xtr_wip\ahsokaV2\Char_HumanFemaleBody.dsk"))): print("skelly found") sk = rapi.loadIntoByteArray(str(&quo...
- Tue Sep 11, 2018 11:36 pm
- Forum: Graphic file formats
- Topic: mysterious texture maps in FFXV
- Replies: 1
- Views: 1064
Re: mysterious texture maps in FFXV
those _mm look like merged rgb channels. it usually contains roughness and metalness and wtf all in one texture, just in the r, g and b channels. all good. the 'not to' do texture contains a normal map and some other stuff in the blue channel. the nottodothat stuff is the texture compression with mu...
- Tue Sep 11, 2018 5:02 pm
- Forum: 3D/2D models
- Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
- Replies: 25
- Views: 7805
Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
same format. and looking at the steam demo data the models and textures might be in the atlas or zoe2 .dat files. still downloading. will mess with it later. well now. demo been played. ran pretty nice on my craptop. barely any cpu utilisation. had to play in 720p tho. my gpu got no fillrate with bs...
- Mon Sep 10, 2018 11:27 pm
- Forum: 3D/2D models
- Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
- Replies: 25
- Views: 7805
Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
this url is compressed at the end of the file for some reason. https://www.gamedev.net/forums/topic/602143-texture-atlas-seam-issue/ that 'some reason' is developing the port. i know how bad the rendering code runs on emulators or the ps2 emulator out there. i'm sure they had to optimize a good por...
- Mon Sep 10, 2018 10:39 pm
- Forum: 3D/2D models
- Topic: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
- Replies: 25
- Views: 7805
Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file
looks complicated. it's not packed but 'encoded' or 'encrypted'. this archive seems to contain only shader files and lots of text in it.
- Mon Aug 20, 2018 12:06 pm
- Forum: Graphic file formats
- Topic: DXGI ASTC .dds?
- Replies: 10
- Views: 3136
Re: DXGI ASTC .dds?
maybe noesis doesn't support the astc compression in dds files. this enum on this website is not official from microsoft either. i think i heard that astc was added to dx11 or dx12 but their specs and docs are lacking a lot of updates. sure i'm certain you could move the block data into another file...
- Fri Aug 10, 2018 4:45 pm
- Forum: 3D/2D models
- Topic: cutting tool or program
- Replies: 4
- Views: 1397
Re: cutting tool or program
is that question about modelling? is the map an entire mesh or multiple meshes. i mean basicly you can boil it down to editing the mesh, deleting geometry until only the parts that you want are left.
- Sun Aug 05, 2018 8:52 am
- Forum: 3D/2D models
- Topic: Request PS2 Game Champion Return to Arms Models help
- Replies: 1
- Views: 810
Re: Request PS2 Game Champion Return to Arms Models help
ugh. this animal code stuff again? i converted one of those already. i don't wanna do another tho. it's exhausting. this script needs an entire rewrite and further snooping, again. the author of this stuff is a damn moron. it doesn't work and it's not readable to improve it.
- Sat Jun 30, 2018 2:40 pm
- Forum: Graphic file formats
- Topic: [help] PS1 TIM image format with 16 color palettes
- Replies: 1
- Views: 1180
Re: [help] PS1 TIM image format with 16 color palettes
This style of palettes can't be merged in any windows style file format. Switchable palette? Nope. What you wanna do with those anyway? This display is entirely correct. I mean p00 is just a vga and 09 and 10 seem unused or broken. It's all good.
- Sat Jun 16, 2018 5:10 pm
- Forum: Graphic file formats
- Topic: Neighbours From Hell TGA
- Replies: 5
- Views: 2326
Re: Neighbours From Hell TGA
If you haven't noticed this, the samples on the old thread are not available anymore. We'd need something to try to work with tho.
- Tue Jun 05, 2018 8:23 pm
- Forum: Graphic file formats
- Topic: GoW GNF Textures
- Replies: 9
- Views: 5240
Re: GoW GNF Textures
multi chunk files, and they seem to compressed. no offset matches, no nothing. GNF header is 0x110 (0x112) bytes. some file size info at 0x0C, decompressed size seems to be at 0x104, format could be at 0x108, number of surfaces at 0x10A. no resolution info anywhere to be found tho. data start signat...
- Fri May 18, 2018 2:39 pm
- Forum: Graphic file formats
- Topic: Monster Hunter Generations .tex
- Replies: 2
- Views: 1496
Re: Monster Hunter Generations .tex
DXT5. And needs texture ordering. Is it Switch(ed)? I have no idea which order this brick uses. Google attempt lead me there . I recoded this "thing", but it seems to not want to work. It does a nice pattern, but it's a nope. It seems seriously wrong for plain block re-ordering anyway. i t...
- Thu May 17, 2018 4:59 pm
- Forum: Graphic file formats
- Topic: CryEngine .dds
- Replies: 2
- Views: 2320
Re: CryEngine .dds
This is a format error. You changed something in the header files? Or what tool you use to display those? Noesis displays them correct. I only get this error when i change the format at offset 0x80 from 0x54 to 0x53. signed and unsigned encode. This may be a decoder error in your texture viewer? Als...
- Sat Apr 28, 2018 9:00 pm
- Forum: Graphic file formats
- Topic: .dds files with palettised image data
- Replies: 7
- Views: 2416
Re: .dds files with palettised image data
neat info. i shoulda looked that up on microsoft github, not the webpage. it's a pixelformat flag. my standard picture viewer doesn't decode it. gimp and visual studio does tho. nice picture.