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by Acewell
Sun Aug 23, 2015 3:57 am
Forum: General game tools
Topic: BioHazard File Archive Tool
Replies: 27
Views: 38485

Re: BioHazard File Archive Tool

I don't know anything about Windows 10 or if it will even work on that OS, but i use the sdl.dll from the Blender 2.49 zip to make it run.
by Acewell
Sun Aug 23, 2015 2:21 am
Forum: General game tools
Topic: BioHazard File Archive Tool
Replies: 27
Views: 38485

Re: BioHazard File Archive Tool

Is my previous post invisible or do people just give up after looking at the first post? :eek:

lets try it again
AceWell wrote:Try this one.
:)
by Acewell
Sat Aug 22, 2015 8:53 pm
Forum: 3D/2D models
Topic: star wars : starfighter .pmdl models
Replies: 32
Views: 10832

Star Wars: Starfighter/Jedi Starfighter pmdl/msh

So many import options to choose from now! :D Thanks everyone! :gulp: :drunken: On this website, I have found an unpacker for Star Wars Starfighter. http://gamefileformats.netfirms.com/ Star Wars Starfighter unpacker 1.0 http://gamefileformats.netfirms.com/files/lec/sfdepak-1.0.zip You can extract t...
by Acewell
Sat Aug 22, 2015 8:37 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303440

Re: Star Wars - The Old Republic - Beta

This is all i could find in my files
NodeViewer.zip
by Acewell
Fri Aug 14, 2015 10:41 am
Forum: 3D/2D models
Topic: star wars : starfighter .pmdl models
Replies: 32
Views: 10832

Re: star wars : starfighter .pmdl models

shakotay to the rescue yet again! :rock: Thanks a bunch! :D
by Acewell
Fri Aug 14, 2015 8:24 am
Forum: 3D/2D models
Topic: star wars : starfighter .pmdl models
Replies: 32
Views: 10832

Star Wars : Starfighter *.pmdl/*.msh models

Reviving this thread because 3d Object Converter is the only program that can open this msh format but it has zero support for UVs, and basically what gwlogan said here I'm not a coder nor do I have any skills when it comes to figuring out file formats. There is only one program I know of that can a...
by Acewell
Wed Jul 22, 2015 9:21 pm
Forum: 3D/2D models
Topic: .BVH to .VMD
Replies: 5
Views: 3975

Re: .BVH to .VMD

I've never used it, just found it. How-to-use is on this page http://atupdate.web.fc2.com/manual.htm Some discussion here too http://4chandata.org/3/I-mess-around-in-3d-sometimes-for-the-hell-of-it-mostly-using-MMD-just-because-I-like-its-real-time-rendering-capabilities-but-I-w-a765051 It's a Javas...
by Acewell
Wed Jul 22, 2015 9:03 pm
Forum: 3D/2D models
Topic: .BVH to .VMD
Replies: 5
Views: 3975

Re: .BVH to .VMD

You could try B-MoMi
http://atupdate.web.fc2.com/
by Acewell
Wed Jul 22, 2015 4:08 pm
Forum: Graphic file formats
Topic: .
Replies: 11
Views: 3356

Re: Star Wars Battlefront dds format

You might be able to use one of these to convert a texture to bc7 dds and copy the header.
https://github.com/Microsoft/DirectXTex/releases
http://sourceforge.net/projects/texgenpack/
https://github.com/castano/nvidia-texture-tools
by Acewell
Tue Jul 07, 2015 12:17 pm
Forum: Game specific tools
Topic: Rogue Squadron II Audio Format
Replies: 5
Views: 7077

Re: Rogue Squadron II Audio Format

Code: Select all

https://github.com/jackoalan/swrs_musyx/releases
Local backup
swrs_musyx.zip
by Acewell
Thu Jul 02, 2015 8:39 am
Forum: Compressed files and methods
Topic: BattleField 4 (.cat .cas)
Replies: 7
Views: 19331

Re: BattleField 4 (.cat .cas)

You can extract all data with a script by "Frankelstner" from bfeditor.org also work for bf3. with this you can extract all *.chunk files (sound, model , textures, anims) and the .itexture data, DBX data, etc http://www.bfeditor.org/forums/index.php?showtopic=15731&st=0 That site is d...
by Acewell
Mon Jun 29, 2015 5:37 am
Forum: Game Archive
Topic: Star Wars-Kinect (X360)
Replies: 17
Views: 8059

Re: Star Wars-Kinect (X360)

Ok thanks, this works extract the bnk files from the .POD file with Alph23's POD archive extractor use Xmash to extract bin files from the bnk files* use Alpha23's XMA transform script on the bin files convert the xma files to wav with ToWav *You could also use bnkextr with the /swap switch to extra...
by Acewell
Sun Jun 28, 2015 3:19 am
Forum: Game Archive
Topic: Star Wars-Kinect (X360)
Replies: 17
Views: 8059

Re: Star Wars-Kinect (X360)

You use XBdecompress to uncompress the POD file then use the .pod bms script to unpack the contents. Then you use Xmash to extract the XMA stream from the BNK container and use towav to convert from xma to wav. xb2pkgsnd.POD has no Xbox compression. Alpha23's POD script extracts the bnk files perfe...
by Acewell
Tue Jun 16, 2015 1:33 am
Forum: Audio file formats
Topic: Kinect Star Wars Audio Format and Extraction Methods
Replies: 12
Views: 5974

Re: Kinect Star Wars Audio Format and Extraction Methods

*waves hand* This isn't the post you are looking for :D
by Acewell
Mon Jun 15, 2015 8:58 am
Forum: Audio file formats
Topic: Kinect Star Wars Audio Format and Extraction Methods
Replies: 12
Views: 5974

Re: Kinect Star Wars Audio Format and Extraction Methods

ARAJediMaster wrote:how does it relate to the sound files in that game?
I don't know.

ARAJediMaster wrote:Star Wars: The Clone Wars (2002)
Grab the PS2 version and use PSound on ALLWAV.MSB (1236 sound effects, streams and VOs)