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Search found 1328 matches
- Sun Aug 23, 2015 3:57 am
- Forum: General game tools
- Topic: BioHazard File Archive Tool
- Replies: 27
- Views: 38485
Re: BioHazard File Archive Tool
I don't know anything about Windows 10 or if it will even work on that OS, but i use the sdl.dll from the Blender 2.49 zip to make it run.
- Sun Aug 23, 2015 2:21 am
- Forum: General game tools
- Topic: BioHazard File Archive Tool
- Replies: 27
- Views: 38485
Re: BioHazard File Archive Tool
Is my previous post invisible or do people just give up after looking at the first post?
lets try it again
lets try it again
AceWell wrote:Try this one.
- Sat Aug 22, 2015 8:53 pm
- Forum: 3D/2D models
- Topic: star wars : starfighter .pmdl models
- Replies: 32
- Views: 10832
Star Wars: Starfighter/Jedi Starfighter pmdl/msh
So many import options to choose from now! :D Thanks everyone! :gulp: :drunken: On this website, I have found an unpacker for Star Wars Starfighter. http://gamefileformats.netfirms.com/ Star Wars Starfighter unpacker 1.0 http://gamefileformats.netfirms.com/files/lec/sfdepak-1.0.zip You can extract t...
- Sat Aug 22, 2015 8:37 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303440
Re: Star Wars - The Old Republic - Beta
This is all i could find in my files
- Fri Aug 14, 2015 10:41 am
- Forum: 3D/2D models
- Topic: star wars : starfighter .pmdl models
- Replies: 32
- Views: 10832
Re: star wars : starfighter .pmdl models
shakotay to the rescue yet again! Thanks a bunch!
- Fri Aug 14, 2015 8:24 am
- Forum: 3D/2D models
- Topic: star wars : starfighter .pmdl models
- Replies: 32
- Views: 10832
Star Wars : Starfighter *.pmdl/*.msh models
Reviving this thread because 3d Object Converter is the only program that can open this msh format but it has zero support for UVs, and basically what gwlogan said here I'm not a coder nor do I have any skills when it comes to figuring out file formats. There is only one program I know of that can a...
- Wed Jul 22, 2015 9:21 pm
- Forum: 3D/2D models
- Topic: .BVH to .VMD
- Replies: 5
- Views: 3975
Re: .BVH to .VMD
I've never used it, just found it. How-to-use is on this page http://atupdate.web.fc2.com/manual.htm Some discussion here too http://4chandata.org/3/I-mess-around-in-3d-sometimes-for-the-hell-of-it-mostly-using-MMD-just-because-I-like-its-real-time-rendering-capabilities-but-I-w-a765051 It's a Javas...
- Wed Jul 22, 2015 9:03 pm
- Forum: 3D/2D models
- Topic: .BVH to .VMD
- Replies: 5
- Views: 3975
Re: .BVH to .VMD
You could try B-MoMi
http://atupdate.web.fc2.com/
http://atupdate.web.fc2.com/
- Wed Jul 22, 2015 4:08 pm
- Forum: Graphic file formats
- Topic: .
- Replies: 11
- Views: 3356
Re: Star Wars Battlefront dds format
You might be able to use one of these to convert a texture to bc7 dds and copy the header.
https://github.com/Microsoft/DirectXTex/releases
http://sourceforge.net/projects/texgenpack/
https://github.com/castano/nvidia-texture-tools
https://github.com/Microsoft/DirectXTex/releases
http://sourceforge.net/projects/texgenpack/
https://github.com/castano/nvidia-texture-tools
- Tue Jul 07, 2015 12:17 pm
- Forum: Game specific tools
- Topic: Rogue Squadron II Audio Format
- Replies: 5
- Views: 7077
Re: Rogue Squadron II Audio Format
Code: Select all
https://github.com/jackoalan/swrs_musyx/releases
- Thu Jul 02, 2015 8:39 am
- Forum: Compressed files and methods
- Topic: BattleField 4 (.cat .cas)
- Replies: 7
- Views: 19331
Re: BattleField 4 (.cat .cas)
You can extract all data with a script by "Frankelstner" from bfeditor.org also work for bf3. with this you can extract all *.chunk files (sound, model , textures, anims) and the .itexture data, DBX data, etc http://www.bfeditor.org/forums/index.php?showtopic=15731&st=0 That site is d...
- Mon Jun 29, 2015 5:37 am
- Forum: Game Archive
- Topic: Star Wars-Kinect (X360)
- Replies: 17
- Views: 8059
Re: Star Wars-Kinect (X360)
Ok thanks, this works extract the bnk files from the .POD file with Alph23's POD archive extractor use Xmash to extract bin files from the bnk files* use Alpha23's XMA transform script on the bin files convert the xma files to wav with ToWav *You could also use bnkextr with the /swap switch to extra...
- Sun Jun 28, 2015 3:19 am
- Forum: Game Archive
- Topic: Star Wars-Kinect (X360)
- Replies: 17
- Views: 8059
Re: Star Wars-Kinect (X360)
You use XBdecompress to uncompress the POD file then use the .pod bms script to unpack the contents. Then you use Xmash to extract the XMA stream from the BNK container and use towav to convert from xma to wav. xb2pkgsnd.POD has no Xbox compression. Alpha23's POD script extracts the bnk files perfe...
- Tue Jun 16, 2015 1:33 am
- Forum: Audio file formats
- Topic: Kinect Star Wars Audio Format and Extraction Methods
- Replies: 12
- Views: 5974
Re: Kinect Star Wars Audio Format and Extraction Methods
*waves hand* This isn't the post you are looking for
- Mon Jun 15, 2015 8:58 am
- Forum: Audio file formats
- Topic: Kinect Star Wars Audio Format and Extraction Methods
- Replies: 12
- Views: 5974
Re: Kinect Star Wars Audio Format and Extraction Methods
I don't know.ARAJediMaster wrote:how does it relate to the sound files in that game?
Grab the PS2 version and use PSound on ALLWAV.MSB (1236 sound effects, streams and VOs)ARAJediMaster wrote:Star Wars: The Clone Wars (2002)