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star wars : starfighter .pmdl models

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CZW
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star wars : starfighter .pmdl models

Post by CZW »

hello to eveybody ..
someone know this extension or know how to import it ???

please .. help me ...

best regards

here the link to the link .RAR
http://www.rapidfile.fr/wget.php?id=wCk7zEzP
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Post by CZW »

up ... :(
anyone have an idea ????
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Post by Xela »

This is what is found in the file :
Exported from MAX file S:\ART\lores_models\vehicles\dagger\Exported\newdag_jg_vaportrail.max
by jgabriel on JGABRIEL-A-98
at Thu Nov 02 18:56:11 2000

dagger-rotor03.msh Ë— * K):dagger-rotor04.msh õ› * K):dagger.mdl
MSH is obviously a mesh. Reportedly Orbiter is using the same format
http://orbit.medphys.ucl.ac.uk/orbit.html
It is a stretch, but you never know.
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Post by CZW »

great news ... but i think the .pmdl is a compliation of .msh files by this way .. right ??
how extract .msh files from this .pmdl file ?? could i read directly the .pmdl file with one importer ???

and .msh files isn't a generic format ?? i have read it exist many version of .msh files ...
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Post by Karpati »

On this website, I have found an unpacker for Star Wars Starfighter.
http://gamefileformats.netfirms.com/

Star Wars Starfighter unpacker 1.0
http://gamefileformats.netfirms.com/fil ... ak-1.0.zip

You can extract the .msh/mtl files from the (packed) .pmdl file like this:
sfdepak.exe neutralfreighter.pmdl
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Re: star wars : starfighter .pmdl models

Post by gwlogan »

Hello, I'm new here...
I'm not a coder nor do I have any skills when it comes to figuring out file formats. There is only one program I know of that can actually read/import the .pmdl files and that is http://web.axelero.hu/karpo/ (3D Object Converter). The downside is that it doesn't support the textures or UV map coordinates and it also imports many of the meshes wrong.

The .pmdl format is just a container file containing the following:

"info.txt" - Likely only used for developement and not in-game.
"xxxx.mdl" - Contains the reference coordinates for the different model parts allowing them to be put together. It also has reference data for camera positions, emitters, and weapons.
"xxxx.msh" - The model geometry.
"xxxx.mtl" - The material/shader data for the model.

This looks to be a fairly simple format to decode, why hasn't anyone figured this out yet?
Here is a sample with the contents of an extracted .pmdl along with the associated textures:
http://sharebee.com/7a6fd3fa
Last edited by gwlogan on Thu Jun 26, 2008 5:58 pm, edited 1 time in total.
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Re: star wars : starfighter .pmdl models

Post by Karpati »

Gwlogan,

Did you find my program (3D Object Converter) ? :wink:
It is funny.
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Re: star wars : starfighter .pmdl models

Post by gwlogan »

Karpati wrote:Gwlogan,

Did you find my program (3D Object Converter) ? :wink:
It is funny.
Actually YES, that's it 3D Object Converter! I just have the demo/trial version but it is the only program that works with .pmdl. Great program by the way!
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Star Wars : Starfighter *.pmdl/*.msh models

Post by Acewell »

Reviving this thread because 3d Object Converter is the only program that can open this msh format but it has zero support for UVs, and basically what gwlogan said here
gwlogan wrote:I'm not a coder nor do I have any skills when it comes to figuring out file formats. There is only one program I know of that can actually read/import the .pmdl files and that is 3D Object Converter. The downside is that it doesn't support the textures or UV map coordinates and it also imports many of the meshes wrong.
The developer will not respond to questions about the format and seems to have no intention on adding further support.
gwlogan wrote:Here is a sample with the contents of an extracted .pmdl along with the associated textures:
http://sharebee.com/7a6fd3fa
fixed link

Code: Select all

http://www.mediafire.com/download/60cr1zlwpsp3cwa/Sith_Infiltrator.7z
I'm making a final plea for someone to take a look at these msh files and post a solution to this so we can finally move forward. :drunken:
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Re: Star Wars : Starfighter *.pmdl/*.msh models

Post by shakotay2 »

AceWell wrote:Reviving this thread [...]
do u like riding dead horses? :D
infiltrator-body_msh.JPG
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: star wars : starfighter .pmdl models

Post by Acewell »

shakotay to the rescue yet again! :rock: Thanks a bunch! :D
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Re: Star Wars : Starfighter *.pmdl/*.msh models

Post by CZW »

AceWell wrote:Reviving this thread because 3d Object Converter is the only program that can open this msh format but it has zero support for UVs, and basically what gwlogan said here
gwlogan wrote:I'm not a coder nor do I have any skills when it comes to figuring out file formats. There is only one program I know of that can actually read/import the .pmdl files and that is 3D Object Converter. The downside is that it doesn't support the textures or UV map coordinates and it also imports many of the meshes wrong.
The developer will not respond to questions about the format and seems to have no intention on adding further support.
gwlogan wrote:Here is a sample with the contents of an extracted .pmdl along with the associated textures:
http://sharebee.com/7a6fd3fa
fixed link

Code: Select all

http://www.mediafire.com/download/60cr1zlwpsp3cwa/Sith_Infiltrator.7z
I'm making a final plea for someone to take a look at these msh files and post a solution to this so we can finally move forward. :drunken:
Ace, nice to see you again on it ...
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Re: Star Wars : Starfighter *.pmdl/*.msh models

Post by Karpati »

AceWell wrote:Reviving this thread because 3d Object Converter is the only program that can open this msh format but it has zero support for UVs, and basically what gwlogan said here.
I improved the Star Wars : Starfighter .msh loader module about 3 months based on a user request (UV vertex support, loads the real texture filename), but I did not published it officially yet:

http://3doc.i3dconverter.com/downloads/ ... 150822.zip
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Re: Star Wars : Starfighter *.pmdl/*.msh models

Post by CZW »

Karpati wrote:
AceWell wrote:Reviving this thread because 3d Object Converter is the only program that can open this msh format but it has zero support for UVs, and basically what gwlogan said here.
I improved the Star Wars : Starfighter .msh loader module about 3 months based on a user request (UV vertex support, loads the real texture filename), but I did not published it officially yet:

http://3doc.i3dconverter.com/downloads/ ... 150822.zip
nice !!! it work fine with the Infiltrator, i will test it with some others models

it can be usefull, if for december, Disney, redesign for PS4 , the Star Wars : Starfighter
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Re: Star Wars : Starfighter *.pmdl/*.msh models

Post by Wobble »

[out]
Last edited by Wobble on Sun Mar 12, 2017 12:00 pm, edited 1 time in total.
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