Open car_ford_mustanggt_2014_livery_kenblock_d.dds with a hex editor
put your cursor on byte 0xC and type in 00 08 to overwrite the current values
then put your cursor on byte 0x57 and type in 31 to overwrite the current value
save the file and you are done
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Search found 1328 matches
- Sat Jan 16, 2016 11:23 am
- Forum: Graphic file formats
- Topic: NFS Rivals - .itexture
- Replies: 9
- Views: 3098
- Sat Jan 16, 2016 6:58 am
- Forum: General game tools
- Topic: texturefinder v2.1 where I can find it?
- Replies: 4
- Views: 26770
Re: texturefinder v2.1 where I can find it?
your antivirus is rubbish.
its a delphi application known for throwing false positives...
https://stackoverflow.com/questions/333 ... executable
its a delphi application known for throwing false positives...
https://stackoverflow.com/questions/333 ... executable
- Sat Jan 09, 2016 9:18 am
- Forum: Holy Cow!
- Topic: Help! MultiEx runtime error 339
- Replies: 2
- Views: 3414
- Sat Jan 09, 2016 6:19 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303654
Re: Star Wars - The Old Republic - Beta
I posted a thread on Zenhax to see if aluigi can update chrrox's script from the first page , i will post it here if/when it gets fixed. edit No luck yet with an update to the script but since chrrox says tor files are zlib compressed i figured offzip will work and i was able to test extract 229 fil...
- Sat Jan 09, 2016 4:51 am
- Forum: 3D/2D models
- Topic: FFXIV:ARR - Models & Animations
- Replies: 27
- Views: 17575
Re: FFXIV:ARR - Models & Animations
FFXIV - Square Enix - Japan
Google translator says this
hara - belly
asi - leg
kami - hair
kao - face
kosi - hip
ude - arm
hana - flower
sippo - tail
umab - horse b (?)
Google translator says this
hara - belly
asi - leg
kami - hair
kao - face
kosi - hip
ude - arm
hana - flower
sippo - tail
umab - horse b (?)
- Sat Jan 09, 2016 4:15 am
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303654
Re: Star Wars - The Old Republic - Beta
I don't know why some of you can't extract the gr2 files with easyMYP anymore but i suppose you could try the bms script posted on the first page of this thread to extract them. If it doesn't work i'm sure someone could fix it right up. It is also disheartening to see there is a nice looking model v...
- Thu Jan 07, 2016 6:52 am
- Forum: 3D/2D models
- Topic: S.W.A.T. Target Liberty (*.dob) models.
- Replies: 19
- Views: 6100
Re: S.W.A.T. Target Liberty (*.dob) models.
point cloud of swatvan looks like this: (don't have the time to care for face indices) -snip- I would love to see how the face data is stored in this dob format, i have seen samples before where i could get a good point cloud but there was no clear face data shown. The 22 byte vertex pattern goes t...
- Mon Jan 04, 2016 5:24 am
- Forum: 3D/2D models
- Topic: SW Battlefront 2015 model files
- Replies: 76
- Views: 24679
Re: SW Battlefront 2015 model files
or grab Hex2obj
first submesh of atatwreck_01.chunk h2o file for first submesh
first submesh of atatwreck_01.chunk h2o file for first submesh
Code: Select all
0x7040F0 12360
Vb1
48 36
0x0 4588
040100
0x0 255
- Sat Jan 02, 2016 9:56 pm
- Forum: 3D/2D models
- Topic: Necromancy: New import/export tool for KOTOR 1/2 request
- Replies: 11
- Views: 5479
Re: Necromancy: New import/export tool for KOTOR 1/2 request
I would just say go to StarWarsKnights.com but the site is down and has not had a snapshot since November 6th, fortunately the archived links still work. Get it while its hot!
http://web.archive.org/web/201511062222 ... /tools.php
http://web.archive.org/web/201511062222 ... /tools.php
- Wed Dec 30, 2015 5:41 am
- Forum: 3D/2D models
- Topic: Weird .SKI file
- Replies: 6
- Views: 2500
Re: Weird .SKI file ... a challenge for the best
first submesh is part of a head and the UVs looked flipped on Y
h2o file
h2o file
Code: Select all
0x97E2 3384
Vb1
48 40
0x4E2 784
020000
0x0 255
- Mon Dec 28, 2015 12:56 am
- Forum: 3D/2D models
- Topic: SW Battlefront 2015 model files
- Replies: 76
- Views: 24679
Re: SW Battlefront 2015 model files
It's not shocking to see confusion about extracting files from this game correctly, there is 7 threads here talking about it and everyone is giving different advice and sharing different versions of the same tools...
- Thu Dec 24, 2015 2:58 pm
- Forum: 3D/2D models
- Topic: Chrono Cross
- Replies: 25
- Views: 7475
Re: Chrono Cross
So its basically a camera mapping technique to reconstruct a 3d model from a 2d image.
https://www.youtube.com/watch?v=1k_6h_WS1AA
https://www.youtube.com/watch?v=B9r9tKX5olY
https://www.youtube.com/watch?v=1k_6h_WS1AA
https://www.youtube.com/watch?v=B9r9tKX5olY
- Wed Dec 23, 2015 6:46 pm
- Forum: Game Archive
- Topic: Star Wars - The Old Republic - Beta
- Replies: 719
- Views: 303654
Re: Star Wars - The Old Republic - Beta
I'm sorry but i don't know what you are asking, everything i do is typed up in that post in the simplest way i could think of.
- Thu Dec 17, 2015 1:09 pm
- Forum: Graphic file formats
- Topic: Bombsquad .bob Format
- Replies: 1
- Views: 924
Re: Bombsquad .bob Format
They all look like model files
landMine.bob
h2o file
landMine.bob
h2o file
Code: Select all
0x1600 1056
Vb1
24 12
0x10 234
020300
0x0 255
- Thu Dec 17, 2015 4:46 am
- Forum: General game tools
- Topic: 3D Model Viewer
- Replies: 7
- Views: 20399
Re: 3D Model Viewer
Its a model viewer not a model and animation viewer, and..
TaylorMouse wrote:support for textures is removed, it slowed everything down.