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Search found 1328 matches

by Acewell
Sat Jan 16, 2016 11:23 am
Forum: Graphic file formats
Topic: NFS Rivals - .itexture
Replies: 9
Views: 3098

Re: NFS Rivals - .itexture

Open car_ford_mustanggt_2014_livery_kenblock_d.dds with a hex editor
put your cursor on byte 0xC and type in 00 08 to overwrite the current values
then put your cursor on byte 0x57 and type in 31 to overwrite the current value
save the file and you are done

:D
by Acewell
Sat Jan 16, 2016 6:58 am
Forum: General game tools
Topic: texturefinder v2.1 where I can find it?
Replies: 4
Views: 26770

Re: texturefinder v2.1 where I can find it?

your antivirus is rubbish. [roll]
its a delphi application known for throwing false positives...
https://stackoverflow.com/questions/333 ... executable
by Acewell
Sat Jan 09, 2016 6:19 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303654

Re: Star Wars - The Old Republic - Beta

I posted a thread on Zenhax to see if aluigi can update chrrox's script from the first page , i will post it here if/when it gets fixed. edit No luck yet with an update to the script but since chrrox says tor files are zlib compressed i figured offzip will work and i was able to test extract 229 fil...
by Acewell
Sat Jan 09, 2016 4:51 am
Forum: 3D/2D models
Topic: FFXIV:ARR - Models & Animations
Replies: 27
Views: 17575

Re: FFXIV:ARR - Models & Animations

FFXIV - Square Enix - Japan

Google translator says this
hara - belly
asi - leg
kami - hair
kao - face
kosi - hip
ude - arm
hana - flower
sippo - tail
umab - horse b (?)

:D
by Acewell
Sat Jan 09, 2016 4:15 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303654

Re: Star Wars - The Old Republic - Beta

I don't know why some of you can't extract the gr2 files with easyMYP anymore but i suppose you could try the bms script posted on the first page of this thread to extract them. If it doesn't work i'm sure someone could fix it right up. It is also disheartening to see there is a nice looking model v...
by Acewell
Thu Jan 07, 2016 6:52 am
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 19
Views: 6100

Re: S.W.A.T. Target Liberty (*.dob) models.

point cloud of swatvan looks like this: (don't have the time to care for face indices) -snip- I would love to see how the face data is stored in this dob format, i have seen samples before where i could get a good point cloud but there was no clear face data shown. The 22 byte vertex pattern goes t...
by Acewell
Mon Jan 04, 2016 5:24 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 24679

Re: SW Battlefront 2015 model files

or grab Hex2obj :D
first submesh of atatwreck_01.chunk
atatwreck_01_chunk.png
h2o file for first submesh

Code: Select all

0x7040F0 12360
Vb1
48 36
0x0 4588
040100
0x0 255
by Acewell
Sat Jan 02, 2016 9:56 pm
Forum: 3D/2D models
Topic: Necromancy: New import/export tool for KOTOR 1/2 request
Replies: 11
Views: 5479

Re: Necromancy: New import/export tool for KOTOR 1/2 request

I would just say go to StarWarsKnights.com but the site is down and has not had a snapshot since November 6th, fortunately the archived links still work. Get it while its hot!

http://web.archive.org/web/201511062222 ... /tools.php
by Acewell
Wed Dec 30, 2015 5:41 am
Forum: 3D/2D models
Topic: Weird .SKI file
Replies: 6
Views: 2500

Re: Weird .SKI file ... a challenge for the best

first submesh is part of a head and the UVs looked flipped on Y
Image

h2o file

Code: Select all

0x97E2 3384
Vb1
48 40
0x4E2 784
020000
0x0 255
:D
by Acewell
Mon Dec 28, 2015 12:56 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 24679

Re: SW Battlefront 2015 model files

It's not shocking to see confusion about extracting files from this game correctly, there is 7 threads here talking about it and everyone is giving different advice and sharing different versions of the same tools... :eek:
by Acewell
Thu Dec 24, 2015 2:58 pm
Forum: 3D/2D models
Topic: Chrono Cross
Replies: 25
Views: 7475

Re: Chrono Cross

So its basically a camera mapping technique to reconstruct a 3d model from a 2d image. :D

https://www.youtube.com/watch?v=1k_6h_WS1AA
https://www.youtube.com/watch?v=B9r9tKX5olY
by Acewell
Wed Dec 23, 2015 6:46 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 719
Views: 303654

Re: Star Wars - The Old Republic - Beta

I'm sorry but i don't know what you are asking, everything i do is typed up in that post in the simplest way i could think of. :(
by Acewell
Thu Dec 17, 2015 1:09 pm
Forum: Graphic file formats
Topic: Bombsquad .bob Format
Replies: 1
Views: 924

Re: Bombsquad .bob Format

They all look like model files

landMine.bob
Image

h2o file

Code: Select all

0x1600 1056
Vb1
24 12
0x10 234
020300
0x0 255
:)
by Acewell
Thu Dec 17, 2015 4:46 am
Forum: General game tools
Topic: 3D Model Viewer
Replies: 7
Views: 20399

Re: 3D Model Viewer

Its a model viewer not a model and animation viewer, and..
TaylorMouse wrote:support for textures is removed, it slowed everything down.
:)