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Search found 1328 matches

by Acewell
Sat Jun 04, 2016 11:25 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15771

Re: Star Wars: Clone Wars Adventures (*.dme)

i have updated the script in the top post so it prints the texture names in a more readable vertical list under the model name in the logPopup so it looks like this * * * modelname.dme * * * texturename.dds texturename.dds and i added mesh IDs to each submesh so Noesis won't merge them all into a si...
by Acewell
Tue May 31, 2016 12:07 am
Forum: General game tools
Topic: So, I fully translated D3DWindower...
Replies: 6
Views: 25999

Re: So, I fully translated D3DWindower...

there is english one here but i don't know if is the same thing :D
http://www.fileplanet.com/198137/190000 ... h-version/
by Acewell
Sun May 29, 2016 11:04 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15771

Re: Star Wars: Clone Wars Adventures (*.dme)

thanks! i have no clue how to do this in C or maxscript and i'm still not sure of many things in python, i mostly just used what i learned from texture scripts. :D i used your Hex2obj program to confirm vertex and face counts, vertex strides and UV positions for each model type, this would not have ...
by Acewell
Sun May 29, 2016 4:46 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 54
Views: 15771

Star Wars: Clone Wars Adventures (*.dme)

*script updated December 1, 2016* made my first model import script for Noesis to open these models :D fmt_SWCWA_dme.zip http://www.mediafire.com/convkey/8d7f/t36l5nsneo8kcu9zg.jpg supports mesh and UVs only textures will load if they are in the same folder with the model :D some models might displa...
by Acewell
Sat May 28, 2016 5:43 am
Forum: Graphic file formats
Topic: Request help regarding Warhammer Online .diffuse textures
Replies: 6
Views: 2569

Re: Request help regarding Warhammer Online .diffuse texture

transparency isn't shown in TextureFinder, but the alpha is preserved when you save out the image to bmp. your second .diffuse sample looks worse than the first one :eek: looks like some research was done already on these textures http://forum.xentax.com/viewtopic.php?p=26825#p26825 http://forum.xen...
by Acewell
Sat May 28, 2016 2:59 am
Forum: Graphic file formats
Topic: Request help regarding Warhammer Online .diffuse textures
Replies: 6
Views: 2569

Re: Request help regarding Warhammer Online .diffuse texture

your sample is dxt1 in TextureFinder annd it looks good except for the strange bit shifting near the bottom, i have never seen anything like that. :?
by Acewell
Thu May 26, 2016 2:12 am
Forum: 3D/2D models
Topic: Need help fixing a Noesis plugin [SOLVED]
Replies: 8
Views: 2821

Re: Need help fixing a Noesis plugin [SOLVED]

shakotay2 wrote:I'd do it like this (in 'C' of course, not using damned python :D ): search for FFFF, seek backwards -10.
How do you do this in Noesis python script? :D
by Acewell
Mon May 16, 2016 8:31 pm
Forum: 3D/2D models
Topic: SWTOR and 3d ripper!
Replies: 28
Views: 18215

Re: SWTOR and 3d ripper!

I use the x86 Ninjaripper 1.5.1 with the inject mode on "Intruder inject"
for "Rip keys select"
All F10
Textures F9
Forced F4

"Forced rip interval" set to 5 sec
by Acewell
Mon May 16, 2016 7:58 pm
Forum: Graphic file formats
Topic: Please bin to dds
Replies: 6
Views: 3724

Re: Please bin to dds

here is a Noesis python script that will open all textures in your bin samples :D
*updated July 2, 2017*
tex_MobileSuitGundamSideStories_bin.zip
supports dxt1 and dxt5
by Acewell
Mon May 16, 2016 7:15 pm
Forum: 3D/2D models
Topic: SWTOR and 3d ripper!
Replies: 28
Views: 18215

Re: SWTOR and 3d ripper!

The last time i used Ninjaripper with SWTOR there was no trickery or anything special, i just launch Ninjaripper and point it to the SWTOR launcher exe and log into game and capture anything i needed. :D
by Acewell
Sat May 14, 2016 6:28 pm
Forum: Graphic file formats
Topic: Just Dance 4 Wii U .tdt
Replies: 2
Views: 2215

Re: Just Dance 4 Wii U .tdt

Here is a Noesis python script that works with your samples. :D
tex_JustDance4_WiiU_tdt.zip
by Acewell
Sat May 14, 2016 5:52 pm
Forum: 3D/2D models
Topic: PS3 BFMDL header
Replies: 7
Views: 2646

Re: PS3 BFMDL header

don't bother, Szkaradek123 already solve this days ago but OP didn't update the thread
http://zenhax.com/viewtopic.php?p=13256#p13256
by Acewell
Sat May 07, 2016 6:46 pm
Forum: Graphic file formats
Topic: Viewer/exporter for dds files using BC5U
Replies: 2
Views: 1505

Re: Viewer/exporter for dds files using BC5U

You got any samples? (: BC5U is just ATI2 from what i understand reading this post http://niftools.sourceforge.net/forum/viewtopic.php?f=31&t=6316#p31956 there is some brief discussion here too http://forum.xentax.com/viewtopic.php?p=112390#p112390 Noesis supports it and i tried to write a scrip...
by Acewell
Sat May 07, 2016 12:20 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 28611

Re: Marvel Ultimate Alliance 2 .DAT

here is version 2 of the igz texture script :D
tex_MarvelUltimateAlliance2_igz.zip
it turned out to be a different 8 byte hash representing the 3 formats used (:
supports dxt1, dxt5, ati2
this one should work for all of the igz textures, let me know if not
by Acewell
Fri May 06, 2016 6:08 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 28611

Re: Marvel Ultimate Alliance 2 .DAT

I don't have this game so i downloaded the deadpool_1702.pak sample from here http://zenhax.com/viewtopic.php?p=2133#p2133 and extracted contents from the pak with daemon1's tool and i made a new script still incomplete but will open most of the igz textures as they were extracted from the pak. i'm ...