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Search found 22 matches
- Fri Mar 09, 2018 11:00 am
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
I readed some topics here on Xentax and Zenhax about this game, but still don't know how extract meshes from archive. I have many decompressed files from *.bin files ( .bins are from bf archive )and what next ? Sorry if something overlook You need to decode .bin files, and then extract the models f...
- Fri Mar 09, 2018 10:53 am
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
Can you upload the file in the op again? It says it is expired. Edit : Anyway downloaded the file thanks to a friend. This is what I got : https://i.imgur.com/y92v4Uu.png I am not sure how correct it is though. Don't know how these guys look ingame :D Oops, sorry dude :o Wow, dang already got it so...
- Fri Mar 02, 2018 1:59 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
Bumping slightly to tell that I really still wonder why the format is different from file to file
Managed to load the sunglasses perfectly thanks to a friend, but it's not working for teh r3st
Managed to load the sunglasses perfectly thanks to a friend, but it's not working for teh r3st
- Sat Dec 23, 2017 12:56 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
guess bumpers will lead to nothing :) I erased the superfluous faces: sunGlasses.jpg then saved in somewhat format to compare which face indices were the wrong ones. But blender's obj export mixes everything up, no chance to do a simple comparison. I remember having created a "render to vertex...
- Thu Dec 21, 2017 9:01 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
- Sat Dec 02, 2017 4:06 pm
- Forum: General game tools
- Topic: XpoZed's Unpakke project
- Replies: 148
- Views: 107713
Re: XpoZed's Unpakke project
Could you add support for Rayman Origins 3DS please? It's a completely different format
- Sun Nov 26, 2017 12:17 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
- Sat Nov 04, 2017 9:28 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
nvm so I got it working, but now I really have troubles understanding why half of the faces are fucking up haha.
Also, I don't know if you noticed but 0xFCC is the size block (that we use to divide the length of the face block). Also how would I do if it's 4 bytes instead of 2?
Also, I don't know if you noticed but 0xFCC is the size block (that we use to divide the length of the face block). Also how would I do if it's 4 bytes instead of 2?
- Sat Oct 21, 2017 2:49 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
Oh, that's why it wasn't working for me lol, I guess it's the .txt that indicates the faces?shakotay2 wrote:(you'll need a script for getting the face indices)
- Sat Oct 21, 2017 11:39 am
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
Oh! Do you think you could explain how it works? as I wrote: skip the sequence. (As you can see from the right part of the pic there's another rule required but I'm too busy atm to search for it.) And so faces are starting at 0x193C? why? I used 0xFDC for the sunglasses, iirc (but not sure, at leas...
- Sat Oct 21, 2017 12:21 am
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
thanks! The face indices are still a riddle, though. I wouldn't know where the "trick" should be? The sequence 0100000003001A00 for example is contained 120 times with an offset of 20 so might be a good idea to skip it. yeah, seems I'm on the right track, but tired now: sunglasses.jpg Oh!...
- Fri Oct 13, 2017 9:21 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
Here is it! A pair of sunglasses!shakotay2 wrote:a simpler .mesh file is required, such as a book, a chest, a plank or a box for example
http://www.filedropper.com/ff001435bindec13872517
- Tue Oct 10, 2017 6:03 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
bump, any help for face indices?
- Sat Oct 07, 2017 8:31 am
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920
Re: Rayman Raving Rabbids .mesh
Thanks, I actually got normals working with a friends, but we couldn't get face indices yetshakotay2 wrote:You might try out hex2obj (view link in my sig) to get some point clouds:(Don't have the time to care for face indices, sry.)
- Mon Oct 02, 2017 6:00 am
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5920