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Just in before the weekly update, this should clear things up (or not)
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edit: you may have noticed the audio is a bit off and the dialog is a bit choppy, this has been corrected now.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 127 matches
- Wed Jun 25, 2014 5:49 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
- Mon Jun 23, 2014 9:59 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Glad to see an update from you, the progress you've made on your tool is really amazing, it looks very well constructed. Keep it up and good luck. Thanks. The "movies" in Beyond are basically cutscenes like the Prologue, but are also the things that contain choices, button-press-events, e...
- Sun Jun 22, 2014 11:55 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
PLOT TWIST #1.
=====> http://youtu.be/aVO_eiPiRuY
I have (partially) reversed the sequence / movie timeline format, demo at around 2/5 of the video.
And also: new tool is pretty neat.
=====> http://youtu.be/aVO_eiPiRuY
I have (partially) reversed the sequence / movie timeline format, demo at around 2/5 of the video.
And also: new tool is pretty neat.
- Tue Jun 17, 2014 9:35 pm
- Forum: Compressed files and methods
- Topic: Beyond: Two Souls - Texture Compression (JPEG & DDS)
- Replies: 2
- Views: 3073
Beyond: Two Souls - Texture Compression (JPEG & DDS)
chrrox found out Beyond probably uses jpeg to encode its textures. From my ram dump we found out the engine itself uses DDS-DXT, the jpeg encoded textures weren't in the RAM, just the DDS streams. Getting to the textures themselves is a little bit difficult, you really have to have a whole setup to ...
- Sat Jun 07, 2014 12:33 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Coming Soon... a brand new tool for viewing Beyond's files. Much more user friendly and intuitive. I decided to do a complete rewrite as I know so much more now that I can make a much, much better and more stable core, a richer feature set and of course that more intuitive and user friendly layout....
- Wed May 28, 2014 9:39 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Update! Been looking into Lua, and been porting / understanding Beyond's kernel code, and I can almost safely say the communicators are just Lua metatables of the inidivudal communicator tables. These tables have their own functions, variables, etc. Those functions look like they're just wrappers of...
- Wed May 28, 2014 7:20 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Well that would be the best thing ever probably. But how? I mean the renderer is obviously pretty advanced and custom tailored to the SPUs right? How would you make that running on PC? Or do you plan to write an emulator specifically for Beyond :D I'm not going to use their renderer, I'm only using...
- Wed May 28, 2014 1:19 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Whoa. So you could potentially directly (or at least partially) send commands to the game engine while running and call functions? That would be incredible :eek: What I'm doing now is basically tying to remake Beyond's engine, but sending commands to the PS3's engine would be possible, yeah. How th...
- Wed May 28, 2014 11:55 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Great fucking work! Glad someone else is interested in the LUA scripts :D Well, to be honest, my goal is to get them to actually execute on my PC. The files JayK sent me before contained a lot of function "outputs" and were to source to finding the Communicators and their ID's. Now, in th...
- Tue May 27, 2014 9:37 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Check it out, unused loading screen audio!
http://www.djek.nl/shit/beyond/LoadingScreenAudio.mp3
http://www.djek.nl/shit/beyond/LoadingScreenAudio.mp3
- Tue May 27, 2014 9:31 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Great work, is Mogre any good? I'm liking it thusfar (though getting it to work was a pain)! Getting framerates of around 6000 while just having the splash screen fading in/out on a GTX 770, so pretty good! I've only done a splash screen so far, the code behind it first didn't make a lot of sense b...
- Tue May 27, 2014 11:21 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 188557
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Alright, EPIC UPDATE JayK helped me with decompiling the Luac scripts, and guess what, perfect match! http://i1262.photobucket.com/albums/ii609/DjekStudios/Reversed.png So the music we get is: http://www.djek.nl/shit/beyond/MusicMenu_1653D.mp3 !!! hehe. I've been trying to get Mogre to work, and fin...
- Mon May 26, 2014 11:27 pm
- Forum: Game Archive
- Topic: Beyond: Two Souls | Luac scripts
- Replies: 4
- Views: 2193
Re: Beyond: Two Souls | Luac scripts
Thanks for the samples, using unluac I can get an output. The size of the lua file is the long behind the .LuaQ magic. Save it as its own file and run unluac on it. Not sure how accurate the output is, but it looks as it should be. https://dl.dropboxusercontent.com/u/6871888/b2slua.png https://dl.d...
- Mon May 26, 2014 10:07 pm
- Forum: Game Archive
- Topic: Beyond: Two Souls | Luac scripts
- Replies: 4
- Views: 2193
Re: Beyond: Two Souls | Luac scripts
Did you try deleting everything up to .LuaQ and then running luadec on it? Do you mind sending me a sample. Yes, that was the first thing I tried. First LuaDec throws an error about an incorrect header. When changing some value in the header (can't remember which) the error changes to something abo...
- Mon May 26, 2014 6:52 pm
- Forum: Game Archive
- Topic: Beyond: Two Souls | Luac scripts
- Replies: 4
- Views: 2193
Beyond: Two Souls | Luac scripts
As you may or may not know I've been reversing quite a lot of Beyond: Two Souls' structure. I understand how the game works for around 60% - 70%, but one major part that is stopping me from reversing everything are the precompiled Lua scripts. They're scattered throughout the entire game and take ca...