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Search found 17 matches
- Sat May 06, 2017 8:12 am
- Forum: 3D/2D models
- Topic: Operation Flashpoint Red River .pk models
- Replies: 0
- Views: 713
Operation Flashpoint Red River .pk models
I few days ago got in my hands the juicy model files from this old shooter. since there is nothing about the format (.pk) of these models on the Net, I've been trying to research it with hex2obj and tutorials available on this site but I've got zero progress so far. So it would be great if there is ...
- Fri Jun 24, 2016 2:58 am
- Forum: 3D/2D models
- Topic: CITYCONOMY Service for your City (*.lxo.model)
- Replies: 7
- Views: 2614
Re: CITYCONOMY Service for your City (*.lxo.model)
Nice to hear there are actually someone who are keeping their notice to this topic. I extacted the complete drivable chassis of the man tgl truck yesterday, with all 12 submeshes. Below are the pictures http://oi64.tinypic.com/2yn4590.jpg http://oi64.tinypic.com/27y02ah.jpg Then I started extracting...
- Thu Jun 23, 2016 6:38 am
- Forum: 3D/2D models
- Topic: CITYCONOMY Service for your City (*.lxo.model)
- Replies: 7
- Views: 2614
Re: CITYCONOMY Service for your City (*.lxo.model)
On reading your posts of extracting models of other formats i have learnt your excellence on programming and hexadecimals while trying to find clues of correct usage of this expert execution. I understand you seem to be sick of hearing people excusing themselves for begging straightforward solutions...
- Thu Jun 23, 2016 2:24 am
- Forum: 3D/2D models
- Topic: CITYCONOMY Service for your City (*.lxo.model)
- Replies: 7
- Views: 2614
Re: CITYCONOMY Service for your City (*.lxo.model)
Can someone please help?
- Wed Jun 22, 2016 8:00 am
- Forum: 3D/2D models
- Topic: CITYCONOMY Service for your City (*.lxo.model)
- Replies: 7
- Views: 2614
Re: CITYCONOMY Service for your City (*.lxo.model)
first submesh :D man_tgl_lxo_model.png go backward 8 bytes from each start address to see the face/UV/vertex count :D I got lost trying to figure out what progress can be made with this hex2obj. It's too complex for rookies like me. I need months to master this but I'm in urgent need for the model(...
- Wed Jun 22, 2016 2:59 am
- Forum: 3D/2D models
- Topic: CITYCONOMY Service for your City (*.lxo.model)
- Replies: 7
- Views: 2614
CITYCONOMY Service for your City (*.lxo.model)
i've been trying to retrieve models from the game using archive-based methods( ripping seems to be futile). i found the game uses dpk5 .dpk format to pack all its contents up and managed to unpack all of it. Textures are of dds format(having "*png.texture" or "*.tga.texture" suff...
- Mon Apr 25, 2016 4:05 pm
- Forum: Game Archive
- Topic: an inexplicable *.upk format
- Replies: 0
- Views: 682
an inexplicable *.upk format
Here is an upk sample found in a chinese online game claimed to be powered by Unreal engine 3.5. I'm so interested in the contents of the game but using tools commonly found on the Internet is completely futile. Could anyone have a peek at the file? Many thanks. PS:All upk files found in the game ha...
- Mon Jun 24, 2013 7:32 am
- Forum: Audio file formats
- Topic: GRID 2 .NFS speech & music files
- Replies: 1
- Views: 2086
GRID 2 .NFS speech & music files
hello, i found that the muiscs in GRID 2 are really awesome. So I try to take a look of the music file. It located in GRID2 main folder\audio\soundbanks,named music.nfs. But I can't find any tool to unpack the files,so can anyone take a look with the .nfs audio files and makes a script to unpack?? I...
- Tue Jun 11, 2013 1:16 pm
- Forum: Game Archive
- Topic: GRID 2 *.nfs Audio files
- Replies: 6
- Views: 3478
Re: GRID 2 *.nfs Audio files
can anyone give me a hand?
- Sun Jun 09, 2013 12:31 am
- Forum: Game Archive
- Topic: GRID 2 *.nfs Audio files
- Replies: 6
- Views: 3478
Re: GRID 2 *.nfs Audio files
hey guys I've found something about nfs audio files on dirt 3, did anyone take a look???
https://github.com/miek/dirt3-modding/b ... fsdecode.c
https://github.com/miek/dirt3-modding/b ... fsdecode.c
- Sat Jun 08, 2013 5:56 am
- Forum: Game Archive
- Topic: GRID 2 *.nfs Audio files
- Replies: 6
- Views: 3478
Re: GRID 2 *.nfs Audio files
Thanks dude!!I'm looking forward to good news
- Fri Jun 07, 2013 10:59 am
- Forum: Game Archive
- Topic: GRID 2 *.nfs Audio files
- Replies: 6
- Views: 3478
GRID 2 *.nfs Audio files
hello, i found that the muiscs in GRID 2 are really awesome. So I try to take a look of the music file. It located in GRID2 main folder\audio\soundbanks,named music.nfs. But I can't find any tool to unpack the files,so can anyone take a look with the .nfs audio files and makes a script to unpack?? M...
- Sun Sep 23, 2012 11:47 pm
- Forum: Game Archive
- Topic: Battlefield 3 weapons files??[*.soldierweaponbundle]
- Replies: 2
- Views: 1084
Re: Battlefield 3 weapons files??[*.soldierweaponbundle]
CAN SOMEONE HELP???????????
- Sun Sep 23, 2012 3:41 am
- Forum: Compressed files and methods
- Topic: Battlefield 3 weapons files??[*.soldierweaponbundle]
- Replies: 3
- Views: 1753
Re: Battlefield 3 weapons files??[*.soldierweaponbundle]
ANYONE??????????????
- Sat Sep 22, 2012 7:48 am
- Forum: Game Archive
- Topic: Battlefield 3 weapons files??[*.soldierweaponbundle]
- Replies: 2
- Views: 1084
Re: Battlefield 3 weapons files??[*.soldierweaponbundle]
Anyone here??