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Search found 124 matches
- Mon Mar 11, 2013 3:39 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 468
- Views: 253771
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
UnpackTRU - for Tomb Raider: Underworld. Does not work because the format changed. here latest Rick tools. Thank you very much for latest compile of Rick tools. Sorry if I don't understand, I have uncompiled with Rick tools and the result is many drm files. I understand that some should be textures...
- Tue Aug 14, 2012 2:16 pm
- Forum: 3D/2D models
- Topic: [PC] Saints Row Third: Character Models
- Replies: 33
- Views: 20186
Re: [PC] Saints Row Third: Character Models
Woot! Finally a tutorial that can mod this shit. Although I am having an issue opening the .dds in photoshop, maybe because mine was from a source engine tutorial? Although it was from the nvidia website, might have to update that. EDIT: hey if shaundi got lod why dont your char got it... Why would...
- Mon Jul 30, 2012 3:04 pm
- Forum: 3D/2D models
- Topic: [PC] Saints Row Third: Character Models
- Replies: 33
- Views: 20186
Re: [PC] Saints Row Third: Character Models
That's strange. I don't have any problems with the textures in PS, they all work fine.
- Sun Jul 29, 2012 4:27 pm
- Forum: 3D/2D models
- Topic: [PC] Saints Row Third: Character Models
- Replies: 33
- Views: 20186
Re: [PC] Saints Row Third: Character Models
not just maybe, that is indeed the case :-). you pretty much guessed it. just have to figure out the morph format. for example, the base mesh has 0x592 vertices and shaundi's morph file has this at the end. this is going to require the ripper to do another pass at the files. 9005 6779 8500 151B 154...
- Sat Jul 28, 2012 10:42 pm
- Forum: 3D/2D models
- Topic: [PC] Saints Row Third: Character Models
- Replies: 33
- Views: 20186
Re: [PC] Saints Row Third: Character Models
send me that file... i will convert some of the points to hex and do a file search for these numbers, even if they exist in the EXE lol. that pic you posted might be from cf_body. There's a npc_basehead for male(john) and female(iory) they have good quality, I think the game uses morphs on them, ma...
- Sat Jul 28, 2012 10:00 pm
- Forum: 3D/2D models
- Topic: [PC] Saints Row Third: Character Models
- Replies: 33
- Views: 20186
Re: [PC] Saints Row Third: Character Models
head's must be hiding from us
DxRipper rip no UV's.
DxRipper rip no UV's.
- Sat Jul 28, 2012 12:31 pm
- Forum: 3D/2D models
- Topic: [PC] Saints Row Third: Character Models
- Replies: 33
- Views: 20186
Re: [PC] Saints Row Third: Character Models
Thanks again o/
- Sat Jul 21, 2012 12:55 am
- Forum: 3D/2D models
- Topic: Saint Row The Third 3d models [*.gcmesh_pc]
- Replies: 16
- Views: 14443
Re: Saint Row The Third 3d models [*.gcmesh_pc]
They don't look that low poly. http://s7.postimage.org/l5rjzaf17/weights.png Relevant info here http://www.saintsrowmods.com/forum/index.php?threads/editing-some-other-files-with-hex-editor.255/page-4 and http://www.saintsrowmods.com/forum/index.php?threads/decoding-the-saints-row-3-mesh-format.1020...
- Thu Jul 19, 2012 4:50 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597792
Re: Señor Casaroja's Noesis
Edit: Oh, and I looked at some Anarchy Reigns files. It looks like some of the high-res textures just don't exist in those dtt files. My guess is that they stored only low mips for some textures in the packages which are always in memory, then they stream higher mips from some other files or someth...
- Sat Jul 14, 2012 10:58 pm
- Forum: Graphic file formats
- Topic: Max Anarchy
- Replies: 7
- Views: 3034
Re: Max Anarchy
Hmm. The character textures are inside the .dtt files which contains .wtb. HTextures folder contains props textures.
Thanks howfie, I wasn't going to try that again if you hadn't pointed it out
Thanks howfie, I wasn't going to try that again if you hadn't pointed it out
- Sat Jul 14, 2012 10:24 pm
- Forum: Graphic file formats
- Topic: Max Anarchy
- Replies: 7
- Views: 3034
Re: Max Anarchy
lol just use this tool for now... one of the xpr files generated from his tool crashes though. based on the output of his tool i'll whip up a batch processor in a bit. http://forum.xentax.com/viewtopic.php?f=32&t=4985 I had tested that tool on my other but it didn't work under win xp :\ it's wo...
- Sat Jul 14, 2012 8:45 pm
- Forum: Graphic file formats
- Topic: Max Anarchy
- Replies: 7
- Views: 3034
Re: Max Anarchy
Thanks.howfie wrote:Go ahead and pm me some wtb files.
- Sat Jul 14, 2012 6:39 pm
- Forum: Graphic file formats
- Topic: Max Anarchy
- Replies: 7
- Views: 3034
Max Anarchy
Noesis already supports the models but the textures it's extracting is really low res. There's a folder called HTextures which I believe the high res textures are, they are .wtb files. I have used Bayonetta tools and can get them converted to .xpr but when I try to extract the textures from it with ...
- Sat Jul 14, 2012 6:14 pm
- Forum: 3D/2D models
- Topic: Extracting models from UE3
- Replies: 6
- Views: 7565
Re: Extracting models from UE3
Ok so I have managed to extract the models with umodelGUI but the textures are low res. I read on Gildors site that the high res textures are stored separate and how you can find them with umodel but I dont know how to use umodel and Im using umodelGUI. Any ideas how and where I can look for the hi...
- Sat Jul 14, 2012 2:52 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 597792
Re: Señor Casaroja's Noesis
Is it possible to update the Bayonetta script to support the new game Max Anarchy? It's already released in Japan. The models are supported but the textures are extracted really low res. I have used Bayonetta tools on the wtb files and got .xpr out of it but the unbundler doesn't output anything out...