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Search found 783 matches
- Tue Feb 26, 2019 1:09 pm
- Forum: 3D/2D models
- Topic: Inquisitor: Martyr Noesis plugin Commission
- Replies: 27
- Views: 8878
Re: Inquisitor: Martyr Noesis plugin Commission
I have a maxscript for geometry import only (characters, npc, enemies, weapons), bones might work only for characters, had no luck finishing it for the moment! I have plans later on, or more like I have a will for this - but not the strength aha ha ha
- Sun Jan 27, 2019 9:22 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73277
Re: Resident Evil 2 Remake - demo PAK file
I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces. Yup, but I guess most of ppl using Blender tool, right? I still haven't had much reports on skinned meshes from friend of mine, except one, I fixed maxscript for rigged ...
- Sun Jan 27, 2019 12:56 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93018
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
Armors and weapons/shields are fine, diffuse maps I mean. Only skin, bare skin parts are bad - sadly :) Btw, I don't know how exactly this tool extracting files, so anyone who want to try alternative method, you could use this bms script to extract all files from .forge. They will be grouped by type...
- Sat Jan 26, 2019 7:53 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93018
Re: Blacksmith - an Assassin's Creed: Odyssey extraction too
They are like that, there's no diffuse maps in common meaning (for human skin, or I think for any material with subsurface scattering). That's why this game sucks xD (IMHO)
- Sat Jan 19, 2019 11:49 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73277
Re: Resident Evil 2 Remake - demo PAK file
Hey! I think it's possible, can't tell for sure, like 100%. First I need to take a look at those .mtl files. But should be possible
- Fri Jan 18, 2019 2:25 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73277
Re: Resident Evil 2 Remake - demo PAK file
Sure, send me some problematic models I'll see what I can do! But also note, that there's an alternative tool (and you can use Blender), just saying maybe you don't know
- Wed Jan 16, 2019 4:34 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73277
Re: Resident Evil 2 Remake - demo PAK file
I think, it all depends on the extractor you used lol maybe you will have different extension. In that case you will have to rename it, or tell me the extensions you have, so I could just edit few lines and you are good to go xD There's a tool on zenhax, which have names, at least part of them. I th...
- Wed Jan 16, 2019 1:14 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73277
Re: Resident Evil 2 Remake - demo PAK file
I'm an idiot aha ha ha! Nice to see you Stevenhowfie wrote:Nice zaramot, you still extracting models? You're a robot!
- Wed Jan 16, 2019 1:05 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73277
Re: Resident Evil 2 Remake - demo PAK file
Here's "alpha" maxscript and Noesis plugin for RE2 R, if anyone want to test it out. Skinned meshes should work, static partially xD Don't have a lot of samples. It's for those of you who prefer using 3ds max instead of something else
- Fri Dec 28, 2018 12:36 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 361372
Re: ARchive_neXt
Hey, does this mean there will be no more updates? No full For Honor support ever? Thanks Even if ArchiveNext were updated for new UbiSoft games, there's almost no hope for "For Honor", since from certain period of time they started to encrypt everything. I have a maxscipt for this game, ...
- Fri Dec 21, 2018 4:50 pm
- Forum: 3D/2D models
- Topic: PC Evolve .skin/.skinm model import maxscript
- Replies: 5
- Views: 2741
Re: PC Evolve .skin/.skinm model import maxscript
Script to test
- Sat Dec 15, 2018 5:13 pm
- Forum: 3D/2D models
- Topic: Dead Space 3 (maybe DS2) import MaxScript (*.rcb, *.geo)
- Replies: 2
- Views: 1680
Dead Space 3 (maybe DS2) import MaxScript (*.rcb, *.geo)
Hi guys! Here's maxscript to import [PC] Dead Space 3 (maybe DS2 too) character's/monster's models with bones and weights (3ds max 2009-2016).
P.S. Used picture provided by Tosyk, thank you very much!
P.S. Used picture provided by Tosyk, thank you very much!
- Sun Dec 09, 2018 9:50 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
- Replies: 34
- Views: 12591
Re: Total War: Warhammer II import MaxScript (*.rigid_model_
Cool! Thanks, I'll take a look and fix it if I can, when I will have time
- Sat Dec 08, 2018 10:11 pm
- Forum: 3D/2D models
- Topic: Who can write to me a file to extract the .dat file
- Replies: 4
- Views: 1308
Re: Who can write to me a file to extract the .dat file
Upload samples
- Wed Dec 05, 2018 5:31 pm
- Forum: 3D/2D models
- Topic: The i of the dragon .msh .anm
- Replies: 26
- Views: 5257
Re: The i of the dragon .msh .anm
This model format looks quite familiar, hmm it's an MMO game too or single player? Yes,a single player.So how to view it? Hmm, maybe someone will remember game with similar format! I could bet I saw such format before, if there's no tool or script - then someone should create them. It's only two wa...