Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 783 matches

by zaramot
Tue Apr 01, 2014 5:03 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 21170

Re: Offering 35$ for writing import max script

Did you tried to export them back in game? How they look there?
by zaramot
Mon Mar 31, 2014 4:12 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 21170

Re: Offering 35$ for writing import max script

Can you export animation in .fbx (few samples)? I don't have 3ds max 8 to use old plugin
by zaramot
Mon Mar 31, 2014 2:50 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 21170

Re: Offering 35$ for writing import max script

Hi! So, here's maxscript to import models. I tried a lot of them, and got bored lol So, now it's up to you. If you want load models like weapons/dropitems and those like a bridge on the pic. Just skip first pop-up window (bone import part) and import mesh with a second window (some may not work xD)....
by zaramot
Mon Mar 31, 2014 1:32 pm
Forum: Graphic file formats
Topic: help ntp3 to dds
Replies: 16
Views: 10745

Re: help ntp3 to dds

Hm, NTP3 header just like Tekken Revolution (PS3) has, along with GIDX. Also Tekken Tag 2 uses GIDX. I'm sure if you swap header you can open them in Noesis.
by zaramot
Sun Mar 30, 2014 4:55 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 21170

Re: Offering 35$ for writing import max script

I already have a client, drop items are working. But I think I will not support land, trees or terrain. Just Player models, Monsters and NPC, maybe some other files you mentioned about would work too.
by zaramot
Sun Mar 30, 2014 12:53 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 21170

Re: Offering 35$ for writing import max script

You moved wrong bone, it's some extra bone which is not usable by this armor. Boots works fine for me
by zaramot
Sun Mar 30, 2014 12:20 pm
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 21170

Re: Offering 35$ for writing import max script

Those bone names aren't a problem.
by zaramot
Sun Mar 30, 2014 9:30 am
Forum: 3D/2D models
Topic: Sengoku Basara 4 (PS3) .mod maxscript
Replies: 8
Views: 5470

Re: Sengoku Basara 4 (PS3) .mod maxscript

Hi! Thanks for bug report. I'll try to fix this, though this model has index buffer which differs from others.
by zaramot
Sun Mar 30, 2014 9:14 am
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 21170

Re: Offering 35$ for writing import max script

Yeah, I imported all models you provided in previous post. Still, I need more samples since I'm sure there will be other differences for new models. Here's armour in .psk format maybe it will work better for you
by zaramot
Fri Mar 28, 2014 11:25 am
Forum: 3D/2D models
Topic: Offering 35$ for writing import max script
Replies: 51
Views: 21170

Re: Offering 35$ for writing import max script

Hm, this is so strange. Why person which wrote first importer made it without weights? Wrote script with model/bones and even animation support but without skinning?! http://i.piccy.info/i9/a7807420f102e5405a37e4f7f0ebcc8d/1396002559/23940/714029/mmo_800.jpg http://i.piccy.info/a3/2014-03-28-10-29/i...
by zaramot
Wed Mar 26, 2014 7:53 am
Forum: 3D/2D models
Topic: Sengoku Basara 4 (PS3) .mod maxscript
Replies: 8
Views: 5470

Re: Sengoku Basara 4 (PS3) .mod maxscript

Hi! If you send me some samples from SB3, I'm sure I can edit script to import models from SB3 :)
by zaramot
Tue Mar 25, 2014 5:17 pm
Forum: 3D/2D models
Topic: SWTOR .gr2 model import maxscript
Replies: 17
Views: 11166

Re: SWTOR .gr2 model import maxscript

I tested all model samples and they imported fine. Check first post for updated scripts.

ImageImage
by zaramot
Tue Mar 25, 2014 2:10 pm
Forum: 3D/2D models
Topic: SWTOR .gr2 model import maxscript
Replies: 17
Views: 11166

Re: SWTOR .gr2 model import maxscript

Hi! Thanks for sample, I fixed script to import Agent's ship. But it would be great, if you send me more ships to test.

ImageImage
by zaramot
Tue Mar 25, 2014 9:02 am
Forum: 3D/2D models
Topic: Sengoku Basara 4 (PS3) .mod maxscript
Replies: 8
Views: 5470

Sengoku Basara 4 (PS3) .mod maxscript

Hi guys! Here's maxscripts to import Sengoku Basara 4 models with bones+weights (3ds max 2009-2011) 2012 version too (not confirmed). Report errors and bugs here (they could be :)) PS3 version of the game http://i.piccy.info/i9/a1efec816c65fc5952bf4e83a1e4bd60/1395485662/36784/714029/seng_800.jpg ht...