Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Offering 35$ for writing import max script

Post questions about game models here, or help out others!
lumis
beginner
Posts: 38
Joined: Sat Nov 30, 2013 9:32 pm
Has thanked: 29 times
Been thanked: 1 time

Re: Offering 35$ for writing import max script

Post by lumis »

Here's a source package reupload cuz previous link is dead, these are the official tuts/docs/sources/compiled files from game owners, missing import sources :(
http://www.multiupfile.com/f/947da63e

For more file samples you should download full game client, files aren't packed so you just need to look through folders to get files
And that's right there are many different in the client, so if there will be any questions feel free to ask ill try to explain everything as accurate as possible.
Last edited by lumis on Sat Nov 14, 2015 3:46 pm, edited 2 times in total.
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Offering 35$ for writing import max script

Post by zaramot »

Those bone names aren't a problem.
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
lumis
beginner
Posts: 38
Joined: Sat Nov 30, 2013 9:32 pm
Has thanked: 29 times
Been thanked: 1 time

Re: Offering 35$ for writing import max script

Post by lumis »

Shouldn't boot mesh move along with the bone, since it's skinned? or its just cuz of this psk format?

And well the most important question are you going to finish the import plugin/script so we could "finalize" the 35$ deal?^^
Last edited by lumis on Thu Dec 04, 2014 11:08 am, edited 1 time in total.
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Offering 35$ for writing import max script

Post by zaramot »

You moved wrong bone, it's some extra bone which is not usable by this armor. Boots works fine for me
Making model-import scripts, PM
lumis
beginner
Posts: 38
Joined: Sat Nov 30, 2013 9:32 pm
Has thanked: 29 times
Been thanked: 1 time

Re: Offering 35$ for writing import max script

Post by lumis »

Indeed my fault :wink:
Last edited by lumis on Sat Nov 14, 2015 3:47 pm, edited 2 times in total.
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Offering 35$ for writing import max script

Post by zaramot »

I already have a client, drop items are working. But I think I will not support land, trees or terrain. Just Player models, Monsters and NPC, maybe some other files you mentioned about would work too.
Making model-import scripts, PM
lumis
beginner
Posts: 38
Joined: Sat Nov 30, 2013 9:32 pm
Has thanked: 29 times
Been thanked: 1 time

Re: Offering 35$ for writing import max script

Post by lumis »

Well okay, I just PMed you, so pm me back when you read it :)
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Offering 35$ for writing import max script

Post by zaramot »

Hi! So, here's maxscript to import models. I tried a lot of them, and got bored lol So, now it's up to you. If you want load models like weapons/dropitems and those like a bridge on the pic. Just skip first pop-up window (bone import part) and import mesh with a second window (some may not work xD).

ImageImage
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
lumis
beginner
Posts: 38
Joined: Sat Nov 30, 2013 9:32 pm
Has thanked: 29 times
Been thanked: 1 time

Re: Offering 35$ for writing import max script

Post by lumis »

Woot nice ;d some things i've noticed so far:

-after import models/bones lie on the ground every model/bones position is fixed in file somehow, and they basically "stand"
-how to skip this 1st window?:p
-no chance to import anims? tried to import them with mine importer and max crashed, needed much
Last edited by lumis on Sat Nov 14, 2015 3:48 pm, edited 2 times in total.
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Offering 35$ for writing import max script

Post by zaramot »

Can you export animation in .fbx (few samples)? I don't have 3ds max 8 to use old plugin
Making model-import scripts, PM
lumis
beginner
Posts: 38
Joined: Sat Nov 30, 2013 9:32 pm
Has thanked: 29 times
Been thanked: 1 time

Re: Offering 35$ for writing import max script

Post by lumis »

2 samples for now, if you need more or if anything is wrong with those let me know.

other samples in .max format, this is how it should look after import (base position of mesh/bone/anims) otherwise it wouldn't be possible to export them back to the game.
Last edited by lumis on Sat Nov 14, 2015 3:49 pm, edited 1 time in total.
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Offering 35$ for writing import max script

Post by zaramot »

Fixed

ImageImage
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM
lumis
beginner
Posts: 38
Joined: Sat Nov 30, 2013 9:32 pm
Has thanked: 29 times
Been thanked: 1 time

Re: Offering 35$ for writing import max script

Post by lumis »

Woah that was fast ^^ looks good.
User avatar
zaramot
double-veteran
double-veteran
Posts: 783
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 855 times

Re: Offering 35$ for writing import max script

Post by zaramot »

Did you tried to export them back in game? How they look there?
Making model-import scripts, PM
lumis
beginner
Posts: 38
Joined: Sat Nov 30, 2013 9:32 pm
Has thanked: 29 times
Been thanked: 1 time

Re: Offering 35$ for writing import max script

Post by lumis »

Doesn't work and its not supposed to cuz it's animated armor, i'd need a skinned mesh only without animation then i could try to export it.
Last edited by lumis on Sat Nov 14, 2015 3:49 pm, edited 3 times in total.
Post Reply