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by Gh0stBlade
Sun Dec 11, 2011 2:41 am
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 7223

Re: Mass Effect 3 [.AFC]

I don't think you've converted the audio files at all. Are you trolling me? It seems that i've done exactly everything you say, I can split the AFC files perfectly fine. The problem is the ww2ogg, it's not working at all. I know it's not the splitter because i've extracted them manually a few days b...
by Gh0stBlade
Sat Dec 10, 2011 6:14 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 7223

Re: Mass Effect 3 [.AFC]

I see what you did wrong. You forgot to extract "packed_codebooks.bin" from the ww2ogg zip file. You should redownload it and extract everything: http://hcs64.com/files/ww2ogg019.zip (man I wish other people would help me out on this forum as much as I'm helping you now) That doesn't make...
by Gh0stBlade
Sat Dec 10, 2011 4:09 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 7223

Re: Mass Effect 3 [.AFC]

The contents of this post was deleted because of possible forum rules violation.
by Gh0stBlade
Sat Dec 10, 2011 2:53 am
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 7223

Re: Mass Effect 3 [.AFC]

I followed what you say and I get: KRO001_AUDIOLOG_03_A_D_INT.AFC] Warning: For string found at: 0x00000000, total file end will go past the end of the file (00650000) Extracted [KRO001_AUDIOLOG_03_A_D_INT_00000000.wwise] begining at 0x00000000, for string found at: 0x00000000, with size 0x00650008...
by Gh0stBlade
Fri Dec 09, 2011 5:25 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 7223

Re: Mass Effect 3 [.AFC]

I followed what you say and I get: KRO001_AUDIOLOG_03_A_D_INT.AFC] Warning: For string found at: 0x00000000, total file end will go past the end of the file (00650000) Extracted [KRO001_AUDIOLOG_03_A_D_INT_00000000.wwise] begining at 0x00000000, for string found at: 0x00000000, with size 0x00650008 ...
by Gh0stBlade
Thu Dec 08, 2011 8:57 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 7223

Re: Mass Effect 3 [.AFC]

I figured all that out, the problem is there is no button to extract ;/ This program is buggy now I can't even drag the file in itself. You'll have to go to the Advanced cutter, configure it as I said and then drag the files onto the screen. I honestly have no idea why you wouldn't be able to drag ...
by Gh0stBlade
Thu Dec 08, 2011 8:40 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 7223

Re: Mass Effect 3 [.AFC]

It's because there are multiple audio files in an AFC file. Use VGMToolbox's cutter to look for RIFX headers and convert the output files with ww2ogg. That's what I did, at least (I have all the music from it). :) Is there a more specific steps. The look for RIFX headers doesn't really help much. I...
by Gh0stBlade
Thu Dec 08, 2011 8:02 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 7223

Re: Mass Effect 3 [.AFC]

Droolie wrote:It's because there are multiple audio files in an AFC file. Use VGMToolbox's cutter to look for RIFX headers and convert the output files with ww2ogg. That's what I did, at least (I have all the music from it). :)
Is there a more specific steps. The
look for RIFX headers
doesn't really help much.
by Gh0stBlade
Thu Dec 08, 2011 7:32 pm
Forum: Audio file formats
Topic: Mass Effect 3 [.AFC]
Replies: 22
Views: 7223

Mass Effect 3 [.AFC]

Hello, I cannot extract/convert the Mass Effect 3 .AFC with the current tools which work for Mass Effect 2/Gears Of War 3. It seems that the format has been changed slightly.

Can someone take a look for me please?

Regards

Solved
by Gh0stBlade
Thu Dec 08, 2011 7:16 pm
Forum: Graphic file formats
Topic: L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont
Replies: 5
Views: 2339

Re: L4D/Alien Swarm/Portal 2/Dino D-Day/CS:GO .vfont

they revealed a code snippet that suggests Valve might be working on Half Life Episode 3." They revealed only file names in directory structure. The files were most likely removed from the CBT after the leak. Dont be a retard. Leaked code includes src/utils/vfont/vfont.cpp src/utils/vfont/vfon...
by Gh0stBlade
Thu Dec 08, 2011 7:12 pm
Forum: Compressed files and methods
Topic: BioHazard Revival Selection RE4 RECV PS3 & PS3 RE5
Replies: 4
Views: 2265

Re: BioHazard Revival Selection RE4 RECV PS3 & PS3 RE5

The Biohazard 5/Resident Evil5 5 Extractor works partially on Code Veronica X HD collection (PS3). The Arc format must've been slightly adjusted, there is an issue with the name of the files? Don't know about a fix but I did extract and convert some textures. Model format is not the same as Resident...
by Gh0stBlade
Thu Nov 24, 2011 9:35 pm
Forum: Graphic file formats
Topic: Rayman Origins image format.
Replies: 26
Views: 6057

Re: Rayman Origins image format.

I am aware that there are some transparency issues with some textures. I've no idea why this is happening myself. Some are working perfect, some aren't. I'll take a look later since i'm abit busy right now.
by Gh0stBlade
Thu Nov 24, 2011 7:54 pm
Forum: Graphic file formats
Topic: Rayman Origins image format.
Replies: 26
Views: 6057

Re: Rayman Origins image format.

Okay, it seems that Aluigi is busy. Someone else can have a go at fixing the script P: Yeah it's a messy script, just rushed and it's my first one! There is an issue where the DDS header is inserted before the original header, it doesn't overwrite the original header. Open the image in hex editor an...
by Gh0stBlade
Thu Nov 24, 2011 5:53 pm
Forum: Graphic file formats
Topic: Rayman Origins image format.
Replies: 26
Views: 6057

Re: Rayman Origins image format.

Great! If you'd give your script so far to me, I could adapt it so it overwrites the current one. :) EDIT -> You might also have gotten the height wrong for that texture (but I'm not sure at all about this), because the bottom image (which is the left and right side of the top image) should be just...
by Gh0stBlade
Thu Nov 24, 2011 2:11 pm
Forum: Graphic file formats
Topic: Rayman Origins image format.
Replies: 26
Views: 6057

Re: Rayman Origins image format.

Here's another sample. i'm not any good at quickbms scripts....

Image

Ok im new to quickbms, I can insert the DDS header, but I can't make it overwrite the original header ;(