thanks a lot Rheini.
Today I downloaded the demo of Stronghold 2 for Windows. The gr2 files aren't archived nor compressed. The import/export worked like a charm. Info and screens in the
The game "Legend - Hand of God" (demo here ) is a granny3d powered game. In the data forlder the data are archived in pak format, with a dat file linked to every archive. In other words, for every .pak , there's a pak.dat file. I think that the data aren't compressed at all. The pack files...
OK. Here we go. I updated the site with the new downloads for the MAX plugin, the Mesh converter, the exporter, and new step-by-step docs. I think there's all an indie developper needs to take a look at the work of the pros. Nonetheless, the willing modders should use those tools carefully, because ...
Sorry for the delay. :oops: Actually I finished updating the plugin and the converter and I wrote all the docs, but still there's something keeping me working on this. I'm trying to collect most of the games licensed for the grannny format, and my findings were unexpected. For example: Anno 1701, wh...
Ok that's it. Here are two shots of vertex weight in max and milkshape. http://img58.imageshack.us/img58/2088/screenhunter02may232028cu7.th.jpg http://img389.imageshack.us/img389/504/screenhunter04may232028zn9.th.jpg Tomorrow I will pack all the stuff (binary. source, tools) and I'll write a tutoria...
Today I discovered that there's an exporter!. 8D The Obsidian Expotron utility (only for max 7/8) has a granny exporter. Right now I'm still focused on the importer plugin (gave up on the textures side) but I tried an export from max 7 and something happened. The export isn't perfect but it's a star...
sorry, I keep posting my progress as if this were my blog. :wink: I combined the two tools. The plugin imports the skeleton and the animations, as usual but it also exports the skeleton in smd format. the grnreader append to that file the mesh data with the vertex weighted to the bones (still in smd...
It seems that the screenshot is taken from the perpective view of the modeler. So the texture could be automatically scaled down, but actually the resolution is higher. Further the editor likely displays only the diffuse map without bump or specular maps. At least this is what happens in 3dsMax. To ...
Ok. I created a site with all the infos I got so far about the granny powered games and the related tools. There you can download my plugin compiled for 3dsmax 2008, and the source for all the max versions and gmax. I also updated the grnreader source & binary that now outputs skinnable meshes. ...
ok Sorry for the third post in a row, but in this forum there's not the modify option. i post here a little video showing the skeleton and animation importer. I had to swith back in 3dsmax format because the SMD format doesn't support this kind of keyframe manipulation (the rotation and position key...
I'm not a real programmer, though I have some knowledge about game development. I'm interested in this topic because I want to create a plugin to grab the gr2 animations. To me the geometry is not interesting (though is useful to have) but the real divide between a professional product and an indie ...
Turfster, your work is really fantastic! I'm trying to develop an indie action game, so look into the archives and see all the level geometry and models is really inspiring. It's incredible to see how simple are the textures, the geometry, the lighting on geometry level is drawn directly on the text...