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by Darko
Fri Jan 15, 2021 11:40 pm
Forum: Game Archive
Topic: Shin Sakura Taisen / Sakura Wars (PS4)
Replies: 14
Views: 5908

Re: Shin Sakura Taisen / Sakura Wars (PS4)

And what about textures??
by Darko
Mon Sep 14, 2020 2:32 am
Forum: Graphic file formats
Topic: DOAX3 texch format
Replies: 1
Views: 785

DOAX3 texch format

Hi, I hope someone can check this pls:

http://www.mediafire.com/file/h05fu7io2h3wma0/file
by Darko
Sun Jul 12, 2020 7:44 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 209
Views: 88337

Re: Final Fantasy 7 remake

There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
by Darko
Sun Feb 02, 2020 8:52 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168673

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Stupid question about DOA6, the breasts are not rigged or they are influeced by the softbodies engine?
by Darko
Wed Jun 26, 2019 12:46 am
Forum: 3D/2D models
Topic: Dead or Alive Xtreme 3 Venus (.tmc)
Replies: 4
Views: 1738

Re: Dead or Alive Xtreme 3 Venus (.tmc)

DOAX3 from PS4?? There's already a blender importer.
by Darko
Tue Mar 26, 2019 4:17 am
Forum: 3D/2D models
Topic: 3dmigoto model ripping
Replies: 3
Views: 4000

Re: 3dmigoto model ripping

I can rip rigged models from certain games like doa6 and doaxv. I hope someone can make a tutorial about how to rip models, should be useful.
by Darko
Mon Feb 11, 2019 5:47 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73199

Re: Resident Evil 2 Remake - demo PAK file

yes: tools, model merger
by Darko
Fri Feb 08, 2019 4:32 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73199

Re: Resident Evil 2 Remake - demo PAK file

cashgrany wrote:Hello ;
How do we extract the .tex files; textures?
Read the thread.
by Darko
Wed Jan 30, 2019 8:51 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73199

Re: Resident Evil 2 Remake - demo PAK file

iammhk128 wrote:http://dl2.dlfox.com/PS4/DELETED/bandic ... 51-367.mp4

NOT WORK xentax

PLZ HELP
Use the max script.
by Darko
Mon Jan 28, 2019 5:58 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73199

Re: Resident Evil 2 Remake - demo PAK file

I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces. Yup, but I guess most of ppl using Blender tool, right? I still haven't had much reports on skinned meshes from friend of mine, except one, I fixed maxscript for rigged ...
by Darko
Wed Jan 16, 2019 3:52 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73199

Re: Resident Evil 2 Remake - demo PAK file

Does someone know where the models are stored??, I have checked the streaming folders but there's only textures there.

Edit:

Nevermind, I already found the models.