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Search found 720 matches
- Fri Jan 15, 2021 11:40 pm
- Forum: Game Archive
- Topic: Shin Sakura Taisen / Sakura Wars (PS4)
- Replies: 14
- Views: 5908
Re: Shin Sakura Taisen / Sakura Wars (PS4)
And what about textures??
- Tue Oct 06, 2020 1:37 am
- Forum: 3D/2D models
- Topic: Bleach Soul Resurreccion Model/Animation Tool
- Replies: 8
- Views: 3338
- Mon Sep 14, 2020 2:32 am
- Forum: Graphic file formats
- Topic: DOAX3 texch format
- Replies: 1
- Views: 785
- Thu Aug 06, 2020 5:55 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168673
- Sun Jul 12, 2020 7:44 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
- Sun Mar 15, 2020 8:56 pm
- Forum: 3D/2D models
- Topic: Granblue Fantasy Versus
- Replies: 2
- Views: 1488
- Sun Feb 02, 2020 8:52 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168673
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Stupid question about DOA6, the breasts are not rigged or they are influeced by the softbodies engine?
- Wed Jun 26, 2019 12:46 am
- Forum: 3D/2D models
- Topic: Dead or Alive Xtreme 3 Venus (.tmc)
- Replies: 4
- Views: 1738
Re: Dead or Alive Xtreme 3 Venus (.tmc)
DOAX3 from PS4?? There's already a blender importer.
- Tue Mar 26, 2019 4:17 am
- Forum: 3D/2D models
- Topic: 3dmigoto model ripping
- Replies: 3
- Views: 4000
Re: 3dmigoto model ripping
I can rip rigged models from certain games like doa6 and doaxv. I hope someone can make a tutorial about how to rip models, should be useful.
- Wed Mar 06, 2019 2:28 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785881
- Mon Feb 11, 2019 5:47 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73199
Re: Resident Evil 2 Remake - demo PAK file
yes: tools, model merger
- Fri Feb 08, 2019 4:32 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73199
Re: Resident Evil 2 Remake - demo PAK file
Read the thread.cashgrany wrote:Hello ;
How do we extract the .tex files; textures?
- Wed Jan 30, 2019 8:51 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73199
Re: Resident Evil 2 Remake - demo PAK file
Use the max script.
- Mon Jan 28, 2019 5:58 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73199
Re: Resident Evil 2 Remake - demo PAK file
I noticed the maxscript is not applying the vertex normals, any chance to see a upgrade for this? Its mostly noticeable in Faces. Yup, but I guess most of ppl using Blender tool, right? I still haven't had much reports on skinned meshes from friend of mine, except one, I fixed maxscript for rigged ...
- Wed Jan 16, 2019 3:52 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73199
Re: Resident Evil 2 Remake - demo PAK file
Does someone know where the models are stored??, I have checked the streaming folders but there's only textures there.
Edit:
Nevermind, I already found the models.
Edit:
Nevermind, I already found the models.