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Resident Evil 2 Remake - demo PAK file
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Re: Resident Evil 2 Remake - demo PAK file
you don't have to process pak files with xentax, only textures and mesh, to process pak files use quickbms with re2unpack
- CzlowiekDrzewo
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Re: Resident Evil 2 Remake - demo PAK file
Appreciate all the help in this thread. I ran into another problem though. I'm at the stage of importing the .smc into Blender but I can't enable the script. I get and error:
I tried few older versions and I get pretty much the same thing on every one of them.
EDIT: Nevermind, it's an addon for 2.80. I'm a dumbass.
Code: Select all
Traceback (most recent call last):
File "D:\XXXXX\Blender Foundation\Blender\2.79\scripts\modules\addon_utils.py", line 331, in enable
mod = __import__(module_name)
File "C:\Users\XXXXXX\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\smc_import.py", line 561
filter_glob: StringProperty(
^
SyntaxError: invalid syntax
EDIT: Nevermind, it's an addon for 2.80. I'm a dumbass.
Re: Resident Evil 2 Remake - demo PAK file
Is there any way to import the animation files in 3ds max ?
Re: Resident Evil 2 Remake - demo PAK file
I modified the script to work with Blender 2.78 , using GlemyToto's version as a template
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Re: Resident Evil 2 Remake - demo PAK file
thank you so much Darko ; I had misread; is it normal that some texture is blank?
Re: Resident Evil 2 Remake - demo PAK file
I extracted files from re_chunk_000.pak by quickbms. I got files with .dat and .pfb adn other extensions. What should I do next ?
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Re: Resident Evil 2 Remake - demo PAK file
Resident Evil 2 Remake - [RE2] - [PC]/b]
fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19
I recommend using the .gltf file format for exporting
Supported:
1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334)
2. Auto texturing and material parameter parsing.
3. Textures (*.10)
Have fun.
fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19
I recommend using the .gltf file format for exporting
Supported:
1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334)
2. Auto texturing and material parameter parsing.
3. Textures (*.10)
Have fun.
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Click the thanks button if I helped!
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Re: Resident Evil 2 Remake - demo PAK file
Gh0stBlade wrote:Resident Evil 2 Remake - [RE2] - [PC]/b]
fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19
I recommend using the .gltf file format for exporting
Supported:
1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334)
2. Auto texturing and material parameter parsing.
3. Textures (*.10)
Have fun.
Autotextures doesn't work for me
EDIT:
The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please?
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Re: Resident Evil 2 Remake - demo PAK file
It's not a bug in the code. Problem is some mdf files weren't named the same as the mesh file so you have to rename them manually. I could create some code that scans for certain suffixes but it's just a hack (and i don't like hacks in code).fil1969 wrote: Autotextures doesn't work for me
EDIT:
The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please?
Click the thanks button if I helped!
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Re: Resident Evil 2 Remake - demo PAK file
Some? Almost all! anyway ok, just to be sure what i have to do.Gh0stBlade wrote:It's not a bug in the code. Problem is some mdf files weren't named the same as the mesh file so you have to rename them manually. I could create some code that scans for certain suffixes but it's just a hack (and i don't like hacks in code).fil1969 wrote: Autotextures doesn't work for me
EDIT:
The noesis console said: Failed to open material file "mesh.mdf2.10" of course!! Is a "mat.mdf2.10" i renamed it and it loads textures. Could you edit the script, please?
btw thanks, even with this "problem",your script save a lot of work