Important information: this site is currently scheduled to go offline indefinitely by end of the year.
3dmigoto model ripping
-
- ultra-n00b
- Posts: 8
- Joined: Fri May 20, 2011 12:56 am
- Has thanked: 2 times
- Been thanked: 2 times
3dmigoto model ripping
Hi, everybody, there is dx11 wrapper called 3dmigoto, among many other options it can dump index and vertex buffers as a text file. There is a blender importer but it says "Only draw calls using single vertex buffer and single index buffer are supported". Every game I've tried to rip models from apparently uses more. Is there any way to update blender importer or maybe make obj converter or noesis plugin? By the way, it says it rips more stuff than ninja ripper.
You do not have the required permissions to view the files attached to this post.
- shakotay2
- MEGAVETERAN
- Posts: 4286
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1147 times
- Been thanked: 2242 times
Re: 3dmigoto model ripping
Assumed you don't need tangents and binormals simply delete this from the vb0 txt file:
Code: Select all
element[3]:
SemanticName: TANGENT
SemanticIndex: 0
Format: R16G16B16A16_SNORM
InputSlot: 1
AlignedByteOffset: 0
InputSlotClass: per-vertex
InstanceDataStepRate: 0
element[4]:
SemanticName: BINORMAL
SemanticIndex: 0
Format: R16G16B16A16_SNORM
InputSlot: 1
AlignedByteOffset: 8
InputSlotClass: per-vertex
InstanceDataStepRate: 0
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: 3dmigoto model ripping
Sorry to bring up an old topic, but I ran into the same issue and was able to work around it. I wrote a pair of python scripts that 1. merge the vertex buffers into a single buffer compatible with the import plugin, and 2. split them back up for re-injection into the game (assuming you want to do that). I'm posting here because this thread comes up when I search for the error message, so hopefully this helps someone at some point!
https://github.com/eArmada8/vbuffer_mer ... t/releases
I wrote this using trails of cold steel 4, and I didn't find any other games using multiple vertex buffers so it's untested with other games. I'm not a programmer by trade, and I hope others can take these scripts and make them better.
https://github.com/eArmada8/vbuffer_mer ... t/releases
I wrote this using trails of cold steel 4, and I didn't find any other games using multiple vertex buffers so it's untested with other games. I'm not a programmer by trade, and I hope others can take these scripts and make them better.