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Search found 8 matches
- Wed Jul 20, 2022 7:25 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 49147
Re: Megatextures research
Hello! I've been the whole day scouting awesome Xentax for every piece of reference to RAGE and thanks to that I managed to get .resource extracted and have models in usable formats for characters and weapons. The missing piece of the puzzle is textures , and reading this thread was very exiting for...
- Thu Jul 04, 2019 4:10 am
- Forum: Game Archive
- Topic: Doom 3 (Xbox) .GOB file
- Replies: 18
- Views: 8294
- Thu Feb 28, 2019 5:55 pm
- Forum: 3D/2D models
- Topic: fallout new vegas map to blender
- Replies: 5
- Views: 2498
Re: fallout new vegas map to blender
If you only want the terrain maybe you can make a plane and add a displacement modifier with the heightmap of NV game world.
He's the hegihtmap: https://www.nexusmods.com/newvegas/images/31353
He's the hegihtmap: https://www.nexusmods.com/newvegas/images/31353
- Thu Feb 28, 2019 4:54 pm
- Forum: 3D/2D models
- Topic: fallout new vegas map to blender
- Replies: 5
- Views: 2498
Re: fallout new vegas map to blender
What do you mean by entire map? terrain + LOD or just Terrain?
I don't think there's a nice and easy way to do it, I would try Ninjaripper.
I don't think there's a nice and easy way to do it, I would try Ninjaripper.
- Mon Feb 25, 2019 1:37 am
- Forum: 3D/2D models
- Topic: .Lwo and .Md5mesh binarised models (Doom 3 BFG Edition).
- Replies: 0
- Views: 608
.Lwo and .Md5mesh binarised models (Doom 3 BFG Edition).
Hi again. I'm having troubles with the binarised model format Id used in Doom 3 BFG Edition. Do someone knows how can I turn a . b lwo/. b md5mesh back to a regular and usable .lwo/.md5mesh ? I'll leave some samples here just in case: .lwo/.blwo samples: https://www.mediafire.com/file/3jnvo1tkjddxxx...
- Sun Feb 17, 2019 7:22 am
- Forum: Graphic file formats
- Topic: .bimage of Doom 3 BFG Edition.
- Replies: 7
- Views: 5198
Re: .bimage of Doom 3 BFG Edition.
Oh I see. Then probably the game treat textures in a way I'm not use to, I wish I know more about id tech 5 dealing with texture channels. This is the texture: https://i.imgur.com/tPjINC1.jpg Inspecting the channels I found this: Red Channel: https://i.imgur.com/vnUKmyU.jpg Green Channel: https://i....
- Sat Feb 16, 2019 6:30 pm
- Forum: Graphic file formats
- Topic: .bimage of Doom 3 BFG Edition.
- Replies: 7
- Views: 5198
Re: .bimage of Doom 3 BFG Edition.
Hi Acewell, thanks for your response! The samples are taken from the PC version, it seems like the script is working to some extent. Specular maps seems to appear correctly, but diffuse and normal maps have problems with their channels, for instance the normal map's blue channel has no data, and wha...
- Sat Feb 16, 2019 6:41 am
- Forum: Graphic file formats
- Topic: .bimage of Doom 3 BFG Edition.
- Replies: 7
- Views: 5198
.bimage of Doom 3 BFG Edition.
Hi, I looked around this forum for very long (this place is useful and awesome) and I found topics about the .bimage format for several games, among them RAGE, Wolfenstein TNO, Dishonored 1/2, The Evil Within 1/2. I was wondering if the case of Doom 3 BFG Edition's .bimage format could be treated to...