Hi again.
I'm having troubles with the binarised model format Id used in Doom 3 BFG Edition.
Do someone knows how can I turn a .blwo/.bmd5mesh back to a regular and usable .lwo/.md5mesh?
I'll leave some samples here just in case:
.lwo/.blwo samples:
https://www.mediafire.com/file/3jnvo1tk ... s.rar/file
.md5mesh/.bmd5mesh samples:
https://www.mediafire.com/file/536mpphv ... s.rar/file
I would greatly appreaciate any insight you can provide me about this, thank you!
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