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by Maron19
Sun Nov 07, 2021 10:07 pm
Forum: Game Localization
Topic: Resident Evil 0 - GMD files
Replies: 2
Views: 2713

Re: gmd files [RE0]

I put a txt file to show that ARCTool doesn't extract files from gmd correctly. Kuriimu 2 doesn'tt support Resident evil at all, the game selection window is displayed, but none of the RE series.
by Maron19
Sun Nov 07, 2021 10:05 pm
Forum: Game Archive
Topic: Android obb file
Replies: 2
Views: 673

Re: Android obb file

I tried Deus Ex the Fall a long time ago and replacing files after opening the archive with 7zip causes the game to not load.
by Maron19
Thu Nov 04, 2021 9:28 pm
Forum: Game Archive
Topic: Android obb file
Replies: 2
Views: 673

Android obb file

Hey, is there any proven way to package an android .obb file? Simply opening it in 7zip as an archive and replacing the translated files will prevent the game from starting.
by Maron19
Thu Nov 04, 2021 9:26 pm
Forum: Game Localization
Topic: Resident Evil 0 - GMD files
Replies: 2
Views: 2713

Resident Evil 0 - GMD files

I would like to translate Resident Evil 0. The subtitles are in arc files, I unpacked them ARCTool, there are gmd files inside. Apparently, they can also be unpacked ARCTool, unfortunately there are text files with strange values inside (I attach such a file for inspection). I also found a great Kur...
by Maron19
Sun Sep 26, 2021 6:37 pm
Forum: Audio file formats
Topic: wavescan.bms file names
Replies: 7
Views: 3102

Re: wavescan.bms file names

Cool, it seems that everything works :) After Lara Croft, I didn't think that someone here would help us with our hobby of translating games... I will certainly include you in the dubbing authors. I don't want to abuse your courtesy, but could you please give me any more hint on how to repack the fi...
by Maron19
Sun Sep 26, 2021 4:30 pm
Forum: Audio file formats
Topic: wavescan.bms file names
Replies: 7
Views: 3102

Re: wavescan.bms file names

Maybe send me a private message? People create something and then don't care about it, I'm not going to abandon my plans to create dubbing for this game for that. Nobody asked Square Enix for permission when creating the subtitles ...
by Maron19
Sat Sep 25, 2021 4:41 pm
Forum: Audio file formats
Topic: wavescan.bms file names
Replies: 7
Views: 3102

Re: wavescan.bms file names

Thanks for the answer. I wrote to the repository owner because there is an error when extracting the bnk file and the files only have the extension .wem and most of them are omitted. Unfortunately, another month passes and there is no answer. I need proper pck filenames because I want to do dubbing ...
by Maron19
Sat Sep 25, 2021 12:40 am
Forum: Audio file formats
Topic: wavescan.bms file names
Replies: 7
Views: 3102

wavescan.bms file names

I wanted to extract the pck files from Life is Strange and I have a problem with the names of the extracted files. Wavescan.bms gives the name of the first tag it encounters at the specified location. Unfortunately, some files have the marker_silence tag. File fragment: [LIST�...adtllabl......DNE_WA...
by Maron19
Tue Jul 28, 2020 5:47 pm
Forum: Game Localization
Topic: Language codes in LCToO
Replies: 4
Views: 1449

Re: Language codes in LCToO

This isn't the point. I have added dialogues. It's just about locals.bin. The whole menu is in it, etc. It is in the file eg bigfile_RUSSIAN.000.tiger When unpacking, locals.bin goes to the folder whose name is also the language code, and each language has a different name, according to what I wrote...
by Maron19
Tue Jul 28, 2020 1:45 pm
Forum: Game Localization
Topic: Language codes in LCToO
Replies: 4
Views: 1449

Re: Language codes in LCToO

I don't really understand ... I got the language codes from all the game's language files. The other languages ​​are implemented in exe, but they don't have their own files, hence I don't know what the codes will be in the language file. And to create it I need this code.
by Maron19
Thu Jul 09, 2020 11:53 pm
Forum: Game Localization
Topic: Language codes in LCToO
Replies: 4
Views: 1449

Language codes in LCToO

Can someone help me or say on some list fill in the missing language codes from locals. bin in Lara Croft and the Temple of Osiris FFFFFD81 0.lang_english FFFFFD82 1.lang_french FFFFFD84 2.lang_german FFFFFD88 3.lang_italian FFFFFD90 4.lang_spanish FFFFFDA0 5.lang_japanese FFFFFDC0 6.lang_portuguese...
by Maron19
Fri Mar 27, 2020 9:31 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73244

Re: Resident Evil 2 Remake - demo PAK file

That's what I thought, you do these different unpacker, but everything unfinished, barely working ...
by Maron19
Mon Mar 23, 2020 3:50 pm
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 142
Views: 73244

Re: Resident Evil 2 Remake - demo PAK file

Ekey wrote: Sun Dec 29, 2019 11:18 pm Hook is updated for latest game version. Now only unique names will be recorded. here :)
Is this a joke? It doesn't work at all, even the game doesn't start, totally pointless.
by Maron19
Fri Feb 01, 2019 8:31 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 173
Views: 96766

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

I wrote in other topics, but unfortunately they are already archived. I need help with bigfile.000.tiger files in Lara Croft ToO. I want to translate this game, but Ekey's unpacker aurora is no longer working (unknown folders are created), and there is no translatr tool here. Unfortunately, I can no...
by Maron19
Thu Jan 10, 2019 2:47 pm
Forum: Game Archive
Topic: [PC] Lara Croft and the Guardian of Light - bigfile.00*
Replies: 8
Views: 3741

Re: [PC] Lara Croft and the Guardian of Light - bigfile.00*

This program does not work with me, but it should be a newer version, only the links no longer work.