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Search found 17 matches
- Sun Nov 07, 2021 10:07 pm
- Forum: Game Localization
- Topic: Resident Evil 0 - GMD files
- Replies: 2
- Views: 2713
Re: gmd files [RE0]
I put a txt file to show that ARCTool doesn't extract files from gmd correctly. Kuriimu 2 doesn'tt support Resident evil at all, the game selection window is displayed, but none of the RE series.
- Sun Nov 07, 2021 10:05 pm
- Forum: Game Archive
- Topic: Android obb file
- Replies: 2
- Views: 673
Re: Android obb file
I tried Deus Ex the Fall a long time ago and replacing files after opening the archive with 7zip causes the game to not load.
- Thu Nov 04, 2021 9:28 pm
- Forum: Game Archive
- Topic: Android obb file
- Replies: 2
- Views: 673
Android obb file
Hey, is there any proven way to package an android .obb file? Simply opening it in 7zip as an archive and replacing the translated files will prevent the game from starting.
- Thu Nov 04, 2021 9:26 pm
- Forum: Game Localization
- Topic: Resident Evil 0 - GMD files
- Replies: 2
- Views: 2713
Resident Evil 0 - GMD files
I would like to translate Resident Evil 0. The subtitles are in arc files, I unpacked them ARCTool, there are gmd files inside. Apparently, they can also be unpacked ARCTool, unfortunately there are text files with strange values inside (I attach such a file for inspection). I also found a great Kur...
- Sun Sep 26, 2021 6:37 pm
- Forum: Audio file formats
- Topic: wavescan.bms file names
- Replies: 7
- Views: 3102
Re: wavescan.bms file names
Cool, it seems that everything works :) After Lara Croft, I didn't think that someone here would help us with our hobby of translating games... I will certainly include you in the dubbing authors. I don't want to abuse your courtesy, but could you please give me any more hint on how to repack the fi...
- Sun Sep 26, 2021 4:30 pm
- Forum: Audio file formats
- Topic: wavescan.bms file names
- Replies: 7
- Views: 3102
Re: wavescan.bms file names
Maybe send me a private message? People create something and then don't care about it, I'm not going to abandon my plans to create dubbing for this game for that. Nobody asked Square Enix for permission when creating the subtitles ...
- Sat Sep 25, 2021 4:41 pm
- Forum: Audio file formats
- Topic: wavescan.bms file names
- Replies: 7
- Views: 3102
Re: wavescan.bms file names
Thanks for the answer. I wrote to the repository owner because there is an error when extracting the bnk file and the files only have the extension .wem and most of them are omitted. Unfortunately, another month passes and there is no answer. I need proper pck filenames because I want to do dubbing ...
- Sat Sep 25, 2021 12:40 am
- Forum: Audio file formats
- Topic: wavescan.bms file names
- Replies: 7
- Views: 3102
wavescan.bms file names
I wanted to extract the pck files from Life is Strange and I have a problem with the names of the extracted files. Wavescan.bms gives the name of the first tag it encounters at the specified location. Unfortunately, some files have the marker_silence tag. File fragment: [LIST�...adtllabl......DNE_WA...
- Tue Jul 28, 2020 5:47 pm
- Forum: Game Localization
- Topic: Language codes in LCToO
- Replies: 4
- Views: 1449
Re: Language codes in LCToO
This isn't the point. I have added dialogues. It's just about locals.bin. The whole menu is in it, etc. It is in the file eg bigfile_RUSSIAN.000.tiger When unpacking, locals.bin goes to the folder whose name is also the language code, and each language has a different name, according to what I wrote...
- Tue Jul 28, 2020 1:45 pm
- Forum: Game Localization
- Topic: Language codes in LCToO
- Replies: 4
- Views: 1449
Re: Language codes in LCToO
I don't really understand ... I got the language codes from all the game's language files. The other languages are implemented in exe, but they don't have their own files, hence I don't know what the codes will be in the language file. And to create it I need this code.
- Thu Jul 09, 2020 11:53 pm
- Forum: Game Localization
- Topic: Language codes in LCToO
- Replies: 4
- Views: 1449
Language codes in LCToO
Can someone help me or say on some list fill in the missing language codes from locals. bin in Lara Croft and the Temple of Osiris FFFFFD81 0.lang_english FFFFFD82 1.lang_french FFFFFD84 2.lang_german FFFFFD88 3.lang_italian FFFFFD90 4.lang_spanish FFFFFDA0 5.lang_japanese FFFFFDC0 6.lang_portuguese...
- Fri Mar 27, 2020 9:31 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73244
Re: Resident Evil 2 Remake - demo PAK file
That's what I thought, you do these different unpacker, but everything unfinished, barely working ...
- Mon Mar 23, 2020 3:50 pm
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 73244
- Fri Feb 01, 2019 8:31 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96766
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
I wrote in other topics, but unfortunately they are already archived. I need help with bigfile.000.tiger files in Lara Croft ToO. I want to translate this game, but Ekey's unpacker aurora is no longer working (unknown folders are created), and there is no translatr tool here. Unfortunately, I can no...
- Thu Jan 10, 2019 2:47 pm
- Forum: Game Archive
- Topic: [PC] Lara Croft and the Guardian of Light - bigfile.00*
- Replies: 8
- Views: 3741
Re: [PC] Lara Croft and the Guardian of Light - bigfile.00*
This program does not work with me, but it should be a newer version, only the links no longer work.