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Resident Evil 2 Remake - demo PAK file

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Ekey
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Re: Resident Evil 2 Remake - demo PAK file

Post by Ekey »

Hook is updated for latest game version. Now only unique names will be recorded. here :)
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Re: Resident Evil 2 Remake - demo PAK file

Post by TTR »

shoutout to Gh0stBlade, your neosis plugin fixed the UV errors i was getting with the other tools. GOD.
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Re: Resident Evil 2 Remake - demo PAK file

Post by Maron19 »

Ekey wrote: Sun Dec 29, 2019 11:18 pm Hook is updated for latest game version. Now only unique names will be recorded. here :)
Is this a joke? It doesn't work at all, even the game doesn't start, totally pointless.
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Re: Resident Evil 2 Remake - demo PAK file

Post by Ekey »

Maron19 wrote: Mon Mar 23, 2020 3:50 pm Is this a joke? It doesn't work at all, even the game doesn't start, totally pointless.
Yes, I'm a clown and decided to make a joke on everyone. :bye:
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Re: Resident Evil 2 Remake - demo PAK file

Post by Maron19 »

That's what I thought, you do these different unpacker, but everything unfinished, barely working ...
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Re: Resident Evil 2 Remake - demo PAK file

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Re: Resident Evil 2 Remake - demo PAK file

Post by MadHotHatter »

Is anyone know any way to get animations? Thanks for reply :owned2:
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Re: Resident Evil 2 Remake - demo PAK file

Post by michalss »

Hi, can you please checkout the new filenames for RE2 PC release? Latest update completely renamed all essential files. We are interested especially in .msg files. Normally small change in last number is present (.msg.14 to some other number at the end) and we can do some guessing (algorithmically), but this time it is not the case (we tested numbers from 0 to 1000000). It will be probably the same extension for all msg files so we can use previous list. Thanks in advance.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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