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- Sat Mar 11, 2017 7:31 pm
- Forum: 3D/2D models
- Topic: Battlefield Hardline?
- Replies: 0
- Views: 1254
Battlefield Hardline?
Hi, I've been trying to extract Battlefield Hardline's models using various Battlefield 4 tools, and while the Python scripts to extract the game's contents and the .ebx to .txt converter seem to be working (in some areas, it returns errors in others), the import tools to 3DS Max have given multiple...
- Thu Feb 23, 2017 11:28 pm
- Forum: 3D/2D models
- Topic: [PS3] Condemned 2: Bloodshot model import maxscript
- Replies: 5
- Views: 3161
Re: [PS3] Condemned 2: Bloodshot model import maxscript
Worked like a charm, thank you very much!AceWell wrote:here ya goi added this to the scriptand turned off the log popup for youCode: Select all
#DXT3 elif TexID == 135: texFmt = noesis.NOESISTEX_DXT3
- Thu Feb 23, 2017 6:25 pm
- Forum: 3D/2D models
- Topic: [PS3] Condemned 2: Bloodshot model import maxscript
- Replies: 5
- Views: 3161
Re: [PS3] Condemned 2: Bloodshot model import maxscript
Sorry to resurrect this old thread, but I've encountered an error with the Noesis texture script. Whenever I try importing the "pants_d" of most characters, I'll usually get this error. http://i.imgur.com/hkRsqdW.png Linked the sample if anyone wants to check out and see what the issue is....
- Sun Dec 06, 2015 7:55 pm
- Forum: 3D/2D models
- Topic: [PC] F.E.A.R (2005) import maxscript
- Replies: 13
- Views: 3197
Re: [PC] F.E.A.R (2005) import maxscript
I think I've found an error when trying to load the weapons. Even with the new fix, Max still tells me "unable to convert: undefined to type: Integer." Everything is working just fine though. Here's some weapon samples if you'd like to take a look, Zaramot. http://www.mediafire.com/downloa...
- Sat Dec 05, 2015 5:52 pm
- Forum: 3D/2D models
- Topic: [PC] F.E.A.R (2005) import maxscript
- Replies: 13
- Views: 3197
Re: [PC] F.E.A.R (2005) import maxscript
Every model gave me this issue in Max 2013, but I just tried it in Max 2010, and there's no problem at all.zaramot wrote:Nooo, that shouldn't be expected. What model causing this (models)? Attach it here or in PM. Also, what 3ds max version you are using?
- Fri Dec 04, 2015 11:16 pm
- Forum: 3D/2D models
- Topic: [PC] F.E.A.R (2005) import maxscript
- Replies: 13
- Views: 3197
Re: [PC] F.E.A.R (2005) import maxscript
Have messed around a tiny bit with this script over the past two days, and it works great. Fantastic work, Zaramot. Only issue I seem to be having is the bones. I recall you saying that they were a mess, so something like this should be expected? http://i.imgur.com/J8Bda1D.png?1 Assuming this has to...
- Fri Dec 04, 2015 5:16 pm
- Forum: 3D/2D models
- Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
- Replies: 56
- Views: 15485
Re: F.E.A.R Online models (+attach file, can't open .mdl&.te
I have some news, good news :) I managed to extract PS3 version of the game Condemned 2, .arch2 and .bndl too. Actually I'm finishing model-import script, also I did noesis plugin for .tex images http://s8.hostingkartinok.com/uploads/images/2015/12/f3e47134a8103748095cc9518751e84b.jpg Wow, incredib...
- Thu Dec 03, 2015 7:53 am
- Forum: Game Archive
- Topic: Warthunder/Dagor Engine archives.
- Replies: 16
- Views: 18539
Re: Warthunder/Dagor Engine archives.
Blender 2.49b .grp import script.
viewtopic.php?p=73250#p73250
Tested on Blades of Time, it works. Gives geometry and uv
viewtopic.php?p=73250#p73250
Tested on Blades of Time, it works. Gives geometry and uv
- Wed Dec 02, 2015 1:07 am
- Forum: 3D/2D models
- Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
- Replies: 56
- Views: 15485
Re: F.E.A.R Online models (+attach file, can't open .mdl&.te
Ah, okay - thanks for the info :) I think I'll try PS3 version. As I understand FEAR bms script should extract files nicely from there. Even if not, it will be mush easir to deal with textures from PS3 than from Xbox-360 Ah, cool. There was one or two .tex files outside of the contents of the .bndl...
- Tue Dec 01, 2015 7:14 pm
- Forum: 3D/2D models
- Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
- Replies: 56
- Views: 15485
Re: F.E.A.R Online models (+attach file, can't open .mdl&.te
Yes, Condemned meshes are in .bndl containers. DXFan619 Condemned 2 samples were from PC version of the game? For now I'm finishing FEAR 1 script (format is much more annoying than FEAR2/Online because skeleton and model in one file, and skeleton is a total mess lol). Then, I'll try to solve Condem...
- Tue Dec 01, 2015 6:07 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200566
Re: Unity Studio
After messing around with these instructions, I realized that the problem I was having didn't have anything to do with the .fbx format and Max/Blender. It was with Skin Deformers within Unity Studio. The models I initially exported had problems because of their deformers. I tried on some other mode...
- Mon Nov 30, 2015 10:51 pm
- Forum: 3D/2D models
- Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
- Replies: 56
- Views: 15485
Re: F.E.A.R Online models (+attach file, can't open .mdl&.te
Updates and samples ahoy. FEAR 1 models are in Model00p format as I mentioned before. Condemned 2 presented a challenge. None of the available FEAR tools that I know of worked in opening the .arch02 format that most of the files are in. Quickbms extracted them though, so that was solved. While many ...
- Sun Nov 29, 2015 9:32 am
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200566
Re: Unity Studio
Open the fbx in noesis and re-export it to fbx, open it in 3ds max and export to whatever format you want. Thanks for the help! After messing around with these instructions, I realized that the problem I was having didn't have anything to do with the .fbx format and Max/Blender. It was with Skin De...
- Sat Nov 28, 2015 9:41 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200566
Re: Unity Studio
Hi, can anyone help me with a problem I seem to be having? Trying to export some models from Afro Samurai 2: Revenge of Kuma using Unity Studio and I've run into an issue. When I export to .fbx and import into Max, I end up with models like this. http://i.imgur.com/myTp1CD.png?1 Then when I export t...
- Sat Nov 28, 2015 8:36 pm
- Forum: 3D/2D models
- Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
- Replies: 56
- Views: 15485
Re: F.E.A.R Online models (+attach file, can't open .mdl&.te
Ah, so FEAR do using model00p! :) I didn't expect those MMO's will be exact same as FEAR 1, since those game are from 2014-2015 still in open betas, but definitely a variations of FEAR 1 format. I don't have any FEAR game on steam, actually my steam account almost empty - only few games. I will gla...