On that, I get bone_section_error, while importing the mesh using BF4 mesh Importer.ms. As I understand it, one needs to import the skeleton first, but I haven't found any skeletons inside of the game's files. In BF4, it's Warsaw1pAntSke01, apparently, although "warsawanimations" in Hardline just gives me this once converted to .txt. No skeleton data there, I assume?
Even when I try to run BF4_Bone_Maker(1.3).ms on Warsaw1pAntSke01, which is supposed to work on Max 2012 x64, I get "--runtime error: replace end out of range: 10"AntProjectAsset d154c3c10d45bdf72fd3fffd11bb4d4c
$::Asset
$::DataContainer
Name Animations/WarsawAnimations
AntNativeProjectName Animations
SceneOp::AntRef
AssetGuid AB963D8DF524C148A701ADB7EFA9D39E
ProjectId 0
ProjectId 0
Was just wondering if model extraction from Hardline is actually possible and I've been doing something very wrong, or it isn't with these Battlefield 4 scripts because Hardline's models are of a slightly different format.
Attached the scripts in questions and some sample files from Hardline. Thanks.
http://www.mediafire.com/file/6a7m9th6o ... amples.zip