Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 19 matches
- Sat Sep 12, 2015 5:43 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
https://www.youtube.com/watch?v=bkUZDoEgQm4 This is my Quiet mod over bigboss main costume, this mod use the entire Quiet skeleton. editing some hex files i remove the weapon on chest and fixed the weapon on back. Works perfect on cutscenes too! Can you fix her arm? so she can have her original arm...
- Fri Sep 11, 2015 8:45 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
make sure you add those path names to your dictionary before you extract chunk0 i ripped the files out and replaced the big boss model with the quiet one because I don't have any of those female soldiers yet in game does anyone have that lua mod to get a female S+ soldier on your team? I've heard i...
- Fri Sep 11, 2015 6:29 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thanks man! Just mixed in those files with my own work and it came out flawless http://i.imgur.com/FHZLKiX.jpg Now to finally actually start playing the game! All while staring at Quiet's butt the entire time 8) Where do you copied the files ? i get her like this T_T make sure you add those path na...
- Fri Sep 11, 2015 3:46 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Actually, this was fixed a long time ago. MGS V FPK Tool v1.1 Updated FPK Tool now supports console versions. Yeah it seems I somehow ended up downloading an outdated version somewhere from this thread. My bad. Maybe Shigu has one/is working on one. or could tell us a bit more about how he did it. ...
- Fri Sep 11, 2015 8:14 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
ive managed to get the original snake model invisible before but I lost the file. I'm trying to hex edit a character out right now actually but I don't know if I can do it consistently enough that I can give a guide its mostly just looking for patterns in the files and where you think the mesh data...
- Fri Sep 11, 2015 7:59 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I think I'm gonna give up, no nude mod today. I couldn't even find a qui folder... tried to extract the files from the folder dds (see screen) You probably wouldn't be able to put it back in game even if you found the files because when you convert a dds back into an ftex then it usually makes more...
- Fri Sep 11, 2015 7:47 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I can't seem to figure this hexediting stuff out, doctormint you mentioned you knew how to blank stuff out if I knew what file to replace yeah? I'm trying to get sna0_main0 (the default BDU model to be invisible) https://dl.dropboxusercontent.com/u/255920778/sna0_main0.zip if I knew how a file with...
- Fri Sep 11, 2015 7:34 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Cheers bruz but I'm a bit of a scrub, you reckon you could give us a peak at your .bat file for converting? for %%x in (*.fpk *.fpkd) do MGSV_FPK_Tool %%x if you make that into a batch and run it in the folder then itll extract them all for you but remember that everytime you replace a file in ther...
- Fri Sep 11, 2015 7:11 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah but where are they exactly? I've been putting in; /Assets/tpp/chara/sna/Scenes/sna0_face0 to the dictionary and unpacking chunk0 and found nothing, I don't even think it's spitting it out, do you think you could upload your dictionary.txt for me? Thanks. Theyre in a few of the unlabeled fpk fi...
- Fri Sep 11, 2015 7:02 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I know how to blank out the mesh if you know what file to replace Thing is I have no fucking clue where the head files are, I don't even think I have them in my dictionary file, if someone that's found them could link me the paths it'd be much appreciated. I'm pretty sure they're called sna0_face a...
- Fri Sep 11, 2015 6:43 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Since you didn't cling your own findings to yourself... currently unnamed "2a5f83a94178.fpk" in chunk0.dat: "Assets\tpp\chara\qui\Scenes\qui1_main0_def.fmdl" https://www.youtube.com/watch?v=Tf2z9b8g9fE I fixed the gun-stomach bug and first person aiming bug by placing the Quiet ...
- Fri Sep 11, 2015 12:38 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
https://www.youtube.com/watch?v=Tf2z9b8g9fE I fixed the gun-stomach bug and first person aiming bug by placing the Quiet model over a head model, then nulling out the mesh data in the main body model via hex edit. Could you post your sna0_main1_def.fmdl or whatever the snake model you replaced it w...
- Thu Sep 10, 2015 10:43 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thanks you so much! I just love sharing the stuff I find with others since no one else likes to share when I search for stuff. Hmmm. When I try putting another model over it it doesn't seem to change her model. I'll keep trying, maybe the Kaz file isn't working that I found? Yeah it seems like ther...
- Thu Sep 10, 2015 10:06 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
So have any of you figured out how to get around the stomach cavity gun bug for player model swaps? I'm 99 percent sure it's because npc's lack a bone the player models have, but it's weird in GZ the gun just disappeared instead of getting stuck in the stomach, untill we get model exporting and rei...
- Thu Sep 10, 2015 8:03 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 589387
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
https://www.youtube.com/watch?v=Tf2z9b8g9fE I fixed the gun-stomach bug and first person aiming bug by placing the Quiet model over a head model, then nulling out the mesh data in the main body model via hex edit. Could you post your sna0_main1_def.fmdl or whatever the snake model you replaced it w...