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Search found 223 matches

by dibe91
Sat Apr 01, 2023 12:00 pm
Forum: 3D/2D models
Topic: Unreal Engine map export tools
Replies: 31
Views: 10493

Re: Unreal Engine map export tools

Is it possible to create a tool to get maps of the first bioshock?
by dibe91
Fri Apr 29, 2022 3:17 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212307

Re: Bloodborne

I have a problem. I tried to export torrent from ascii format to qyuello fbx but for some movement, it creates 2 skeletons and 2 different skins. I have found to merge on blenber, but it overwrites the skin with la'tro, is there a way to merge them?
by dibe91
Tue Nov 17, 2020 4:16 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 40420

Re: Havok 3ds max/Noesis importer/exporter plugins

I thought this tool was now abandoned! thank you that you continue to work on it :)
by dibe91
Tue Jun 02, 2020 7:41 pm
Forum: 3D/2D models
Topic: Unreal Engine map export tools
Replies: 31
Views: 10493

Re: Unreal Engine map export tools

I would be very interested in exporting bioshock 1 and 2 maps, I would like to be able to recreate rapture, is it possible to do it?
by dibe91
Tue Dec 17, 2019 7:36 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212307

Re: Bloodborne

sorry, I'll send it to you right away
by dibe91
Tue Dec 03, 2019 10:40 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212307

Re: Bloodborne

Persefone wrote: Mon Dec 02, 2019 11:29 pm Yep :3 I want to export some stages, some clothes and weapon. Im going to use the stages of DS Remastered but I want to add some things of bloodborne, if you have the files, Can do you share it with me?
well, I can pass you the link with the whole game, but you will have to do it by yourself
by dibe91
Sat Nov 30, 2019 12:52 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212307

Re: Bloodborne

I there people :3 I wish you a nice day. I want to do some animation like "theproud" and I want to use bloodborne style in some videos, and I want to get the files myself with the tools, yada yada but Im not able to find someone to send me the decrypted files. Do you still have it? And if...
by dibe91
Mon Nov 04, 2019 6:21 pm
Forum: 3D/2D models
Topic: bioshock map convertion
Replies: 0
Views: 875

bioshock map convertion

I would be interested in retrieving the bioshock maps one and two. I didn't find much but I found a tool to convert the maps of Quake 3, I tried to see if it could work but unfortunately it didn't happen. I would like to know if maybe there is someone who could help me modify this tool https://forum...
by dibe91
Thu Sep 19, 2019 1:07 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 40420

Re: Havok 3ds max/Noesis importer/exporter plugins

is there any news? Do you support other games?
by dibe91
Fri Jun 07, 2019 6:56 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 40420

Re: Havok 3ds max/Noesis importer/exporter plugins

I guess those files were the skeletons for the physical part. I hope you can find a way to make it work
by dibe91
Tue Jun 04, 2019 12:31 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 40420

Re: Havok 3ds max/Noesis importer/exporter plugins

ok this is an example of the animations of the model. was taken from the version prepared to die. it should not change anything as there have been few changes in general

http://www.mediafire.com/file/faxp62by4 ... 0.rar/file
by dibe91
Sun Jun 02, 2019 7:27 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 40420

Re: Havok 3ds max/Noesis importer/exporter plugins

I tried to import a DARK SOULS REMASTERED animation but this error happens to me

Image

I used 3d studio max 2017
by dibe91
Sun May 26, 2019 6:47 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 98
Views: 40420

Re: Havok 3ds max/Noesis importer/exporter plugins

I have a question to ask. since you are very capable with maxscripts if you pass the script to import demon's souls models would you be able to arrange the skeleton part?